Compare Liveza: Death of the Earth prices across trusted key stores and find the best deal. Developed by Nikita Nefedov. Published by Sometimes You. Released on 5/3/2016. Available on PC, Mac, Linux. Genres: Adventure, Indie.

Roughly an hour of post-apocalyptic side-scrolling atmosphere held back by thin mechanics and unrebindable controls - compelling only if the price sits at rock bottom.

My honest reaction after finishing Liveza: Death of the Earth was something close to wistfulness - wistfulness for what a slightly bolder solo developer could have made with this exact premise. You're a lone survivor picking through the shattered fragments of Earth, armed with a broken weapon that doubles as a flashlight, and for the first few minutes that setup genuinely lands. The dark, distorted visuals conjure a mood that bigger post-apocalyptic games rarely bother with: quiet, oppressive, almost geological in its stillness. The loop is classic side-scrolling platformer: move through small levels, hunt down keys to unlock the exit barrier, shoot circular enemy shapes that home in on you, collect power-ups that let you double-jump or slow time briefly. There are also items that reveal hidden objects otherwise invisible to the naked eye - a neat little design touch that hints at something stranger underneath. The trouble is that none of these systems are developed far enough to sustain interest. Power-ups like the double-jump are timed rather than permanent, so you lose them when the timer runs out. Worse, your weapon resets to broken-and-useless at the start of every stage, forcing you to hunt down a weapon pick-up before enemies even show up - a loop that feels circular rather than intentional. The health bar is generous enough that tension rarely builds, and the enemy AI runs on a single script: chase, get shot, repeat. The atmosphere is the genuine bright spot here. Visually spare in a way that reads as deliberate rather than unfinished, the levels use darkness and distortion to suggest a world that no longer quite makes physical sense. The audio follows the same economy: one ambient track for exploration, a harder-edged piece that kicks in when your weapon is active. It is minimal, yes, but the shift between the two has a quiet elegance that I appreciated. Scattered documents add fragments of lore, and toward the final stages a vague sense of mystery accumulates - though it never resolves into anything with real weight. The narrative stays a sketch. The practical problems are harder to defend. Keyboard controls cannot be rebound. No tutorial exists beyond a single control screen. A second mode described as Superhot-style adjusts projectile speed based on player movement, but in practice it does not change the feel of play enough to justify a replay of an already short experience. The whole game runs just over an hour from first boot to credits. Steam's mixed reception - around two-thirds positive across a very small review pool - and at least some community skepticism about the authenticity of those reviews means you are going in without a reliable safety net. I will defend slow, short, atmospheric games all day. But Liveza asks you to forgive too many friction points - locked controls, reset weapons, toothless enemies - in exchange for a mood that is real but thin. If you are the kind of player who finds value in a single hour of lo-fi post-apocalyptic wandering and you catch this at the lowest possible price, there is something here worth experiencing once. Everyone else should probably look elsewhere first. Kai, Scout Team

Liveza: Death of the Earth

Liveza: Death of the Earth

May 3, 2016Nikita NefedovSometimes You
GamerScout Says

Roughly an hour of post-apocalyptic side-scrolling atmosphere held back by thin mechanics and unrebindable controls - compelling only if the price sits at rock bottom.

PCMacLinux
Steam Deck Unsupported
Best Price Available
€0.00
at N/A
Historical low: €0.45

GamerScout Verdict

A mood-first micro-platformer hampered by locked controls and reset mechanics - only worth it for atmosphere hunters at the absolute lowest price.

