Compare Livelock prices across trusted key stores and find the best deal. Developed by Tuque Games. Published by Perfect World Entertainment. Released on 8/30/2016. Available on PC, Xbox. Genres: Action, Adventure, Indie. Metacritic score: 73/100.

A co-op top-down shooter where you pilot giant mechs to shatter an endless machine war. Competent and chaotic, but fades fast without friends.

Livelock is a top-down cooperative shooter built for squads of up to three players, placing you in the chassis of a Capital Intellect, one of a tiny surviving class of human minds uploaded into combat-ready mechanical bodies. The premise is genuinely interesting: an infinite loop of machine-on-machine conflict has rendered Earth a graveyard, and you are the circuit-breaker. The setup earns a raised eyebrow, even if the narrative never fully cashes in on that premise. Cut scenes exist, lore exists, but the story coasts where it could have punched. The three playable Capital Intellects each fill a distinct role. Catalyst is your aggressor, built around heavy direct damage. Hex leans into crowd control and area denial. Vanguard anchors the team as a defensive anchor with shielding capabilities. The class distinctions are meaningful enough that a coordinated three-player run genuinely feels different from soloing, and the game seems to know this - solo play is possible but noticeably less dynamic. Enemy variety is serviceable without being spectacular, and the arenas do enough environmental work to keep the shooting from feeling totally flat. There are ability trees and upgrade paths that give you something to chase across a session, though the depth here is modest rather than deep. Where Livelock earns its keep is in pure moment-to-moment feel. The weapons have weight, the explosions are satisfying in that tactile way that good top-down shooters nail, and the mech designs carry a certain industrial grimness that suits the world. The soundtrack backs this up with driving, metallic compositions that keep the pace from dragging. For a game this size, the audiovisual craft holds up. The maps are on the smaller side, but the encounter design within them is reasonably well-tuned for co-op chaos. The problems are also honest. The campaign is short - completable in a single long evening with a full squad - and the endgame loop does not offer enough variation to keep you coming back. The story, as noted, wastes a solid setup. Playing solo is a noticeably diminished experience, and finding online players at this point in the game's life requires either patience or friends you can dragoon into joining. The mixed Steam reviews reflect a real divide between players who caught this in its active window with a full lobby and those who arrived late to quiet servers. At its best, Livelock is a tight, punchy co-op session. At its worst, it is a game that clearly needed a larger world and a longer runway to build one. If you have two friends who enjoy genre fundamentals, a quiet weekend, and no expectation of an epic, there is a genuinely enjoyable few hours here. The craft is real, the ambition is visible even where the execution falls short, and Tuque Games built something with more personality than the average budget co-op shooter of its era. Just go in knowing the lights go off relatively quickly. Kai, Scout Team

Livelock

Livelock

Aug 30, 2016Tuque GamesPerfect World Entertainment
GamerScout Says

A co-op top-down shooter where you pilot giant mechs to shatter an endless machine war. Competent and chaotic, but fades fast without friends.

PCXbox
Steam Deck PlayableProtonDB Gold
Best Price Available
€0.00
at N/A
Historical low: €0.38

GamerScout Verdict

A solid one-evening co-op shooter that punches above its budget on feel, but runs out of world too quickly to stick around.

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Price History

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Screenshots & Media

About Livelock

Livelock is a top-down cooperative shooter built for squads of up to three players, placing you in the chassis of a Capital Intellect, one of a tiny surviving class of human minds uploaded into combat-ready mechanical bodies. The premise is genuinely interesting: an infinite loop of machine-on-machine conflict has rendered Earth a graveyard, and you are the circuit-breaker. The setup earns a raised eyebrow, even if the narrative never fully cashes in on that premise. Cut scenes exist, lore exists, but the story coasts where it could have punched. The three playable Capital Intellects each fill a distinct role. Catalyst is your aggressor, built around heavy direct damage. Hex leans into crowd control and area denial. Vanguard anchors the team as a defensive anchor with shielding capabilities. The class distinctions are meaningful enough that a coordinated three-player run genuinely feels different from soloing, and the game seems to know this - solo play is possible but noticeably less dynamic. Enemy variety is serviceable without being spectacular, and the arenas do enough environmental work to keep the shooting from feeling totally flat. There are ability trees and upgrade paths that give you something to chase across a session, though the depth here is modest rather than deep. Where Livelock earns its keep is in pure moment-to-moment feel. The weapons have weight, the explosions are satisfying in that tactile way that good top-down shooters nail, and the mech designs carry a certain industrial grimness that suits the world. The soundtrack backs this up with driving, metallic compositions that keep the pace from dragging. For a game this size, the audiovisual craft holds up. The maps are on the smaller side, but the encounter design within them is reasonably well-tuned for co-op chaos. The problems are also honest. The campaign is short - completable in a single long evening with a full squad - and the endgame loop does not offer enough variation to keep you coming back. The story, as noted, wastes a solid setup. Playing solo is a noticeably diminished experience, and finding online players at this point in the game's life requires either patience or friends you can dragoon into joining. The mixed Steam reviews reflect a real divide between players who caught this in its active window with a full lobby and those who arrived late to quiet servers. At its best, Livelock is a tight, punchy co-op session. At its worst, it is a game that clearly needed a larger world and a longer runway to build one. If you have two friends who enjoy genre fundamentals, a quiet weekend, and no expectation of an epic, there is a genuinely enjoyable few hours here. The craft is real, the ambition is visible even where the execution falls short, and Tuque Games built something with more personality than the average budget co-op shooter of its era. Just go in knowing the lights go off relatively quickly.

Kai
Kai · Scout Team

Indie & narrative

Tags

steamTop-Down ShooterCo-op RequiredMech CombatClass-BasedShort CampaignUpgrade TreesSci-Fi Post-ApocalypseController Support

System Requirements

Minimum

Processor
AMD/INTEL Dual-Core 2.4 GHz
Memory
4 GB RAM
Graphics
NVIDIA GTX 650 / AMD Radeon HD 7800 or equivalent DirectX…

Recommended

Processor
Intel Core i5-2500K @ 3.3 GHz or AMD FX-8350 @ 4.0 GHz
Memory
8 GB RAM
Graphics
NVIDIA GTX 670 / AMD Radeon H…

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Reviews & Ratings

Metacritic
73
Steam
80%(901)

Game Info

Developer
Tuque Games
Publisher
Perfect World Entertainment
Release Date
Aug 30, 2016

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Frequently asked questions about Livelock

How much does Livelock cost?

Livelock pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock offers from trusted key stores like Eneba and Kinguin, so you always see the current lowest price before you buy.

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What platforms is Livelock available on?

Livelock is available on PC, Xbox.

When was Livelock released?

Livelock was released on 30 August 2016.

Who developed Livelock?

Livelock was developed by Tuque Games and published by Perfect World Entertainment.

Is Livelock worth buying?

Livelock holds a Metacritic score of 73/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.