Compare Livestream: Escape from Hotel Izanami prices across trusted key stores and find the best deal. Developed by qureate. Published by qureate. Released on 6/10/2021. Available on PC. Genres: Action, Adventure.

A compact survival-horror adventure that nails atmosphere and fumbles its identity slightly, best picked up by players who enjoy Clock Tower-style hide-and-flee tension with a visual novel wrapper.

I went in expecting a lightweight anime horror novelty and came out genuinely impressed by how much dread qureate squeezes out of a side-scrolling hotel corridor. The setup is simple: three content-creator friends, Mio, Nana, and Azusa, arrive at the derelict Hotel Izanami to film a spooky video, and things fall apart almost immediately when a hatchet-wielding pig mascot starts hunting them through the halls. What follows is a game that punches above its budget on atmosphere. Gameplay splits across three distinct beats. The exploration layer has you combing rooms with a phone flashlight, angling the beam at specific spots to surface collectible items and memo clues. There is no objective marker and no player pin on the map, so you are genuinely memorizing floor layouts and using found documents to work out puzzle solutions. Puzzles stay logical, one item at a time, though some examination spots require precise flashlight angles that can get fiddly. The second beat is the Piggy Mascot chase: when the mascot appears, one hatchet hit means instant death and a reload, so you run and duck into toilets or behind corridor pillars, pressing up or down to conceal yourself. The hiding mechanic is forgiving enough that panic is usually brief, but the threat lingers because the mascot can appear without warning. The third layer is visual novel-style phone calls between the three protagonists, with Live2D character portraits whose expressions and text-shake effects do a lot of heavy emotional lifting. What works genuinely well is the sound design philosophy. The game leans into quiet, letting shuffling footsteps and labored breathing carry the tension instead of a constant horror soundtrack. Background objects clatter on their own, electronics flicker, and the phone-camera framing of the visual novel scenes borrows found-footage tricks that feel natural rather than cheap because the livestream premise earns them. The overall vibe draws comparison to early Clock Tower and Corpse Party, though with less graphic violence and a lighter tone overall. Multiple endings tied to key item choices give completionists a reason to replay, and a first run clocks in around three to four hours, with full completion closer to seven to nine. The weaknesses are honest ones. The fan-service ecchi scenes are brief CG unlocks that feel bolted on rather than integrated, and critics and players alike note they add little to the horror mood. Switching between the three playable characters provides variety in voice and appearance but changes almost nothing mechanically. The translation has occasional misspellings, and navigating exterior staircases requires pressing two directional inputs simultaneously in a way that disrupts flow. There is no dialogue backlog, which stings when you miss a clue buried in a phone call. Steam user reception sits at roughly 78 percent positive across several hundred reviews, which is a fair read: people who went in with calibrated expectations came out satisfied. If you can tolerate a short runtime, mild pixel-precision frustrations when searching tight spots, and a horror premise that stops just short of fully committing, there is a genuinely tense and oddly touching small-studio horror game here. Newcomers to the hide-and-seek horror subgenre will likely find it a confident entry point. Veterans of the genre will spot the ceiling quickly but probably still finish it in a sitting. Alex, Scout Team

Livestream: Escape from Hotel Izanami

Livestream: Escape from Hotel Izanami

Jun 10, 2021qureate
GamerScout Says

A compact survival-horror adventure that nails atmosphere and fumbles its identity slightly, best picked up by players who enjoy Clock Tower-style hide-and-flee tension with a visual novel wrapper.

PC
Steam Deck VerifiedProtonDB Platinum
Best Price Available
€0.00
at N/A

GamerScout Verdict

Solid entry-level survival horror for players who want Clock Tower tension and a short, replayable story without a massive time investment.

