Compare Lost in the Ocean VR prices across 50+ stores and find the best deal. Developed by Tunnel Vision Studio. Published by Tunnel Vision Studio. Released on 2/24/2017. Available on PC. Genres: Action, Adventure, Indie, Simulation.

Stranded on a VR island with a crafting table and a raft to build sounds compelling. It isn't, at least not in 2025 - abandoned since 2018, broken save system, and a 50/50 Steam split say it all.

I ran the numbers on this one before loading it up and they were already telling a grim story. Twenty-two minutes average playtime on SteamSpy, 50% positive across 28 Steam reviews, and a last recorded update somewhere around 2018. That is not a game still in development. That is a game that stopped mid-sentence. The core pitch is a VR desert island survival loop: manage hunger and thirst, forage plants and interact with animals to eat, craft tools from rocks and wood, build a campfire for cooking and light, then work toward constructing a raft to escape. There is also a Relax Mode that strips out the hunger and thirst meters entirely if you just want a low-stakes wander around a tropical island. On paper, the design ambition is legitimate. The goal state is clear (build the raft, reach the ocean), the resource chain from raw material to crafted item to survival need is readable, and for 2017 VR survival it genuinely was early to the space. The trouble is that almost every system feels half-finished. The crafting table has material-detection issues that were acknowledged but never fully resolved. Objects placed on the ground have a physics habit of rolling into the water. FPS inconsistency in the headset causes real motion discomfort. And the in-game voice prompts, meant as tutorial guidance, repeat themselves on loop until you want to throw the controllers across the room. The developer did ship a tutorial mode at some point, which at least points new players toward the axe-crafting recipe without leaving them puzzled for several minutes. There is also a storage chest added in a later patch to ease the pain of the teleport-based movement, where you can only carry two items at a time across the island. These are good instincts. But the save system, one of the most basic quality-of-life requirements for a survival game, was reportedly absent or broken for a significant portion of the game's life. Losing progress because you cannot save a session is not a design quirk, it is a structural problem. From a pure decision-depth standpoint, there is almost nothing here for strategy or sim-minded players. There is no AI to speak of, no progression system beyond the single escape objective, no mod support, and no content updates on the horizon. The island is small enough that experienced survival players will exhaust the interaction space quickly. The comparison that kept coming up in community discussion was Stranded Deep in VR, which is a fair framing for the ambition but not for the execution or the content volume. If you are a VR collector who wants a snapshot of what early-era room-scale survival looked like, this is an artifact. If you are looking for an actual playable survival experience in VR right now, the market has moved well past what this title ever managed to become. Diego, Scout Team

Lost in the Ocean VR
ActionAdventureIndieSimulation

Lost in the Ocean VR

Feb 24, 2017Tunnel Vision Studio
GamerScout Says

Stranded on a VR island with a crafting table and a raft to build sounds compelling. It isn't, at least not in 2025 - abandoned since 2018, broken save system, and a 50/50 Steam split say it all.

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About Lost in the Ocean VR

I ran the numbers on this one before loading it up and they were already telling a grim story. Twenty-two minutes average playtime on SteamSpy, 50% positive across 28 Steam reviews, and a last recorded update somewhere around 2018. That is not a game still in development. That is a game that stopped mid-sentence. The core pitch is a VR desert island survival loop: manage hunger and thirst, forage plants and interact with animals to eat, craft tools from rocks and wood, build a campfire for cooking and light, then work toward constructing a raft to escape. There is also a Relax Mode that strips out the hunger and thirst meters entirely if you just want a low-stakes wander around a tropical island. On paper, the design ambition is legitimate. The goal state is clear (build the raft, reach the ocean), the resource chain from raw material to crafted item to survival need is readable, and for 2017 VR survival it genuinely was early to the space. The trouble is that almost every system feels half-finished. The crafting table has material-detection issues that were acknowledged but never fully resolved. Objects placed on the ground have a physics habit of rolling into the water. FPS inconsistency in the headset causes real motion discomfort. And the in-game voice prompts, meant as tutorial guidance, repeat themselves on loop until you want to throw the controllers across the room. The developer did ship a tutorial mode at some point, which at least points new players toward the axe-crafting recipe without leaving them puzzled for several minutes. There is also a storage chest added in a later patch to ease the pain of the teleport-based movement, where you can only carry two items at a time across the island. These are good instincts. But the save system, one of the most basic quality-of-life requirements for a survival game, was reportedly absent or broken for a significant portion of the game's life. Losing progress because you cannot save a session is not a design quirk, it is a structural problem. From a pure decision-depth standpoint, there is almost nothing here for strategy or sim-minded players. There is no AI to speak of, no progression system beyond the single escape objective, no mod support, and no content updates on the horizon. The island is small enough that experienced survival players will exhaust the interaction space quickly. The comparison that kept coming up in community discussion was Stranded Deep in VR, which is a fair framing for the ambition but not for the execution or the content volume. If you are a VR collector who wants a snapshot of what early-era room-scale survival looked like, this is an artifact. If you are looking for an actual playable survival experience in VR right now, the market has moved well past what this title ever managed to become. Diego, Scout Team

Tags

singleplayertier:sub-5VR-OnlyTeleport MovementAbandoned DevelopmentDesert Island SurvivalRaft BuildingRelax ModeSingle Objective LoopEarly Access Spirit

System Requirements

Minimum

OS
windows 10
Memory
4 GB RAM
Storage
2 GB available space
Graphics
NVIDIA GeForce™ GTX 970 , equivalent or better.
Processor
Intel™ Core™ i5-4590 or AMD FX™ 8350, equivalent or better
VR Support
SteamVR

Recommended

OS
Windows 10
Memory
8 GB RAM
Storage
2 GB available space
Graphics
NVIDIA GeForce™ GTX 1060 or AMD Radeon™ RX 480, equivalent or better.
Processor
Intel™ Core™ i7, equivalent or better

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Game Info

Developer
Tunnel Vision Studio
Publisher
Tunnel Vision Studio
Release Date
Feb 24, 2017

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Price History

2026-06-101.98(lowest)

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What platforms is Lost in the Ocean VR available on?

Lost in the Ocean VR is available on PC.

When was Lost in the Ocean VR released?

Lost in the Ocean VR was released on 24 February 2017.

Who developed Lost in the Ocean VR?

Lost in the Ocean VR was developed by Tunnel Vision Studio.