Compare Lost Planet: Extreme Condition Colonies Edition prices across 50+ stores and find the best deal. Developed by CAPCOM CO., LTD.. Published by Capcom. Released on 2/11/2010. Available on PC. Genres: Action, Adventure. Metacritic score: 70/100.

A mid-2000s Capcom third-person shooter that runs on mech suits, grappling hooks, and a survival meter, worth picking up if you never played the original, but burdened by a dead multiplayer and a GFWL legacy that still causes headaches.

I went in expecting a dated but punchy arcade shooter and got roughly that, along with a pile of technical baggage that modern PC players need to know about before they hit purchase. Lost Planet: Extreme Condition Colonies Edition is a third-person shooter built around two core loops: surviving the cold and killing things big enough to power your heat meter. Your Thermal Energy counter bleeds out constantly, and the only way to refill it is to drop Akrid or hit data posts scattered around the map. It creates a low-key survival tension that most shooters of its era never attempted, and when it clicks, the pacing feels genuinely distinct. The mechanical backbone is mech play. Vital Suits (VS) are the star of the show, pilotable exo-suits that carry chain guns, rocket launchers, and enough armor to walk into a boss fight without flinching. On foot you get a grappling hook that lets you yank yourself onto high ground or latch onto an enemy VS and hijack it, which is a satisfying option that the game never fully develops. The campaign runs about eight hours across 11 levels, each capped with a VS or oversized Akrid boss. Controls have always been the sticking point critics kept coming back to, and they were right: turning and aiming feel heavier than they should, especially inside a mech. Whether that sluggishness reads as weight or friction depends on your tolerance for older third-person games. Colonies Edition layers extra modes on top of the base campaign. Score Attack adds a kill-combo multiplier to existing levels. Trial Battle is a boss rush where health and ammo carry over between rounds, making it the most mechanically interesting of the bonus modes. Off Limit Mode strips the survival tension entirely and gives you infinite ammo and boosted movement speed, which turns the whole thing into a satisfying power fantasy for a second run. The multiplayer suite added Akrid Hunter (you play as one of the giant insects while a human team tries to bring you down), VS Annihilator, Point Snatcher, and several other objective modes across 20-plus maps. On paper that is a lot. In practice the online component is dead, and a 2025 patch that removed Games for Windows Live requirements also stripped out the online functionality in the process. You can roll back to an older build to restore it, but you will not find a live lobby at normal hours. The GFWL situation is the single biggest reason to think twice. The game spent time delisted on Steam over installation problems tied to that service, and the current state requires either accepting a solo experience or doing some manual version management to attempt online play. For a game that was clearly designed with its multiplayer suite as the headliner, that stings. The campaign alone is a decent single-session arcade experience, but the new characters including Frank West from Dead Rising, the ten additional weapons, and the six new online modes were built to be played with people, and that context is essentially gone. If you have never touched Lost Planet and you want a chunky Capcom action shooter with a genuinely unusual survival mechanic, some spectacular boss encounters, and mech combat that holds up better than it has any right to, Colonies is the version to own. Just go in knowing the online is functionally offline and the controls will feel like driving a tank through mud until you adjust. Fred, Scout Team

Lost Planet: Extreme Condition Colonies Edition
ActionAdventure

Lost Planet: Extreme Condition Colonies Edition

Feb 11, 2010CAPCOM CO., LTD.Capcom
GamerScout Says

A mid-2000s Capcom third-person shooter that runs on mech suits, grappling hooks, and a survival meter, worth picking up if you never played the original, but burdened by a dead multiplayer and a GFWL legacy that still causes headaches.

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About Lost Planet: Extreme Condition Colonies Edition

I went in expecting a dated but punchy arcade shooter and got roughly that, along with a pile of technical baggage that modern PC players need to know about before they hit purchase. Lost Planet: Extreme Condition Colonies Edition is a third-person shooter built around two core loops: surviving the cold and killing things big enough to power your heat meter. Your Thermal Energy counter bleeds out constantly, and the only way to refill it is to drop Akrid or hit data posts scattered around the map. It creates a low-key survival tension that most shooters of its era never attempted, and when it clicks, the pacing feels genuinely distinct. The mechanical backbone is mech play. Vital Suits (VS) are the star of the show, pilotable exo-suits that carry chain guns, rocket launchers, and enough armor to walk into a boss fight without flinching. On foot you get a grappling hook that lets you yank yourself onto high ground or latch onto an enemy VS and hijack it, which is a satisfying option that the game never fully develops. The campaign runs about eight hours across 11 levels, each capped with a VS or oversized Akrid boss. Controls have always been the sticking point critics kept coming back to, and they were right: turning and aiming feel heavier than they should, especially inside a mech. Whether that sluggishness reads as weight or friction depends on your tolerance for older third-person games. Colonies Edition layers extra modes on top of the base campaign. Score Attack adds a kill-combo multiplier to existing levels. Trial Battle is a boss rush where health and ammo carry over between rounds, making it the most mechanically interesting of the bonus modes. Off Limit Mode strips the survival tension entirely and gives you infinite ammo and boosted movement speed, which turns the whole thing into a satisfying power fantasy for a second run. The multiplayer suite added Akrid Hunter (you play as one of the giant insects while a human team tries to bring you down), VS Annihilator, Point Snatcher, and several other objective modes across 20-plus maps. On paper that is a lot. In practice the online component is dead, and a 2025 patch that removed Games for Windows Live requirements also stripped out the online functionality in the process. You can roll back to an older build to restore it, but you will not find a live lobby at normal hours. The GFWL situation is the single biggest reason to think twice. The game spent time delisted on Steam over installation problems tied to that service, and the current state requires either accepting a solo experience or doing some manual version management to attempt online play. For a game that was clearly designed with its multiplayer suite as the headliner, that stings. The campaign alone is a decent single-session arcade experience, but the new characters including Frank West from Dead Rising, the ten additional weapons, and the six new online modes were built to be played with people, and that context is essentially gone. If you have never touched Lost Planet and you want a chunky Capcom action shooter with a genuinely unusual survival mechanic, some spectacular boss encounters, and mech combat that holds up better than it has any right to, Colonies is the version to own. Just go in knowing the online is functionally offline and the controls will feel like driving a tank through mud until you adjust. Fred, Scout Team

Tags

singleplayermultiplayercross-platformtier:aaaThird-Person ShooterMech CombatSurvival MeterBoss RushAsymmetric MultiplayerGrappling HookGFWL LegacyArcade Shooter

System Requirements

Minimum

OS
Windows XP or Vista
Sound
DirectX 9.0c compatible sound card
Memory
512 MB (Windows XP), 1 GB (Windows Vista)
Graphics
DirectX 9.0c/Shader3.0 compatible, VRAM256MB, NVIDIA GeForce 6600 series or higher, or ATI Radeon(TM) X1600 or higher (excluding NVIDIA GeForce 7300 series)
DirectX®
DirectX 9.0c
Processor
Intel(R) Pentium(R) 4 processor supporting HT Technology or higher, or AMD Athlon(TM) 64 or higher
Hard Drive
8.0 GB

Reviews & Ratings

Metacritic
70

Game Info

Developer
CAPCOM CO., LTD.
Publisher
Capcom
Release Date
Feb 11, 2010

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