Lords Of The Fallen - Deluxe Upgrade (DLC)
A Souls-like set across two overlapping worlds, one living, one dead, with ambitious dual-realm traversal and rough edges that never fully smooth out.
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About Lords Of The Fallen - Deluxe Upgrade (DLC)
Lords of the Fallen is a third-person action-RPG in the Souls-like mold, built around a central hook that genuinely earns attention: two parallel realms exist simultaneously, the living world of Axiom and the corrupted spectral plane of Umbral. Your magic lantern lets you peer into Umbral at any moment and physically cross over when you die or choose to. Chests invisible in Axiom materialize in Umbral, shortcuts open in one realm but not the other, and enemy layouts shift between them. On paper, this is a strong mechanical idea. In practice, it creates some of the more interesting environmental puzzles the genre has seen in years, even if the execution is inconsistent. Combat is weighty and commitment-heavy in the way Souls fans expect. You manage stamina, read attack telegraphs, and get punished hard for greed. There is a broad roster of weapon classes, from standard swords and axes up to colossal two-handers and spellblade hybrids, and the build variety is real enough that a second or third playthrough with a different stat spread feels meaningfully different. Radiance (faith-adjacent magic) and Inferno (fire sorcery) both have distinct flavors beyond just different damage types, which matters when you are deciding whether a build holds up past hour 40 - and mostly, it does. The Deluxe Upgrade bundles cosmetic and equipment content on top of the base game, giving early access to certain armor sets and weapons that feed directly into build planning. Where it stumbles is in the writing and world cohesion. The lore has ambition - a demon god called Adyr, a fractured crusader mythology, factions with competing claims on a collapsing world - but the delivery is uneven. Item descriptions are doing heavy lifting that the main quest dialogue cannot always support. Boss encounters range from genuinely memorable to transparently filler, and the mid-game pacing drags in ways that suggest a design team that was not ruthless enough with the edit. The dual-realm concept also creates navigation frustration: Umbral punishes extended stays with escalating enemy spawns, which is thematically coherent but occasionally just annoying when you are trying to find a specific path. The version 2.5 update added a Veteran Mode with deadlier boss battles and rebalanced encounters across the board. If you are a Souls veteran who found the base game too forgiving in its later hours, this is worth knowing about. Co-op and PvP work cross-platform, and the online systems are functional if not especially deep. Performance on PC has improved significantly from launch, though it has not been flawless throughout its lifecycle, so checking recent community posts before buying on older hardware is reasonable advice. For players who want a Souls-like with a genuinely novel traversal mechanic and are willing to absorb some rough quest design in exchange, Lords of the Fallen offers more original ideas than most of its genre peers. For players who want tight, well-edited world-building on the level of FromSoftware's best, the gaps will be visible and occasionally irritating. The Mixed review status on Steam reflects a game that improved substantially post-launch but still carries the scars of a rocky start. It is not the most polished thing in the genre, but the dual-world system is real enough as a mechanic that it deserves a fair look. Monika, Scout Team
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Game Info
- Developer
- CI Games
- Publisher
- CI Games
- Release Date
- Oct 13, 2023
