Compare Loretta prices across 50+ stores and find the best deal. Developed by Bonereaders. Published by DANGEN Entertainment. Released on 2/16/2023. Available on PC. Genres: Adventure, Casual, Indie. Metacritic score: 75/100.

Complicit in every choice, you play the villain, the victim, and the cover-up artist all at once across a four-hour noir that knows exactly how dark it wants to get.

My first hour with Loretta felt like reading a dog-eared pulp paperback someone left on a farmhouse windowsill. The pace is deliberate, the rooms are quiet, and the pixel art renders a dilapidated 1940s southern homestead with a kind of dusty, suffocating intimacy that immediately told me this was made by someone who thinks about atmosphere before they think about mechanics. That instinct pays off. The narrow horizontal viewport framed by black cinematic bars, the wheat fields washing everything in a sick yellow, the house itself crumbling a little more as the story progresses - it all adds up to one of the most convincing handcrafted spaces I have seen from an indie this size. The core loop is side-scrolling point-and-click: you move Loretta left and right through a small number of locations, hover over interactable objects to reveal hotspot labels, carry items in your handbag inventory, and make dialogue choices that accumulate into one of several endings. The choices are not cosmetic. They determine whether Loretta lies her way through the investigation, racks up a body count that includes a local sheriff, a nosy neighbor, a stepdaughter, and her husband's mistress, or finds something closer to restraint. The branching is real, if not sprawling, and a single playthrough clocks in around four hours, which is about the right length for a story this tightly wound. The game opens in media res, with Loretta already admitting the murder, and then pulls you into the flashback that built it. That structure keeps you leaning forward even when you know the destination. The soundscape deserves particular attention. Silence is used with the kind of confidence most developers reserve for a jump scare, and the creaking floorboards, hollowing wind, and occasional Chopin fragment do more atmospheric work than any amount of exposition could. There are moments where the instrumentation slips into something a bit too modern and jarring for the period setting, which briefly breaks the spell, but those moments are outnumbered. The art mixes pixel environments with hand-drawn illustration inserts for character close-ups, and the decision to leave character faces largely featureless is inspired: unsettling in a way that is hard to pin down and quietly clever as a design choice. The main structural weakness everyone agrees on: the inter-chapter mini-games. Scattered between story beats, they ask you to do things like swipe encroaching words off a screen, rotate image fragments, or click through abstract Rorschach-style prompts, all without any in-game instructions. Some of them work as eerie psychological punctuation. Others just create friction with fiddly controls and unclear win conditions. The autosave system also drew complaints across reviews for being unpredictable. These are real irritants in something otherwise so carefully constructed. If mini-game patience is not in your toolkit, Loretta will test it. For readers of noir fiction, fans of games that handle villain protagonists with genuine moral complexity, or anyone who responded to something like Disco Elysium's interest in broken interiority, this is worth your four hours. It is not for players who come expecting puzzle depth or mechanical richness. The story is the game, and when the story is humming, it is genuinely unsettling in the best way - the kind of unsettling that lingers a little after you close the window. Kai, Scout Team

Loretta
AdventureCasualIndie

Loretta

Feb 16, 2023BonereadersDANGEN Entertainment
GamerScout Says

Complicit in every choice, you play the villain, the victim, and the cover-up artist all at once across a four-hour noir that knows exactly how dark it wants to get.

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Screenshots & Media

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About Loretta

My first hour with Loretta felt like reading a dog-eared pulp paperback someone left on a farmhouse windowsill. The pace is deliberate, the rooms are quiet, and the pixel art renders a dilapidated 1940s southern homestead with a kind of dusty, suffocating intimacy that immediately told me this was made by someone who thinks about atmosphere before they think about mechanics. That instinct pays off. The narrow horizontal viewport framed by black cinematic bars, the wheat fields washing everything in a sick yellow, the house itself crumbling a little more as the story progresses - it all adds up to one of the most convincing handcrafted spaces I have seen from an indie this size. The core loop is side-scrolling point-and-click: you move Loretta left and right through a small number of locations, hover over interactable objects to reveal hotspot labels, carry items in your handbag inventory, and make dialogue choices that accumulate into one of several endings. The choices are not cosmetic. They determine whether Loretta lies her way through the investigation, racks up a body count that includes a local sheriff, a nosy neighbor, a stepdaughter, and her husband's mistress, or finds something closer to restraint. The branching is real, if not sprawling, and a single playthrough clocks in around four hours, which is about the right length for a story this tightly wound. The game opens in media res, with Loretta already admitting the murder, and then pulls you into the flashback that built it. That structure keeps you leaning forward even when you know the destination. The soundscape deserves particular attention. Silence is used with the kind of confidence most developers reserve for a jump scare, and the creaking floorboards, hollowing wind, and occasional Chopin fragment do more atmospheric work than any amount of exposition could. There are moments where the instrumentation slips into something a bit too modern and jarring for the period setting, which briefly breaks the spell, but those moments are outnumbered. The art mixes pixel environments with hand-drawn illustration inserts for character close-ups, and the decision to leave character faces largely featureless is inspired: unsettling in a way that is hard to pin down and quietly clever as a design choice. The main structural weakness everyone agrees on: the inter-chapter mini-games. Scattered between story beats, they ask you to do things like swipe encroaching words off a screen, rotate image fragments, or click through abstract Rorschach-style prompts, all without any in-game instructions. Some of them work as eerie psychological punctuation. Others just create friction with fiddly controls and unclear win conditions. The autosave system also drew complaints across reviews for being unpredictable. These are real irritants in something otherwise so carefully constructed. If mini-game patience is not in your toolkit, Loretta will test it. For readers of noir fiction, fans of games that handle villain protagonists with genuine moral complexity, or anyone who responded to something like Disco Elysium's interest in broken interiority, this is worth your four hours. It is not for players who come expecting puzzle depth or mechanical richness. The story is the game, and when the story is humming, it is genuinely unsettling in the best way - the kind of unsettling that lingers a little after you close the window. Kai, Scout Team

Tags

singleplayerachievementscontroller-supporttrading-cardscloud-savestier:aaaVillain ProtagonistMoral ChoicesFilm NoirAtmospheric HorrorShort ReplayableNoir ModeMultiple EndingsPsychological

System Requirements

Minimum

OS
Windows 10 / Windows 7
Memory
4 GB RAM
Storage
1 GB available space
Graphics
NVIDIA GeForce GTX 550 Ti
Processor
AMD Phenom II x4 955

Reviews & Ratings

Metacritic
75

Game Info

Developer
Bonereaders
Publisher
DANGEN Entertainment
Release Date
Feb 16, 2023

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