Compare Livelock prices across 50+ stores and find the best deal. Developed by Tuque Games. Published by Perfect World Entertainment. Released on 8/30/2016. Available on PC, Xbox. Genres: Action, Adventure, Indie. Metacritic score: 73/100.

A co-op top-down shooter where you pilot giant mechs to shatter an endless machine war. Competent and chaotic, but fades fast without friends.

Livelock is a top-down cooperative shooter built for squads of up to three players, placing you in the chassis of a Capital Intellect, one of a tiny surviving class of human minds uploaded into combat-ready mechanical bodies. The premise is genuinely interesting: an infinite loop of machine-on-machine conflict has rendered Earth a graveyard, and you are the circuit-breaker. The setup earns a raised eyebrow, even if the narrative never fully cashes in on that premise. Cut scenes exist, lore exists, but the story coasts where it could have punched. The three playable Capital Intellects each fill a distinct role. Catalyst is your aggressor, built around heavy direct damage. Hex leans into crowd control and area denial. Vanguard anchors the team as a defensive anchor with shielding capabilities. The class distinctions are meaningful enough that a coordinated three-player run genuinely feels different from soloing, and the game seems to know this - solo play is possible but noticeably less dynamic. Enemy variety is serviceable without being spectacular, and the arenas do enough environmental work to keep the shooting from feeling totally flat. There are ability trees and upgrade paths that give you something to chase across a session, though the depth here is modest rather than deep. Where Livelock earns its keep is in pure moment-to-moment feel. The weapons have weight, the explosions are satisfying in that tactile way that good top-down shooters nail, and the mech designs carry a certain industrial grimness that suits the world. The soundtrack backs this up with driving, metallic compositions that keep the pace from dragging. For a game this size, the audiovisual craft holds up. The maps are on the smaller side, but the encounter design within them is reasonably well-tuned for co-op chaos. The problems are also honest. The campaign is short - completable in a single long evening with a full squad - and the endgame loop does not offer enough variation to keep you coming back. The story, as noted, wastes a solid setup. Playing solo is a noticeably diminished experience, and finding online players at this point in the game's life requires either patience or friends you can dragoon into joining. The mixed Steam reviews reflect a real divide between players who caught this in its active window with a full lobby and those who arrived late to quiet servers. At its best, Livelock is a tight, punchy co-op session. At its worst, it is a game that clearly needed a larger world and a longer runway to build one. If you have two friends who enjoy genre fundamentals, a quiet weekend, and no expectation of an epic, there is a genuinely enjoyable few hours here. The craft is real, the ambition is visible even where the execution falls short, and Tuque Games built something with more personality than the average budget co-op shooter of its era. Just go in knowing the lights go off relatively quickly. Kai, Scout Team

Livelock
ActionAdventureIndie

Livelock

Aug 30, 2016Tuque GamesPerfect World Entertainment
GamerScout Says

A co-op top-down shooter where you pilot giant mechs to shatter an endless machine war. Competent and chaotic, but fades fast without friends.

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About Livelock

Livelock is a top-down cooperative shooter built for squads of up to three players, placing you in the chassis of a Capital Intellect, one of a tiny surviving class of human minds uploaded into combat-ready mechanical bodies. The premise is genuinely interesting: an infinite loop of machine-on-machine conflict has rendered Earth a graveyard, and you are the circuit-breaker. The setup earns a raised eyebrow, even if the narrative never fully cashes in on that premise. Cut scenes exist, lore exists, but the story coasts where it could have punched. The three playable Capital Intellects each fill a distinct role. Catalyst is your aggressor, built around heavy direct damage. Hex leans into crowd control and area denial. Vanguard anchors the team as a defensive anchor with shielding capabilities. The class distinctions are meaningful enough that a coordinated three-player run genuinely feels different from soloing, and the game seems to know this - solo play is possible but noticeably less dynamic. Enemy variety is serviceable without being spectacular, and the arenas do enough environmental work to keep the shooting from feeling totally flat. There are ability trees and upgrade paths that give you something to chase across a session, though the depth here is modest rather than deep. Where Livelock earns its keep is in pure moment-to-moment feel. The weapons have weight, the explosions are satisfying in that tactile way that good top-down shooters nail, and the mech designs carry a certain industrial grimness that suits the world. The soundtrack backs this up with driving, metallic compositions that keep the pace from dragging. For a game this size, the audiovisual craft holds up. The maps are on the smaller side, but the encounter design within them is reasonably well-tuned for co-op chaos. The problems are also honest. The campaign is short - completable in a single long evening with a full squad - and the endgame loop does not offer enough variation to keep you coming back. The story, as noted, wastes a solid setup. Playing solo is a noticeably diminished experience, and finding online players at this point in the game's life requires either patience or friends you can dragoon into joining. The mixed Steam reviews reflect a real divide between players who caught this in its active window with a full lobby and those who arrived late to quiet servers. At its best, Livelock is a tight, punchy co-op session. At its worst, it is a game that clearly needed a larger world and a longer runway to build one. If you have two friends who enjoy genre fundamentals, a quiet weekend, and no expectation of an epic, there is a genuinely enjoyable few hours here. The craft is real, the ambition is visible even where the execution falls short, and Tuque Games built something with more personality than the average budget co-op shooter of its era. Just go in knowing the lights go off relatively quickly. Kai, Scout Team

Tags

steamTop-Down ShooterCo-op RequiredMech CombatClass-BasedShort CampaignUpgrade TreesSci-Fi Post-ApocalypseController Support

System Requirements

System requirements for Livelock aren't listed yet. Check the store page for the latest specs.

Reviews & Ratings

Metacritic
73
Steam
80%(901)

Game Info

Developer
Tuque Games
Publisher
Perfect World Entertainment
Release Date
Aug 30, 2016

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