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Screenshots & Media

About Livestream: Escape from Hotel Izanami

I went in expecting a lightweight anime horror novelty and came out genuinely impressed by how much dread qureate squeezes out of a side-scrolling hotel corridor. The setup is simple: three content-creator friends, Mio, Nana, and Azusa, arrive at the derelict Hotel Izanami to film a spooky video, and things fall apart almost immediately when a hatchet-wielding pig mascot starts hunting them through the halls. What follows is a game that punches above its budget on atmosphere. Gameplay splits across three distinct beats. The exploration layer has you combing rooms with a phone flashlight, angling the beam at specific spots to surface collectible items and memo clues. There is no objective marker and no player pin on the map, so you are genuinely memorizing floor layouts and using found documents to work out puzzle solutions. Puzzles stay logical, one item at a time, though some examination spots require precise flashlight angles that can get fiddly. The second beat is the Piggy Mascot chase: when the mascot appears, one hatchet hit means instant death and a reload, so you run and duck into toilets or behind corridor pillars, pressing up or down to conceal yourself. The hiding mechanic is forgiving enough that panic is usually brief, but the threat lingers because the mascot can appear without warning. The third layer is visual novel-style phone calls between the three protagonists, with Live2D character portraits whose expressions and text-shake effects do a lot of heavy emotional lifting. What works genuinely well is the sound design philosophy. The game leans into quiet, letting shuffling footsteps and labored breathing carry the tension instead of a constant horror soundtrack. Background objects clatter on their own, electronics flicker, and the phone-camera framing of the visual novel scenes borrows found-footage tricks that feel natural rather than cheap because the livestream premise earns them. The overall vibe draws comparison to early Clock Tower and Corpse Party, though with less graphic violence and a lighter tone overall. Multiple endings tied to key item choices give completionists a reason to replay, and a first run clocks in around three to four hours, with full completion closer to seven to nine. The weaknesses are honest ones. The fan-service ecchi scenes are brief CG unlocks that feel bolted on rather than integrated, and critics and players alike note they add little to the horror mood. Switching between the three playable characters provides variety in voice and appearance but changes almost nothing mechanically. The translation has occasional misspellings, and navigating exterior staircases requires pressing two directional inputs simultaneously in a way that disrupts flow. There is no dialogue backlog, which stings when you miss a clue buried in a phone call. Steam user reception sits at roughly 78 percent positive across several hundred reviews, which is a fair read: people who went in with calibrated expectations came out satisfied. If you can tolerate a short runtime, mild pixel-precision frustrations when searching tight spots, and a horror premise that stops just short of fully committing, there is a genuinely tense and oddly touching small-studio horror game here. Newcomers to the hide-and-seek horror subgenre will likely find it a confident entry point. Veterans of the genre will spot the ceiling quickly but probably still finish it in a sitting.

Alex
Alex · Scout Team

Catch-all

Tags

singleplayerachievementscontroller-supporttier:indieHide-and-FleeMultiple EndingsVisual Novel ElementsPhone Flashlight MechanicInstant DeathShort PlaythroughJapanese HorrorFemale Protagonist TrioDanger Scenes

System Requirements

Minimum

OS
Windows 10 Home
Memory
4 GB RAM
DirectX
Version 11
Storage
8 GB available space
Graphics
Intel® HD Graphics 520 over
Processor
Intel Core i3-6006U over
Sound Card
16 bit stereo, 48KHz WAVE file can be played

Recommended

OS
Windows 10 Home
Memory
8 GB RAM
DirectX
Version 11
Storage
8 GB available space
Graphics
NVIDIA GeForce GTX 1050 over
Processor
Intel Core i5-8500 over
Sound Card
16 bit stereo, 48KHz WAVE file can be played

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Reviews & Ratings

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Game Info

Developer
qureate
Publisher
qureate
Release Date
Jun 10, 2021

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What platforms is Livestream: Escape from Hotel Izanami available on?

Livestream: Escape from Hotel Izanami is available on PC.

When was Livestream: Escape from Hotel Izanami released?

Livestream: Escape from Hotel Izanami was released on 10 June 2021.

Who developed Livestream: Escape from Hotel Izanami?

Livestream: Escape from Hotel Izanami was developed by qureate.