Compare Lobotomy Corporation | Monster Management Simulation prices across trusted key stores and find the best deal. Developed by ProjectMoon. Published by ProjectMoon. Released on 4/9/2018. Available on PC. Genres: Indie, Simulation.

Managing monsters sounds simple until your entire workforce is dead on Day 3 and you're staring at a reset screen wondering where it all went wrong. If that sounds appealing, read on.

I've spent enough time with resource-extraction sims to know when a game is using a cute UI to hide something genuinely brutal underneath, and Lobotomy Corporation is exactly that. The chibi art style and corporate management framing are cover for one of the most unforgiving information-puzzle hybrids on PC, where the resource you're actually managing is knowledge, and the price of ignorance is a facility full of corpses. The core loop runs like this: each in-game day, you assign employees to work with contained creatures called Abnormalities, extracting Enkephalin energy to meet a daily quota. Sounds straightforward. It isn't. Each Abnormality has hidden behavioral rules you must discover through trial and error, and the game gives you nothing upfront. Send the wrong employee, perform the wrong work type, trigger the wrong sequence, and containment breaches cascade faster than you can react. The four employee stats, Fortitude, Prudence, Temperance, and Justice, each map to substats like HP, sanity (SP), work speed, and movement speed, so before a day even starts you're making LOB point allocation decisions that will define whether your staff survives the afternoon. The roguelite layer, the Memory Repository, saves your accumulated Abnormality research across resets, which means losing a run isn't pure punishment. You're banking data. Each wipe is a paid lesson. Where the game earns its 93% Steam rating despite being genuinely hostile to newcomers is in the interaction between Abnormalities at scale. No single creature at the lower threat tiers is unmanageable in isolation. But the game forces you to pick new Abnormalities every few days, and the combinations are where the real design lives. A creature that activates when employees die sits next to one that escapes the moment it gets agitated, and suddenly a quiet afternoon turns into a cascading catastrophe you half-caused yourself. That systemic pressure, the sense that your own expanding facility is the source of the threat, is rare in any genre. Difficulty ramps hard past day 20 and becomes a genuine test of multitasking and muscle memory by the late forties, where events like Sephirah suppression missions and ALEPH-class Abnormalities demand real mechanical precision under time pressure. The story, delivered through visual novel segments with the AI Angela and the Sephirot managers between management days, is far better than it has any right to be in a sim game. It's a slow build, and the early dialogue is easy to skip past, but players who follow it through to the true ending will find a surprisingly dense dystopian narrative that ProjectMoon clearly seeded for their later titles, Library of Ruina and Limbus Company. If you're coming to this specifically for the lore foundation of the ProjectMoon universe, it delivers. If you're coming purely for casual management gameplay, the learning wall is real and the tutorial only scratches the surface. A spoiler-free community guide after the first few days is not cheating, it's necessary onboarding the game refuses to provide itself. Mods exist to soften the more punishing edges once you've hit your personal ceiling, and the community recommends them without shame for players who want to reach the story's conclusion without a masochistic grind. Diego, Scout Team

Lobotomy Corporation | Monster Management Simulation

Lobotomy Corporation | Monster Management Simulation

Apr 9, 2018ProjectMoon
GamerScout Says

Managing monsters sounds simple until your entire workforce is dead on Day 3 and you're staring at a reset screen wondering where it all went wrong. If that sounds appealing, read on.

PC
Steam Deck PlayableProtonDB Platinum
Best Price Available
€20.00
at Gamivo
Lowest tracked: €20.00
Track this price

GamerScout Verdict

Best for patient players who treat each wipeout as research data and can stomach a brutal late-game difficulty curve.

Compare Prices(4 stores)

GamivoBest price
StandardEurope (EU)Steam KeyKey
€20.00
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€22.99
Priced in EUR by the store
Buy
StandardNorth AmericaSteam KeyGift copy
€23.97-13%
Priced in EUR by the store
Buy
StandardUnited KingdomSteam KeyGift copy
€23.97-13%
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyGift copy
€25.23-13%
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€35.03
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€35.10
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€40.47-10%
Priced in EUR by the store
Buy

Every store in this table quotes us in euros, so the EUR figure is the price the seller actually set, not our arithmetic — which is why EUR is also the currency we rank in. We only list an offer here when the store gives us its price in euros, so nothing in this table is a number we invented.

Pick USD, PLN, GBP, CAD or AUD in the header and we convert from EUR at the European Central Bank reference rate — converted amounts are prefixed with ~. Your bank or the store may apply a different rate at checkout. We never hide offers based on where you are: everyone sees this whole table.

