Compare Logistics Company prices across 50+ stores and find the best deal. Developed by Crenetic GmbH Studios. Published by rondomedia GmbH. Released on 11/5/2014. Available on PC. Genres: Simulation.

Skip the boardroom and get your hands on a forklift - but be warned, Steam players voted with their thumbs-down on this one, and for good reason.

I track player reception numbers the same way I track supply chains: obsessively. So when Logistics Company lands at a 35% positive rating across 67 Steam reviews, that data point alone tells me something went wrong between concept and execution. The idea here is genuinely appealing to a certain kind of player - you start as a dock worker running a small warehouse and work your way up through cargo contracts, vehicle upgrades, and site expansion. On paper, that loop should scratch the same itch as any light tycoon or logistics sim. In practice, the whole thing feels undercooked. The vehicle roster is the game's strongest selling point and also its most misleading pitch. You can directly operate a forklift through the warehouse floor, pilot a straddle carrier, work a reach stacker, and command both bridge cranes and full port cranes to load containers onto trains, trucks, and ships. That variety sounds impressive, and for the first couple of hours the novelty of hands-on cargo handling does hold attention. Each vehicle handles differently enough that switching between them carries some weight. The problem is that the skill ceiling on vehicle control is low, and once you understand each machine's quirks, there is nothing left to master. The time-limit orders for fragile or high-value cargo add a thin layer of pressure, but not enough to substitute for genuine strategic depth. From a sim-management angle, the progression loop is shallow. Site expansion unlocks parking lots, extra storage space, and eventually a port terminal, which lets you take on larger contracts. But the decision-making layer between those expansions is narrow: accept contracts, move cargo, reinvest money, repeat. There is no meaningful routing problem to solve, no competing logistics companies to outmaneuver, no staff management layer worth mentioning. The animated and voiced 3D mentor handles onboarding in both English and German, which is a decent accessibility gesture, but once the tutorial scaffolding drops away there is not much underneath it to sustain long sessions. Mod support is essentially nonexistent, so the community cannot paper over the gaps the developers left open. Who should still consider it? Players who want a low-stakes, casual taste of port and warehouse operations without committing to a deeper sim might find a few afternoons of value here. The hands-on vehicle control is a distinguishing feature from pure top-down logistics managers, and if the concept of physically loading a container onto a cargo ship using a port crane genuinely excites you, the core loop does deliver that fantasy in basic form. Just do not expect the strategic scaling that something like the Hafen-genre or modern logistics titles provide. This is 2014-era budget sim territory, and the community verdict reflects that gap clearly. Diego, Scout Team

Logistics Company
Simulation

Logistics Company

Nov 5, 2014Crenetic GmbH Studiosrondomedia GmbH
GamerScout Says

Skip the boardroom and get your hands on a forklift - but be warned, Steam players voted with their thumbs-down on this one, and for good reason.

PC
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About Logistics Company

I track player reception numbers the same way I track supply chains: obsessively. So when Logistics Company lands at a 35% positive rating across 67 Steam reviews, that data point alone tells me something went wrong between concept and execution. The idea here is genuinely appealing to a certain kind of player - you start as a dock worker running a small warehouse and work your way up through cargo contracts, vehicle upgrades, and site expansion. On paper, that loop should scratch the same itch as any light tycoon or logistics sim. In practice, the whole thing feels undercooked. The vehicle roster is the game's strongest selling point and also its most misleading pitch. You can directly operate a forklift through the warehouse floor, pilot a straddle carrier, work a reach stacker, and command both bridge cranes and full port cranes to load containers onto trains, trucks, and ships. That variety sounds impressive, and for the first couple of hours the novelty of hands-on cargo handling does hold attention. Each vehicle handles differently enough that switching between them carries some weight. The problem is that the skill ceiling on vehicle control is low, and once you understand each machine's quirks, there is nothing left to master. The time-limit orders for fragile or high-value cargo add a thin layer of pressure, but not enough to substitute for genuine strategic depth. From a sim-management angle, the progression loop is shallow. Site expansion unlocks parking lots, extra storage space, and eventually a port terminal, which lets you take on larger contracts. But the decision-making layer between those expansions is narrow: accept contracts, move cargo, reinvest money, repeat. There is no meaningful routing problem to solve, no competing logistics companies to outmaneuver, no staff management layer worth mentioning. The animated and voiced 3D mentor handles onboarding in both English and German, which is a decent accessibility gesture, but once the tutorial scaffolding drops away there is not much underneath it to sustain long sessions. Mod support is essentially nonexistent, so the community cannot paper over the gaps the developers left open. Who should still consider it? Players who want a low-stakes, casual taste of port and warehouse operations without committing to a deeper sim might find a few afternoons of value here. The hands-on vehicle control is a distinguishing feature from pure top-down logistics managers, and if the concept of physically loading a container onto a cargo ship using a port crane genuinely excites you, the core loop does deliver that fantasy in basic form. Just do not expect the strategic scaling that something like the Hafen-genre or modern logistics titles provide. This is 2014-era budget sim territory, and the community verdict reflects that gap clearly. Diego, Scout Team

Tags

singleplayertier:sub-5Warehouse SimVehicle OperationCargo ManagementTycoon-LightPort SimulationOrder-Based ProgressionBudget Sim

System Requirements

Minimum

OS
Windows Vista/7/8
Memory
2 GB RAM
DirectX
Version 9.0
Storage
1 GB available space
Graphics
512 MB 3D graphics card with DirectX 9.0 and Shader 3.0 support or higher
Processor
Athlon®/Pentium IV® or comparable 2 GHz processor
Sound Card
Sound card
Additional Notes
keyboard, mouse with scroll wheel

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Game Info

Developer
Crenetic GmbH Studios
Publisher
rondomedia GmbH
Release Date
Nov 5, 2014

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2026-06-103.49(lowest)

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Logistics Company is available on PC.

When was Logistics Company released?

Logistics Company was released on 5 November 2014.

Who developed Logistics Company?

Logistics Company was developed by Crenetic GmbH Studios and published by rondomedia GmbH.