Compare Lost Sea prices across trusted key stores and find the best deal. Developed by Eastasiasoft Limited. Published by Eastasiasoft Limited. Released on 7/5/2016. Available on PC, Mac, Linux, Xbox. Genres: Action, Adventure, Indie.

A breezy Bermuda Triangle roguelite with real charm in its cel-shaded islands and crew-building loop, held back by shallow combat and repetition that punishes longer sessions more than short ones.

I went into Lost Sea hoping for something like a sun-drenched, low-stakes cousin to FTL. What I found is a game that sits genuinely between genres, never fully committing to any one of them, and somehow still manages to be pleasant company for an afternoon. You pick one of eight cosmetically distinct castaways, machete in hand, and island-hop your way across five biome-themed archipelagos inside the Bermuda Triangle, hunting down stone tablets that determine how far your ship can sail on the overworld map. That tablet-as-movement mechanic gives the whole thing a light, board-game quality that is honestly the most interesting idea in the package. The gameplay loop is tidy, if thin. You fight enemies with a machete and unlockable special moves, smash crates for gold to spend on ship upgrades, and recruit survivor NPCs who grant passive buffs or situational abilities like bridge-building, lock-picking, or digging for buried loot. Choosing which crew members to bring along is the game's most engaging micro-decision, especially early on when your roster slots are limited. Combat itself is responsive and the hitboxes are fair, with an almost old-school Zelda feel to timing your swings against enemy patterns. The problem is that once you learn those patterns, the mechanical depth dries up fast. There is no cooldown on attacks, so the machete devolves into mashing, and the crew companions, while charming as a concept, cower during fights and get stuck on corners, making their AI feel unfinished. Where Lost Sea most clearly struggles is in its identity. It borrows permadeath from roguelikes but lacks the systemic depth those games use to justify it. Die anywhere in a run and you lose all unlocked skills and your crew, returning to the very first island. You keep a portion of earned gold and XP, and previously cleared archipelago bosses unlock warp points, but warping ahead with a stripped character is a rough proposition. The result is a difficulty curve that stays easy for long stretches and then spikes hard, with procedurally generated bad luck capable of stranding you on a chain of hard islands with scarce healing items and no good way out. The PC version did receive a save-and-quit patch post-launch, which helps, but the underlying loop still asks a lot from players who want meaningful progress in short sittings. Visually, Lost Sea earns genuine praise. The cel-shaded art style is colorful and clean, and the biome variety, moving from tropical forest to desert to swamp to icy reaches, gives each new archipelago a fresh coat of atmosphere even when the assets start to repeat. The soundtrack matches the mood well, light and adventurous without overstaying its welcome. The presentation punches above what you would expect from a small team, and there is a warmth to the whole aesthetic that keeps the frustration from souring things completely. If you treat it as a short-burst experience, maybe two or three hours a session with no ambition to grind to the end in one go, there is genuine fun in looting islands and assembling a crew that suits your style. Lost Sea is the kind of game that works best if you meet it where it is: a casual, approachable action-roguelite with atmosphere to spare and mechanical ambition that slightly exceeds its execution. Players who want the systemic richness of Binding of Isaac or the survival tension of Don't Starve will find it thin. Players happy with a relaxed, visually appealing island-hopper that asks for an afternoon rather than a week will find something genuinely likeable here. Kai, Scout Team

Lost Sea

Lost Sea

Jul 5, 2016Eastasiasoft Limited
GamerScout Says

A breezy Bermuda Triangle roguelite with real charm in its cel-shaded islands and crew-building loop, held back by shallow combat and repetition that punishes longer sessions more than short ones.

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Historical low: €1.33

GamerScout Verdict

Best for casual roguelite fans who want a breezy few-hour island-hopper, not a deep permadeath grind.

