Compare Locked in my Darkness 2: The Room prices across 50+ stores and find the best deal. Developed by Blusagi Team. Published by indie.io. Released on 2/11/2026. Available on PC. Genres: Indie, Simulation.

Solo-dev psychological horror that fits in a single sitting, but newcomers to the trilogy will feel like they showed up to the third act without reading the script.

My spreadsheet instincts don't usually fire for a two-hour walking sim, but I ran the numbers on this one anyway: three games, three years of solo development by Hugo Matos at Blusagi Team, one concluding chapter. That kind of output from a one-person studio out of Guadalajara deserves a sober look before you commit. What you're getting here is a first-person psychological horror game that leans entirely on atmosphere, note-collecting, and environmental puzzle-solving. There is no combat, no stamina meter to watch, no build to plan. The core loop is flashlight on, walk slowly, read a handwritten note, solve a contextual puzzle, and let the mood do the heavy lifting. The puzzle design is functional but thin. Early on you are matching lever sequences by cross-referencing clues written across several pages in a nearby room, and later puzzles introduce numerical door codes that require you to hold information in your head for a few minutes. Nothing here will require a second attempt, and experienced horror fans may find the mechanical layer so light it barely registers. Where the game earns its keep is in the atmosphere. The apartment shifts from a gritty, believable New York setting with a Japanese cultural influence into surreal alternate dimensions that warp the geometry of familiar spaces. The audio work does most of the tension-building, and the environmental storytelling through scattered police reports, lab documents, and inventory items like camera batteries and pink doll collectibles keeps the narrative moving without cutscene interruptions. Multiple endings are present, shaped by what you find and what you choose to pursue. Here is the honest constraint: this is chapter three of a trilogy that began with Locked in My Darkness in December 2022 and continued with Blue Maiden in December 2023. Jumping in here cold means accepting that a significant portion of the emotional payoff will be opaque. The game does not appear to invest heavily in recapping prior events, so the weight of Yuki Tachibana's family history lands softer for anyone who hasn't followed the series from the start. If you have played the previous two entries, this delivers the conclusion you came for and wraps threads in a way the small but fully positive early player reviews seem to appreciate. The rough edges are worth flagging. Visually, the graphics carry a dated quality that may be a sticking point depending on your tolerance for lower-budget indie aesthetics. A handful of bugs have been reported at launch, including an inventory UI element that can get stuck on screen and a VHS tape duplication issue that briefly breaks the internal logic of a puzzle segment. None appear to be game-breaking, but they are present and reflect the reality of a solo production. The approximately two-to-three-hour runtime also means replay value rests almost entirely on whether the multiple endings give you a reason to return, which depends entirely on how invested you are in Yuki's story. Diego, Scout Team

Locked in my Darkness 2: The Room
IndieSimulation

Locked in my Darkness 2: The Room

Feb 11, 2026Blusagi Teamindie.io
GamerScout Says

Solo-dev psychological horror that fits in a single sitting, but newcomers to the trilogy will feel like they showed up to the third act without reading the script.

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Screenshots & Media

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About Locked in my Darkness 2: The Room

My spreadsheet instincts don't usually fire for a two-hour walking sim, but I ran the numbers on this one anyway: three games, three years of solo development by Hugo Matos at Blusagi Team, one concluding chapter. That kind of output from a one-person studio out of Guadalajara deserves a sober look before you commit. What you're getting here is a first-person psychological horror game that leans entirely on atmosphere, note-collecting, and environmental puzzle-solving. There is no combat, no stamina meter to watch, no build to plan. The core loop is flashlight on, walk slowly, read a handwritten note, solve a contextual puzzle, and let the mood do the heavy lifting. The puzzle design is functional but thin. Early on you are matching lever sequences by cross-referencing clues written across several pages in a nearby room, and later puzzles introduce numerical door codes that require you to hold information in your head for a few minutes. Nothing here will require a second attempt, and experienced horror fans may find the mechanical layer so light it barely registers. Where the game earns its keep is in the atmosphere. The apartment shifts from a gritty, believable New York setting with a Japanese cultural influence into surreal alternate dimensions that warp the geometry of familiar spaces. The audio work does most of the tension-building, and the environmental storytelling through scattered police reports, lab documents, and inventory items like camera batteries and pink doll collectibles keeps the narrative moving without cutscene interruptions. Multiple endings are present, shaped by what you find and what you choose to pursue. Here is the honest constraint: this is chapter three of a trilogy that began with Locked in My Darkness in December 2022 and continued with Blue Maiden in December 2023. Jumping in here cold means accepting that a significant portion of the emotional payoff will be opaque. The game does not appear to invest heavily in recapping prior events, so the weight of Yuki Tachibana's family history lands softer for anyone who hasn't followed the series from the start. If you have played the previous two entries, this delivers the conclusion you came for and wraps threads in a way the small but fully positive early player reviews seem to appreciate. The rough edges are worth flagging. Visually, the graphics carry a dated quality that may be a sticking point depending on your tolerance for lower-budget indie aesthetics. A handful of bugs have been reported at launch, including an inventory UI element that can get stuck on screen and a VHS tape duplication issue that briefly breaks the internal logic of a puzzle segment. None appear to be game-breaking, but they are present and reflect the reality of a solo production. The approximately two-to-three-hour runtime also means replay value rests almost entirely on whether the multiple endings give you a reason to return, which depends entirely on how invested you are in Yuki's story. Diego, Scout Team

Tags

singleplayerachievementstrading-cardscloud-savestier:sub-5Trilogy FinaleEnvironmental StorytellingMultiple EndingsFlashlight NavigationSolo DeveloperNote-CollectingReality-ShiftingShort-Form HorrorInventory Collectibles

Steam Deck & Linux

Steam Deck Playable

Valve rates this game Steam Deck Playable.

System Requirements

Minimum

OS
Windows 10 64-bit or higher
Memory
8 GB RAM
DirectX
Version 10
Storage
10 GB available space
Graphics
Nvidia GTX 750 TI
Processor
Intel® Core™ i5-3470 or AMD Ryzen™ 3 1200
Sound Card
Windows Compatible Audio Device.

Recommended

OS
Windows 11 64-bit
Memory
16 GB RAM
DirectX
Version 11
Storage
10 GB available space
Graphics
Nvidia GTX 1060 or higher
Processor
Intel Core i5-10600K / AMD Ryzen 3-5000 or higher
Sound Card
Windows Compatible Audio Device.

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Game Info

Developer
Blusagi Team
Publisher
indie.io
Release Date
Feb 11, 2026

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What platforms is Locked in my Darkness 2: The Room available on?

Locked in my Darkness 2: The Room is available on PC.

When was Locked in my Darkness 2: The Room released?

Locked in my Darkness 2: The Room was released on 11 February 2026.

Who developed Locked in my Darkness 2: The Room?

Locked in my Darkness 2: The Room was developed by Blusagi Team and published by indie.io.