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Price History

Lowest tracked
€20.003 Sept 2026
Current best
€20.00
Lowest since we started tracking
Keyshops
€17.36€26.45€35.53€44.628 Jun1 Jul23 Jul15 Aug6 Sept
8 Jun — 6 Sept
Create alert

Screenshots & Media

About Lobotomy Corporation | Monster Management Simulation

I've spent enough time with resource-extraction sims to know when a game is using a cute UI to hide something genuinely brutal underneath, and Lobotomy Corporation is exactly that. The chibi art style and corporate management framing are cover for one of the most unforgiving information-puzzle hybrids on PC, where the resource you're actually managing is knowledge, and the price of ignorance is a facility full of corpses. The core loop runs like this: each in-game day, you assign employees to work with contained creatures called Abnormalities, extracting Enkephalin energy to meet a daily quota. Sounds straightforward. It isn't. Each Abnormality has hidden behavioral rules you must discover through trial and error, and the game gives you nothing upfront. Send the wrong employee, perform the wrong work type, trigger the wrong sequence, and containment breaches cascade faster than you can react. The four employee stats, Fortitude, Prudence, Temperance, and Justice, each map to substats like HP, sanity (SP), work speed, and movement speed, so before a day even starts you're making LOB point allocation decisions that will define whether your staff survives the afternoon. The roguelite layer, the Memory Repository, saves your accumulated Abnormality research across resets, which means losing a run isn't pure punishment. You're banking data. Each wipe is a paid lesson. Where the game earns its 93% Steam rating despite being genuinely hostile to newcomers is in the interaction between Abnormalities at scale. No single creature at the lower threat tiers is unmanageable in isolation. But the game forces you to pick new Abnormalities every few days, and the combinations are where the real design lives. A creature that activates when employees die sits next to one that escapes the moment it gets agitated, and suddenly a quiet afternoon turns into a cascading catastrophe you half-caused yourself. That systemic pressure, the sense that your own expanding facility is the source of the threat, is rare in any genre. Difficulty ramps hard past day 20 and becomes a genuine test of multitasking and muscle memory by the late forties, where events like Sephirah suppression missions and ALEPH-class Abnormalities demand real mechanical precision under time pressure. The story, delivered through visual novel segments with the AI Angela and the Sephirot managers between management days, is far better than it has any right to be in a sim game. It's a slow build, and the early dialogue is easy to skip past, but players who follow it through to the true ending will find a surprisingly dense dystopian narrative that ProjectMoon clearly seeded for their later titles, Library of Ruina and Limbus Company. If you're coming to this specifically for the lore foundation of the ProjectMoon universe, it delivers. If you're coming purely for casual management gameplay, the learning wall is real and the tutorial only scratches the surface. A spoiler-free community guide after the first few days is not cheating, it's necessary onboarding the game refuses to provide itself. Mods exist to soften the more punishing edges once you've hit your personal ceiling, and the community recommends them without shame for players who want to reach the story's conclusion without a masochistic grind.

Diego
Diego · Scout Team

Strategy & simulation

Tags

singleplayertier:aaaSCP-InspiredKnowledge-Based ProgressionAbnormality ManagementSanity MechanicVisual Novel SegmentsLate-Game Difficulty SpikeMod-FriendlyDystopian Lore

System Requirements

Minimum

OS
Windows 8.1 or later
Memory
8 GB RAM
DirectX
Version 9.0c
Storage
6 GB available space
Graphics
GeForce GTX 550 ti or Radeon hd 6570
Processor
Intel(R) Core(TM) i5-3570
Sound Card
DirectX 9.0c compatible

Keep exploring

Community Discussion

Be the first to comment on Lobotomy Corporation | Monster Management Simulation.

Reviews & Ratings

No ratings available

Game Info

Developer
ProjectMoon
Publisher
ProjectMoon
Release Date
Apr 9, 2018

Price Alert

Get notified when the price drops below your target!

Create Alert
Best price€20.00
See offer

Across the 24,365 games we track, a verified key was cheaper than the official store 90% of the time. See the method and the full numbers in our game price report.

No card? Pay another way

Top up your Steam Wallet or buy crypto with any card — instant delivery, no bank account needed.

More from ProjectMoon

Buy smarter: helpful guides

Lobotomy Corporation | Monster Management Simulation live on Twitch

Looking for more? See games like Lobotomy Corporation | Monster Management Simulation →

Frequently asked questions about Lobotomy Corporation | Monster Management Simulation

How much does Lobotomy Corporation | Monster Management Simulation cost?

As of 6 September 2026, the cheapest in-stock offer for Lobotomy Corporation | Monster Management Simulation is €20.00 at Gamivo, out of 8 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Lobotomy Corporation | Monster Management Simulation cheapest?

The lowest in-stock price we track for Lobotomy Corporation | Monster Management Simulation is €20.00 at Gamivo (6 September 2026). We compare 8 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Lobotomy Corporation | Monster Management Simulation available on?

Lobotomy Corporation | Monster Management Simulation is available on PC.

When was Lobotomy Corporation | Monster Management Simulation released?

Lobotomy Corporation | Monster Management Simulation was released on 9 April 2018.

Who developed Lobotomy Corporation | Monster Management Simulation?

Lobotomy Corporation | Monster Management Simulation was developed by ProjectMoon.