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Price History

Historical low
€1.3326 Jun 2026
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About Lost Sea

I went into Lost Sea hoping for something like a sun-drenched, low-stakes cousin to FTL. What I found is a game that sits genuinely between genres, never fully committing to any one of them, and somehow still manages to be pleasant company for an afternoon. You pick one of eight cosmetically distinct castaways, machete in hand, and island-hop your way across five biome-themed archipelagos inside the Bermuda Triangle, hunting down stone tablets that determine how far your ship can sail on the overworld map. That tablet-as-movement mechanic gives the whole thing a light, board-game quality that is honestly the most interesting idea in the package. The gameplay loop is tidy, if thin. You fight enemies with a machete and unlockable special moves, smash crates for gold to spend on ship upgrades, and recruit survivor NPCs who grant passive buffs or situational abilities like bridge-building, lock-picking, or digging for buried loot. Choosing which crew members to bring along is the game's most engaging micro-decision, especially early on when your roster slots are limited. Combat itself is responsive and the hitboxes are fair, with an almost old-school Zelda feel to timing your swings against enemy patterns. The problem is that once you learn those patterns, the mechanical depth dries up fast. There is no cooldown on attacks, so the machete devolves into mashing, and the crew companions, while charming as a concept, cower during fights and get stuck on corners, making their AI feel unfinished. Where Lost Sea most clearly struggles is in its identity. It borrows permadeath from roguelikes but lacks the systemic depth those games use to justify it. Die anywhere in a run and you lose all unlocked skills and your crew, returning to the very first island. You keep a portion of earned gold and XP, and previously cleared archipelago bosses unlock warp points, but warping ahead with a stripped character is a rough proposition. The result is a difficulty curve that stays easy for long stretches and then spikes hard, with procedurally generated bad luck capable of stranding you on a chain of hard islands with scarce healing items and no good way out. The PC version did receive a save-and-quit patch post-launch, which helps, but the underlying loop still asks a lot from players who want meaningful progress in short sittings. Visually, Lost Sea earns genuine praise. The cel-shaded art style is colorful and clean, and the biome variety, moving from tropical forest to desert to swamp to icy reaches, gives each new archipelago a fresh coat of atmosphere even when the assets start to repeat. The soundtrack matches the mood well, light and adventurous without overstaying its welcome. The presentation punches above what you would expect from a small team, and there is a warmth to the whole aesthetic that keeps the frustration from souring things completely. If you treat it as a short-burst experience, maybe two or three hours a session with no ambition to grind to the end in one go, there is genuine fun in looting islands and assembling a crew that suits your style. Lost Sea is the kind of game that works best if you meet it where it is: a casual, approachable action-roguelite with atmosphere to spare and mechanical ambition that slightly exceeds its execution. Players who want the systemic richness of Binding of Isaac or the survival tension of Don't Starve will find it thin. Players happy with a relaxed, visually appealing island-hopper that asks for an afternoon rather than a week will find something genuinely likeable here.

Kai
Kai · Scout Team

Indie & narrative

Tags

singleplayerachievementscontroller-supporttrading-cardscloud-savestier:indieRoguelitePermadeathCrew ManagementCel-ShadedBermuda TriangleHex-Grid OverworldPick-Up-and-PlayMachete Combat

System Requirements

Minimum

OS
Windows XP/Vista/7/8.1/10
Memory
2 GB RAM
DirectX
Version 9.0c
Storage
2 GB available space
Graphics
GeForce 460
Processor
Dual Core

Recommended

OS
Windows 7/8.1/10
Memory
4 GB RAM
DirectX
Version 9.0c
Storage
2 GB available space
Graphics
GeForce 650 or better
Processor
Quad Core

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Game Info

Developer
Eastasiasoft Limited
Publisher
Eastasiasoft Limited
Release Date
Jul 5, 2016

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Frequently asked questions about Lost Sea

How much does Lost Sea cost?

Lost Sea pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock offers from trusted key stores like Eneba and Kinguin, so you always see the current lowest price before you buy.

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What platforms is Lost Sea available on?

Lost Sea is available on PC, Mac, Linux, Xbox.

When was Lost Sea released?

Lost Sea was released on 5 July 2016.

Who developed Lost Sea?

Lost Sea was developed by Eastasiasoft Limited.