Lost Planet 3 key
If you came for arcade mech action, walk away. If you can stomach a slow-burn sci-fi story about a blue-collar contractor fighting alien bugs on a frozen planet, there's something genuinely worth watching here.
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About Lost Planet 3 key
My first impression of Lost Planet 3 was that someone had taken a Gears of War cover system, dropped it inside a Dead Space mood reel, and then handed the controls to a space trucker instead of a space marine. That is not an insult. Jim Peyton is one of the more grounded protagonists in this kind of game: a contractor with a wife at home, video messages to send, and a job that involves fixing T-Energy pumps as much as it does shooting insectoid Akrid. The story leans hard into that ordinary-person-in-extraordinary-circumstances setup, and it mostly works. The writing earned a Writers Guild of America nomination, which is unusual for a mid-tier action game, and the voice work is solid enough to carry the slower stretches. The gameplay split is roughly three things: on-foot shooting, navigating the frozen wastes of E.D.N. III in your personal Rig mech, and travelling between locations. That last activity eats more time than it should. Fast travel eventually helps, but the backtracking is real and the interiors have a sameness that sets in quickly. On foot, you have pistols, shotguns, and assault rifles aimed at glowing orange Akrid weak points, plus alternate ammo types unlocked through sidequests. It works, but the enemy roster is thin and the standard ammo feels underpowered for much of the campaign. The Rig sections swap to a first-person view for mech combat, which is a novel touch, though the controls for grabbing and drilling Akrid lean heavily on repetitive quick-time inputs and block-and-grab sequences. Mech repairs involve rotating an analogue stick to hit a sweet spot, which is exactly as dull as it sounds after the fifth time. Where the game holds up better than its reputation suggests is atmosphere and character work. The icy landscapes of E.D.N. III are genuinely desolate, the audio design is strong, and there is a custom music playlist feature that lets you pipe in your own tracks while piloting the Rig. Boss fights are scaled back compared to earlier entries in the series, but the campaign runs around 10-16 hours depending on how many side missions you chase, and the story has enough twists to keep you curious. Multiplayer includes deathmatch, Capture the Flag with a cooperative monster-hunt twist, a Horde mode for two three-player teams, and a Progression Sphere upgrade system that lets you spend match earnings on weapons, mods, and perks without locking you to a fixed class. The grapple hook gives the versus maps some vertical punch. Server population is essentially zero at this point, so treat multiplayer as a historical curiosity. The PC port carries some known technical roughness: key rebinding has issues, FMV cutscenes are heavily compressed, and alt-tabbing can cause crashes. None of this is game-breaking but it is the kind of friction that shows the game's age. Lost Planet 3 is not what fans of the first two entries wanted and critics punished it for that departure. Played without the baggage of those comparisons, it is a competent, atmospheric third-person shooter with one job it does well: making you care about Jim Peyton's situation. If story-led sci-fi action at a deliberate pace sounds appealing, and you accept that the shooting is workmanlike rather than exciting, there is a real game here. Veterans of the original arcade-flavoured entries should go in with adjusted expectations or skip it entirely. Alex, Scout Team
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Game Info
- Developer
- Spark Unlimited
- Publisher
- CAPCOM Co., Ltd.
- Release Date
- Aug 26, 2013