Compare Lock's Quest prices across 50+ stores and find the best deal. Developed by Digital Continue. Published by HandyGames. Released on 5/30/2017. Available on PC, Xbox. Genres: Indie, RPG, Strategy.

A 2D tower defense/action RPG hybrid where you build defenses and fight a Clockwork army across 75 story-driven days. Rough edges included.

Lock's Quest sits in an interesting but uncomfortable middle ground between tower defense and action RPG, and whether that hybrid works for you will depend heavily on your tolerance for clunky execution. You play as Lock, a kid caught up in a war against a Clockwork army, and the structure is built around a day cycle: each of the 75 in-game days gives you a build phase to place turrets and traps, followed by a combat phase where you personally wade into the fray swinging a weapon alongside your defenses. It is a formula that sounds compelling on paper, and in short bursts, it genuinely is. The story is the main draw here, or at least it tries to be. The 75-day format creates a natural episodic rhythm, doling out plot beats as the Clockwork threat escalates. The writing is not sophisticated by any modern CRPG standard - Lock is a fairly flat protagonist and the supporting cast rarely rises above archetypes - but there is a sincerity to it that fans of older DS-era narrative games will recognize and possibly appreciate. If you grew up with the original Nintendo DS version, the nostalgia factor is real. The PC port from Digital Continue does clean things up visually compared to that original, though the interface still feels designed for a stylus rather than a mouse, which causes friction throughout. On the mechanical side, turrets and traps have enough variety to let you experiment with defensive layouts, and the real-time combat adds urgency that pure tower defense games lack. The problem is that neither half feels fully realized. The combat is shallow - your attack options are limited and the moment-to-moment fighting gets repetitive well before the midpoint. The tower defense layer lacks the depth of dedicated genre entries; placement strategy matters but rarely in ways that feel revelatory. Build variety exists but does not hold up to the kind of scrutiny an RPG audience would apply after hour 10, let alone hour 40. The Mixed Steam review score reflects a port that landed with issues at launch - performance complaints and control feel being the most common criticisms. As of the current version, the core loop is functional but the game never quite shakes the feeling of a handheld title awkwardly resized for desktop. For players new to the property, the rough edges are harder to forgive. For returning fans wanting to revisit a childhood game on a bigger screen, the flaws are more likely to read as familiar quirks than dealbreakers. Manage expectations accordingly and you will find something earnest if unpolished underneath. Monika, Scout Team

Lock's Quest
IndieRPGStrategy

Lock's Quest

May 30, 2017Digital ContinueHandyGames
GamerScout Says

A 2D tower defense/action RPG hybrid where you build defenses and fight a Clockwork army across 75 story-driven days. Rough edges included.

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About Lock's Quest

Lock's Quest sits in an interesting but uncomfortable middle ground between tower defense and action RPG, and whether that hybrid works for you will depend heavily on your tolerance for clunky execution. You play as Lock, a kid caught up in a war against a Clockwork army, and the structure is built around a day cycle: each of the 75 in-game days gives you a build phase to place turrets and traps, followed by a combat phase where you personally wade into the fray swinging a weapon alongside your defenses. It is a formula that sounds compelling on paper, and in short bursts, it genuinely is. The story is the main draw here, or at least it tries to be. The 75-day format creates a natural episodic rhythm, doling out plot beats as the Clockwork threat escalates. The writing is not sophisticated by any modern CRPG standard - Lock is a fairly flat protagonist and the supporting cast rarely rises above archetypes - but there is a sincerity to it that fans of older DS-era narrative games will recognize and possibly appreciate. If you grew up with the original Nintendo DS version, the nostalgia factor is real. The PC port from Digital Continue does clean things up visually compared to that original, though the interface still feels designed for a stylus rather than a mouse, which causes friction throughout. On the mechanical side, turrets and traps have enough variety to let you experiment with defensive layouts, and the real-time combat adds urgency that pure tower defense games lack. The problem is that neither half feels fully realized. The combat is shallow - your attack options are limited and the moment-to-moment fighting gets repetitive well before the midpoint. The tower defense layer lacks the depth of dedicated genre entries; placement strategy matters but rarely in ways that feel revelatory. Build variety exists but does not hold up to the kind of scrutiny an RPG audience would apply after hour 10, let alone hour 40. The Mixed Steam review score reflects a port that landed with issues at launch - performance complaints and control feel being the most common criticisms. As of the current version, the core loop is functional but the game never quite shakes the feeling of a handheld title awkwardly resized for desktop. For players new to the property, the rough edges are harder to forgive. For returning fans wanting to revisit a childhood game on a bigger screen, the flaws are more likely to read as familiar quirks than dealbreakers. Manage expectations accordingly and you will find something earnest if unpolished underneath. Monika, Scout Team

Tags

steamTower DefenseAction RPG HybridDay-Cycle StructureHandheld PortNarrative CampaignTurret PlacementReal-Time CombatRetro DS

System Requirements

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Reviews & Ratings

Steam
43%(140)

Game Info

Developer
Digital Continue
Publisher
HandyGames
Release Date
May 30, 2017

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