Compare Loot Run prices across 50+ stores and find the best deal. Developed by Three Guys Game Studio. Published by Three Guys Game Studio. Released on 5/31/2018. Available on PC. Genres: Adventure, Indie, RPG.

A side-scrolling runner-RPG built by three people with day jobs and a genuine story to tell. The skill system has more teeth than the title suggests.

I'll be honest: I almost scrolled past Loot Run. The name sounds like a mobile game that wants your credit card. What's actually here is a side-scrolling runner-RPG made by a trio of self-taught developers - a programmer, his brother who handles art, and a friend on music - all working evenings around full-time jobs. That origin story matters because it explains both the rough edges and the surprising amount of heart packed into the package. The core loop is a runner, meaning your character moves forward and your input is obstacle avoidance and combat. What keeps it from being a passive experience is the skill layer underneath. You slot six abilities from a pool of 36 unlockables, each carrying different synergies, cooldown rhythms, and specialization branches. Some skills build up an adrenaline resource, others spend it - a rotation logic that borrows loosely from MMO combat and rewards players who actually read the tooltips. Gear drops from common to legendary and is visually reflected on your character, so the loot compulsion is fed at a surface level even when the numbers are modest. Completing quests earns keys, and keys unlock more skills and upgrades, creating a steady drip of progression that keeps the early hours moving. The story follows Malek, a retired war veteran pulled back into conflict across the kingdom of Anora. There's a cast of characters - Carthage, Drax, Nathaniel, and others - and the developers clearly invested real time in them. That said, the narrative leans on familiar fantasy beats: missing wife, encroaching evil, tough-guy archetypes exchanging dialogue in bulk. For players who need a story to surprise them, it won't. For players who just want a reason to keep moving forward, it does the job. The main story runs around 8-10 hours, and completing it unlocks Endless mode, where waves of enemies grow progressively harder in the Abyss, and Hardcore mode, which strips away safety nets and puts your entire run at permanent risk. Where Loot Run starts to show its seams is in combat feel. The visual and audio feedback when landing hits can feel thin, and because movement is constrained by the runner format, extended sessions can start to feel repetitive before the skill pool opens up fully. The environments travel from farmlands to deserts to dark cities, which provides variety, though some of the middle-game regions outstay their welcome. The graphics are functional rather than polished - this is not a pixel art showpiece - and the world-building does not fully compensate for character designs that play it safe. What Loot Run is, honestly, is an earnest small-studio RPG with a skill system that has genuine depth if you give it the time to open up, and a post-story competitive layer in Hardcore that adds real replay value for min-maxers. It is not a landmark title, and it will not convert anyone who needs strong production values to stay invested. But for the kind of player who likes theorycrafting a six-skill loadout and squeezing out one more Endless run at midnight, there is a quietly satisfying game sitting here, built by people who cared enough to finish it. Kai, Scout Team

Loot Run
AdventureIndieRPG

Loot Run

May 31, 2018Three Guys Game Studio
GamerScout Says

A side-scrolling runner-RPG built by three people with day jobs and a genuine story to tell. The skill system has more teeth than the title suggests.

PC
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About Loot Run

I'll be honest: I almost scrolled past Loot Run. The name sounds like a mobile game that wants your credit card. What's actually here is a side-scrolling runner-RPG made by a trio of self-taught developers - a programmer, his brother who handles art, and a friend on music - all working evenings around full-time jobs. That origin story matters because it explains both the rough edges and the surprising amount of heart packed into the package. The core loop is a runner, meaning your character moves forward and your input is obstacle avoidance and combat. What keeps it from being a passive experience is the skill layer underneath. You slot six abilities from a pool of 36 unlockables, each carrying different synergies, cooldown rhythms, and specialization branches. Some skills build up an adrenaline resource, others spend it - a rotation logic that borrows loosely from MMO combat and rewards players who actually read the tooltips. Gear drops from common to legendary and is visually reflected on your character, so the loot compulsion is fed at a surface level even when the numbers are modest. Completing quests earns keys, and keys unlock more skills and upgrades, creating a steady drip of progression that keeps the early hours moving. The story follows Malek, a retired war veteran pulled back into conflict across the kingdom of Anora. There's a cast of characters - Carthage, Drax, Nathaniel, and others - and the developers clearly invested real time in them. That said, the narrative leans on familiar fantasy beats: missing wife, encroaching evil, tough-guy archetypes exchanging dialogue in bulk. For players who need a story to surprise them, it won't. For players who just want a reason to keep moving forward, it does the job. The main story runs around 8-10 hours, and completing it unlocks Endless mode, where waves of enemies grow progressively harder in the Abyss, and Hardcore mode, which strips away safety nets and puts your entire run at permanent risk. Where Loot Run starts to show its seams is in combat feel. The visual and audio feedback when landing hits can feel thin, and because movement is constrained by the runner format, extended sessions can start to feel repetitive before the skill pool opens up fully. The environments travel from farmlands to deserts to dark cities, which provides variety, though some of the middle-game regions outstay their welcome. The graphics are functional rather than polished - this is not a pixel art showpiece - and the world-building does not fully compensate for character designs that play it safe. What Loot Run is, honestly, is an earnest small-studio RPG with a skill system that has genuine depth if you give it the time to open up, and a post-story competitive layer in Hardcore that adds real replay value for min-maxers. It is not a landmark title, and it will not convert anyone who needs strong production values to stay invested. But for the kind of player who likes theorycrafting a six-skill loadout and squeezing out one more Endless run at midnight, there is a quietly satisfying game sitting here, built by people who cared enough to finish it. Kai, Scout Team

Tags

singleplayerachievementscontroller-supportcloud-savestier:sub-5Runner-RPGAdrenaline Resource SystemSkill TheorycraftingHardcore PermadeathEndless ModeGear ProgressionQuest-Gated UnlocksLoot-Driven

System Requirements

Minimum

OS
Windows 7
Memory
1000 MB RAM
Storage
500 MB available space
Graphics
1GB Non-Integrated
Processor
Dual-Core

Recommended

OS
Windows 7
Memory
4000 MB RAM
Storage
500 MB available space
Graphics
1GB Non-Integrated
Processor
Dual-Core

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Game Info

Developer
Three Guys Game Studio
Publisher
Three Guys Game Studio
Release Date
May 31, 2018

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Frequently asked questions about Loot Run

Where can I buy Loot Run cheapest?

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What platforms is Loot Run available on?

Loot Run is available on PC.

When was Loot Run released?

Loot Run was released on 31 May 2018.

Who developed Loot Run?

Loot Run was developed by Three Guys Game Studio.