Lost Horizon 2
Cold War atmosphere and decent globe-trotting inventory puzzles can't outrun persistent crashes, weak character animation, and the long shadow cast by a much better first game.
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About Lost Horizon 2
My honest take after sitting with the community response on this one: Lost Horizon 2 is a point-and-click adventure that had every ingredient it needed to succeed, then fumbled almost all of them. Fenton Paddock returns in a 1950s Cold War setting, trading spy-thriller tension through inventory puzzles, stealth sequences, and occasional quick-time action beats as he chases his kidnapped family across Europe and beyond the Iron Curtain. The core structure is classic genre stuff - click to interact, right-click to inspect, combine items from your inventory to progress - and for the first hour or so, it genuinely works. Some of the pre-rendered backgrounds are attractive, and the atmospheric sound design and English voice acting hold up reasonably well. The problems stack up fast once you clear the opening chapters. Character models are genuinely rough, with lip-sync that either barely moves or doesn't move at all, and the daughter Gwen in particular drew sustained criticism for looking nothing like her promotional art - more mannequin than character. The game's mixed 3D-on-pre-rendered-2D approach produces wildly uneven results: certain environments look lush while others feel placeholder. More damningly, the Unity-based engine has serious stability issues that players are still reporting years after launch. Save and load times balloon to the point of near-unplayability in later chapters, and crashes were common enough that many reviewers gave up mid-run. The removal of quick save compared to the original is a particularly painful omission when the game is prone to dropping you back significant distances. Puzzle design sits at an awkward midpoint. Most solutions are logical enough that genre newcomers will get through without guides, but the difficulty feels uneven rather than balanced - some stretches are trivially easy, while others tip into convolution for no clear narrative reason. The inclusion of timed action sequences and stealth segments will actively gate out a segment of the point-and-click audience who came specifically to avoid that stuff, and at least one motorcycle chase has blocked players who could not get past it after multiple attempts. These sections feel bolted on rather than organic to the pacing. Playtime lands around five to seven hours, which is lean but acceptable for the genre. Who is this actually for? If you bounced off the first Lost Horizon and have no attachment to Fenton as a character, there's almost no reason to start here. If you loved the original and want more of the Cold War globe-trotting tone, there is something here worth tolerating - the story beats are serviceable, the setting is underused in adventure games, and the final chapter reportedly lands better than the middle stretch. Casual players who are not performance-sensitive and just want a low-stakes narrative adventure at a low price may get their money's worth. Everyone else should be clear-eyed going in: this is a sequel that stepped backward in nearly every technical and artistic measure, shipping with bugs that were never fully patched, against a Metacritic score of 58 and a Steam rating stuck below 50 percent positive for good reason. Alex, Scout Team
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Game Info
- Developer
- Animation Arts GmbH
- Publisher
- Deep Silver
- Release Date
- Oct 1, 2015