Compare Little Misfortune prices across 50+ stores and find the best deal. Developed by Killmonday Games AB. Published by Killmonday Games AB. Released on 9/18/2019. Available on PC, Xbox. Genres: Adventure, Casual, Indie. Metacritic score: 57/100.

A hand-drawn interactive dark fairy tale where a lonely girl named Misfortune chases 'Eternal Happiness' through a forest that isn't as friendly as it looks.

Little Misfortune is a point-and-click interactive story from Killmonday Games, the same small Swedish studio behind Fran Bow. You play as Misfortune Mayflower, an eight-year-old girl guided by a mysterious voice named Mr. Rumpus, wandering through a neighborhood and a dark forest in search of a gift called Eternal Happiness to give to her mother. The tone sits at the crossroads of a children's storybook and a quiet nightmare, and the studio leans into that tension with real craft. Every background is hand-painted with a warmth that makes the horror feel earned rather than cheap. Gameplay is simple: you walk, you click on things, you talk to characters, and you make choices that shift small details in the story. There is no inventory puzzle system to speak of, no fail state, and no reflex challenge. If you come in expecting the mechanical complexity of a traditional adventure game you will be underwhelmed quickly. What is here instead is closer to an illustrated short story you pace yourself. The writing carries the whole weight, and mostly it holds. Misfortune herself is genuinely one of the more memorable child protagonists in recent indie fiction. Her observations are funny, unsettling, and occasionally heartbreaking in the same breath. The voice acting for both her and Mr. Rumpus is excellent and does heavy lifting for the emotional texture of the experience. The soundtrack deserves its own sentence. Composer Isak Martinsson builds a score that floats between lullaby and unease, and there are sequences where the music alone communicates more dread than any visual could. This is the kind of game best played with headphones in a dim room. Pacing is deliberate in the first act, slower than some players will forgive. But Killmonday earns that slowness by the time the story reaches its final stretch. The ending is divisive. Some players find it cathartic and quietly devastating. Others find it abrupt and slightly undercooked. Both reactions are fair. At roughly three to four hours the game knows its length, and does not overstay its welcome even if the final notes leave you wanting a little more resolution. The Metacritic score here is a known mismatch with actual player sentiment, and the 92% Steam rating from a large sample size is the more honest signal. Critics dinged it for shallow interactivity, and that criticism has merit if your benchmark is player agency. But that framing misses the point. This is a mood piece, a grief story wrapped in purple crayon and dead rabbits, and it succeeds at what it actually tries to do. Fans of Fran Bow should approach with some calibration: this is lighter mechanically, shorter, and a touch less harrowing, though the emotional punch still lands. New players who enjoy works like Night in the Woods or the Rusty Lake series in terms of tone will find a lot to appreciate here. Kai, Scout Team

Little Misfortune
AdventureCasualIndie

Little Misfortune

Sep 18, 2019Killmonday Games AB
GamerScout Says

A hand-drawn interactive dark fairy tale where a lonely girl named Misfortune chases 'Eternal Happiness' through a forest that isn't as friendly as it looks.

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About Little Misfortune

Little Misfortune is a point-and-click interactive story from Killmonday Games, the same small Swedish studio behind Fran Bow. You play as Misfortune Mayflower, an eight-year-old girl guided by a mysterious voice named Mr. Rumpus, wandering through a neighborhood and a dark forest in search of a gift called Eternal Happiness to give to her mother. The tone sits at the crossroads of a children's storybook and a quiet nightmare, and the studio leans into that tension with real craft. Every background is hand-painted with a warmth that makes the horror feel earned rather than cheap. Gameplay is simple: you walk, you click on things, you talk to characters, and you make choices that shift small details in the story. There is no inventory puzzle system to speak of, no fail state, and no reflex challenge. If you come in expecting the mechanical complexity of a traditional adventure game you will be underwhelmed quickly. What is here instead is closer to an illustrated short story you pace yourself. The writing carries the whole weight, and mostly it holds. Misfortune herself is genuinely one of the more memorable child protagonists in recent indie fiction. Her observations are funny, unsettling, and occasionally heartbreaking in the same breath. The voice acting for both her and Mr. Rumpus is excellent and does heavy lifting for the emotional texture of the experience. The soundtrack deserves its own sentence. Composer Isak Martinsson builds a score that floats between lullaby and unease, and there are sequences where the music alone communicates more dread than any visual could. This is the kind of game best played with headphones in a dim room. Pacing is deliberate in the first act, slower than some players will forgive. But Killmonday earns that slowness by the time the story reaches its final stretch. The ending is divisive. Some players find it cathartic and quietly devastating. Others find it abrupt and slightly undercooked. Both reactions are fair. At roughly three to four hours the game knows its length, and does not overstay its welcome even if the final notes leave you wanting a little more resolution. The Metacritic score here is a known mismatch with actual player sentiment, and the 92% Steam rating from a large sample size is the more honest signal. Critics dinged it for shallow interactivity, and that criticism has merit if your benchmark is player agency. But that framing misses the point. This is a mood piece, a grief story wrapped in purple crayon and dead rabbits, and it succeeds at what it actually tries to do. Fans of Fran Bow should approach with some calibration: this is lighter mechanically, shorter, and a touch less harrowing, though the emotional punch still lands. New players who enjoy works like Night in the Woods or the Rusty Lake series in terms of tone will find a lot to appreciate here. Kai, Scout Team

Tags

steamInteractive StoryDark Fairy TaleHand-Drawn ArtAtmospheric HorrorEmotional NarrativeSingle PlaythroughVoice ActedGrief ThemesChild Protagonist

System Requirements

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Reviews & Ratings

Metacritic
57
Steam
92%(13,695)

Game Info

Developer
Killmonday Games AB
Publisher
Killmonday Games AB
Release Date
Sep 18, 2019

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