Compare Lossless Scaling prices across trusted key stores and find the best deal. Developed by THS. Published by THS. Released on 12/28/2018. Available on PC. Genres: Utilities.

If your GPU is leaving FPS on the table, this sub-$10 utility might squeeze more performance out of your existing hardware than any driver update ever has. The caveat list is real, but so are the results.

I want to be clear up front: Lossless Scaling is not a game. It is a PC utility, and reviewing it like one is the only honest approach. What it does is intercept whatever is running in a windowed or borderless fullscreen mode and apply two distinct tricks: resolution upscaling using algorithms like LS1, FSR, or integer scaling, and frame generation via the LSFG model, a machine learning system built by solo developer THS specifically for this tool. The pitch is that you get smoother, higher-framerate gameplay in virtually any title without touching your hardware or waiting for a developer to patch in DLSS or FSR support. The upscaling side is the older half of the package and is straightforward. Run a game at a lower internal resolution, let Lossless Scaling push the output back up to your monitor's native resolution, and you claw back frame rate headroom. The LS1 model does a decent job keeping the image sharp, though it is not competing with a native DLSS implementation running inside the engine. Where things get genuinely interesting is the LSFG frame generation layer. Starting from LSFG 1.0 in early 2024, the tool added the ability to double, triple, or quadruple your rendered frame count on any GPU, including integrated graphics. By mid-2024 it had grown to support 3x and 4x multipliers, plus an adaptive mode that targets a framerate ceiling rather than a fixed multiple. For games locked at 60 fps by the developer, like Elden Ring or Tekken 8, being able to push the felt framerate to 120 fps without engine-level changes is the kind of thing that sounds like marketing until you actually try it. That said, the tool has genuine limits worth knowing before you hand over money. Frame generation works best when your GPU is already producing a solid, stable framerate before the multiplier kicks in. If you are starting from 40 or 50 native fps and asking LSFG to carry the load, added input latency becomes noticeable, especially in anything that demands precise controls or fast reactions. The tool also requires windowed or borderless fullscreen mode, which means exclusive fullscreen games need workarounds, and some configurations may conflict with overlays from Steam, Discord, or anti-cheat systems. Competitive online play is a grey area the developer acknowledges openly. On a VRR or G-Sync monitor, early versions of LSFG required users to disable variable refresh entirely to avoid frame pacing problems, though later iterations of LSFG addressed this meaningfully. Setup involves a real learning curve: capping framerates correctly, choosing between DXGI and WGC capture APIs, and dialling in GPU headroom are all things you will need to read about before the experience clicks. For the right player, though, none of that is a dealbreaker. If you run older titles that predate modern upscaling tech, play on a Windows handheld like the ROG Ally or Legion Go, use an emulator with a locked 30 fps output, or just want to uncap a console port that stubbornly refuses to go above 60, Lossless Scaling fills a gap that no first-party solution currently covers with the same hardware-agnostic flexibility. It earned a 93 percent positive rating across nearly 40,000 Steam reviews, which is unusual for a utility with this many configuration caveats. The community around it is active and well-documented, which helps considerably when something does not work on the first try. Alex, Scout Team

Lossless Scaling
Utilities

Lossless Scaling

Dec 28, 2018THS
GamerScout Says

If your GPU is leaving FPS on the table, this sub-$10 utility might squeeze more performance out of your existing hardware than any driver update ever has. The caveat list is real, but so are the results.

PC
Steam Deck UnsupportedProtonDB Bronze
Best Price Available
€0.00
at N/A

GamerScout Verdict

Worth it for players on older hardware, locked-framerate titles, or emulators - skip if you want a plug-and-play solution with zero configuration.

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About Lossless Scaling

I want to be clear up front: Lossless Scaling is not a game. It is a PC utility, and reviewing it like one is the only honest approach. What it does is intercept whatever is running in a windowed or borderless fullscreen mode and apply two distinct tricks: resolution upscaling using algorithms like LS1, FSR, or integer scaling, and frame generation via the LSFG model, a machine learning system built by solo developer THS specifically for this tool. The pitch is that you get smoother, higher-framerate gameplay in virtually any title without touching your hardware or waiting for a developer to patch in DLSS or FSR support. The upscaling side is the older half of the package and is straightforward. Run a game at a lower internal resolution, let Lossless Scaling push the output back up to your monitor's native resolution, and you claw back frame rate headroom. The LS1 model does a decent job keeping the image sharp, though it is not competing with a native DLSS implementation running inside the engine. Where things get genuinely interesting is the LSFG frame generation layer. Starting from LSFG 1.0 in early 2024, the tool added the ability to double, triple, or quadruple your rendered frame count on any GPU, including integrated graphics. By mid-2024 it had grown to support 3x and 4x multipliers, plus an adaptive mode that targets a framerate ceiling rather than a fixed multiple. For games locked at 60 fps by the developer, like Elden Ring or Tekken 8, being able to push the felt framerate to 120 fps without engine-level changes is the kind of thing that sounds like marketing until you actually try it. That said, the tool has genuine limits worth knowing before you hand over money. Frame generation works best when your GPU is already producing a solid, stable framerate before the multiplier kicks in. If you are starting from 40 or 50 native fps and asking LSFG to carry the load, added input latency becomes noticeable, especially in anything that demands precise controls or fast reactions. The tool also requires windowed or borderless fullscreen mode, which means exclusive fullscreen games need workarounds, and some configurations may conflict with overlays from Steam, Discord, or anti-cheat systems. Competitive online play is a grey area the developer acknowledges openly. On a VRR or G-Sync monitor, early versions of LSFG required users to disable variable refresh entirely to avoid frame pacing problems, though later iterations of LSFG addressed this meaningfully. Setup involves a real learning curve: capping framerates correctly, choosing between DXGI and WGC capture APIs, and dialling in GPU headroom are all things you will need to read about before the experience clicks. For the right player, though, none of that is a dealbreaker. If you run older titles that predate modern upscaling tech, play on a Windows handheld like the ROG Ally or Legion Go, use an emulator with a locked 30 fps output, or just want to uncap a console port that stubbornly refuses to go above 60, Lossless Scaling fills a gap that no first-party solution currently covers with the same hardware-agnostic flexibility. It earned a 93 percent positive rating across nearly 40,000 Steam reviews, which is unusual for a utility with this many configuration caveats. The community around it is active and well-documented, which helps considerably when something does not work on the first try.

Alex
Alex · Scout Team

Catch-all

Tags

tier:indieFrame GenerationUpscaling UtilityLSFGHardware-AgnosticEmulator-FriendlyFramerate UnlockerInteger ScalingGPU OptimizationHandheld PC Compatible

System Requirements

Minimum

OS
Windows 10 version 2004
DirectX
Version 11
Graphics
Modern integrated graphics

Recommended

OS
Windows 11 version 24H2
DirectX
Version 11
Graphics
GeForce RTX 30 series / Radeon RX 6000 series / Arc series

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Reviews & Ratings

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Game Info

Developer
THS
Publisher
THS
Release Date
Dec 28, 2018

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Frequently asked questions about Lossless Scaling

How much does Lossless Scaling cost?

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What platforms is Lossless Scaling available on?

Lossless Scaling is available on PC.

When was Lossless Scaling released?

Lossless Scaling was released on 28 December 2018.

Who developed Lossless Scaling?

Lossless Scaling was developed by THS.