Compare Prices(0 stores)

Loading prices...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Price History

Historical low
€0.457 Jun 2026
Keyshops
€0.41€0.44€0.46€0.497 Jun18 Jun29 Jun10 Jul21 Jul
7 Jun — 21 Jul
Create alert

Screenshots & Media

About Liveza: Death of the Earth

My honest reaction after finishing Liveza: Death of the Earth was something close to wistfulness - wistfulness for what a slightly bolder solo developer could have made with this exact premise. You're a lone survivor picking through the shattered fragments of Earth, armed with a broken weapon that doubles as a flashlight, and for the first few minutes that setup genuinely lands. The dark, distorted visuals conjure a mood that bigger post-apocalyptic games rarely bother with: quiet, oppressive, almost geological in its stillness. The loop is classic side-scrolling platformer: move through small levels, hunt down keys to unlock the exit barrier, shoot circular enemy shapes that home in on you, collect power-ups that let you double-jump or slow time briefly. There are also items that reveal hidden objects otherwise invisible to the naked eye - a neat little design touch that hints at something stranger underneath. The trouble is that none of these systems are developed far enough to sustain interest. Power-ups like the double-jump are timed rather than permanent, so you lose them when the timer runs out. Worse, your weapon resets to broken-and-useless at the start of every stage, forcing you to hunt down a weapon pick-up before enemies even show up - a loop that feels circular rather than intentional. The health bar is generous enough that tension rarely builds, and the enemy AI runs on a single script: chase, get shot, repeat. The atmosphere is the genuine bright spot here. Visually spare in a way that reads as deliberate rather than unfinished, the levels use darkness and distortion to suggest a world that no longer quite makes physical sense. The audio follows the same economy: one ambient track for exploration, a harder-edged piece that kicks in when your weapon is active. It is minimal, yes, but the shift between the two has a quiet elegance that I appreciated. Scattered documents add fragments of lore, and toward the final stages a vague sense of mystery accumulates - though it never resolves into anything with real weight. The narrative stays a sketch. The practical problems are harder to defend. Keyboard controls cannot be rebound. No tutorial exists beyond a single control screen. A second mode described as Superhot-style adjusts projectile speed based on player movement, but in practice it does not change the feel of play enough to justify a replay of an already short experience. The whole game runs just over an hour from first boot to credits. Steam's mixed reception - around two-thirds positive across a very small review pool - and at least some community skepticism about the authenticity of those reviews means you are going in without a reliable safety net. I will defend slow, short, atmospheric games all day. But Liveza asks you to forgive too many friction points - locked controls, reset weapons, toothless enemies - in exchange for a mood that is real but thin. If you are the kind of player who finds value in a single hour of lo-fi post-apocalyptic wandering and you catch this at the lowest possible price, there is something here worth experiencing once. Everyone else should probably look elsewhere first.

Kai
Kai · Scout Team

Indie & narrative

Tags

singleplayertrading-cardstier:sub-5Post-ApocalypticDark AtmosphereShort ExperienceKey-Hunt PlatformerTimed Power-UpsSuperhot ModeSingle Dev

System Requirements

Minimum

OS
Windows 7+
Memory
2 GB RAM
Storage
150 MB available space
Graphics
Hardware Accelerated Graphics with dedicated memory
Processor
2 Ghz Dual Core CPU

Keep exploring

Community Discussion

Be the first to comment on Liveza: Death of the Earth.

Reviews & Ratings

No ratings available

Game Info

Developer
Nikita Nefedov
Publisher
Sometimes You
Release Date
May 3, 2016

Price Alert

Get notified when the price drops below your target!

Create Alert

No card? Pay another way

Top up your Steam Wallet or buy crypto with any card — instant delivery, no bank account needed.

Buy smarter: helpful guides

Looking for more? See games like Liveza: Death of the Earth →

Frequently asked questions about Liveza: Death of the Earth

How much does Liveza: Death of the Earth cost?

Liveza: Death of the Earth pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock offers from trusted key stores like Eneba and Kinguin, so you always see the current lowest price before you buy.

Where can I buy Liveza: Death of the Earth cheapest?

Compare Liveza: Death of the Earth prices across every verified store in the price table on this page. We list the cheapest in-stock key and store offers, updated regularly, so you always see the best current deal before you buy.

What platforms is Liveza: Death of the Earth available on?

Liveza: Death of the Earth is available on PC, Mac, Linux.

When was Liveza: Death of the Earth released?

Liveza: Death of the Earth was released on 3 May 2016.

Who developed Liveza: Death of the Earth?

Liveza: Death of the Earth was developed by Nikita Nefedov and published by Sometimes You.