Compare Little King's Story prices across 50+ stores and find the best deal. Developed by Marvelous, Inc.. Published by XSEED Games. Released on 8/5/2016. Available on PC. Genres: RPG, Simulation, Strategy. Metacritic score: 62/100.

A genuine Wii cult classic wearing a PC port that needed serious patching to stand up straight. The core kingdom-building loop is still sharp; the technical wrapper remains a gamble.

My spreadsheet instincts told me to check the patch history before anything else, and with Little King's Story on PC that instinct pays off immediately. The original August 2016 launch was rough by most accounts, with frame drops, crashes, and control issues that earned the port a Metacritic score 25 points below its Wii counterpart. The good news is that a February 2017 update, handled by Durante, the same modder credited with salvaging Dark Souls on PC, addressed the worst of the performance problems. The port is no longer the dumpster fire it launched as, but calling it a smooth experience would be generous. Mouse support was never added by design, and a gamepad is essentially mandatory if you want anything resembling responsive play. Strip the port problems away and you are left with a genuinely interesting hybrid that sits somewhere between Pikmin and a light city-builder. You play as Corobo, a timid boy who stumbles onto a magic crown that lets him charm any citizen into following orders. That charm mechanic is the entire combat and construction engine in one button. You recruit civilians, train them into one of fourteen job classes, ranging from basic soldiers and boulder-cracking miners to tree-climbing children and gourmet chefs, then lead your squad into the surrounding wilderness to clear enemies, collect treasure, and expand Alpoko's borders. The progression is structured as a sequence of rival kingdoms, each ruled by a boss with a distinct theme and combat pattern. Boss fights are the creative highlights; they regularly break the genre's own rules in ways that keep the mid-game feeling fresh well past the point where the daily tax-collection loop starts to feel automatic. The kingdom management side is intentionally light. There are no arbitrary build zones or micro-intensive resource chains. Your main decisions involve which job classes to prioritize and which construction projects from your suggestion box to fund first. For grand-strategy veterans this will feel paper-thin, and I won't pretend otherwise. This is not a Paradox title with depth charts behind every minister. What it does have is a feedback loop built on momentum: soldiers man guard posts autonomously, citizens marry and have children, the town literally grows visible roots while you are out raiding. That ambient life-sim layer rewards long sessions in a way that pure RTS games rarely manage. The classical music score, pulling from Beethoven, Ravel, and Prokofiev, gives the whole thing an oddly aristocratic weight that suits the satirical tone. Where the PC version still stumbles, even post-patch, is in moment-to-moment control feel. The king aims his squad via line-of-sight, which felt natural with a Wii remote and feels awkward mapped to an analog stick. Pathfinding for followers remains erratic when terrain gets complicated. The launcher handles graphics options rather than an in-game menu, which is an annoyance on any modern setup. Steam achievement data suggests fewer than two percent of PC players have finished the game, a number that likely reflects both the port's friction and the mid-game difficulty spike around certain boss fights. Three difficulty settings are available and can be toggled at any time, which at least means you are never locked out of the story by a bad run. A post-game Tyrant Mode unlocks for players who want a genuinely punishing second run. The honest case for buying this version is simple: if you have no access to a Wii and you want to experience one of that console's most creatively ambitious titles, the PC edition is functional enough to get you through the full story. It is not the ideal way to play, and it has no mod ecosystem to speak of. But the underlying game, a fairy-tale kingdom-builder with real teeth in its boss design and a surprisingly dark narrative payoff, is still worth the time of anyone who can tolerate a port that trades comfort for access. Diego, Scout Team

Little King's Story
RPGSimulationStrategy

Little King's Story

Aug 5, 2016Marvelous, Inc.XSEED Games
GamerScout Says

A genuine Wii cult classic wearing a PC port that needed serious patching to stand up straight. The core kingdom-building loop is still sharp; the technical wrapper remains a gamble.

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Screenshots & Media

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About Little King's Story

My spreadsheet instincts told me to check the patch history before anything else, and with Little King's Story on PC that instinct pays off immediately. The original August 2016 launch was rough by most accounts, with frame drops, crashes, and control issues that earned the port a Metacritic score 25 points below its Wii counterpart. The good news is that a February 2017 update, handled by Durante, the same modder credited with salvaging Dark Souls on PC, addressed the worst of the performance problems. The port is no longer the dumpster fire it launched as, but calling it a smooth experience would be generous. Mouse support was never added by design, and a gamepad is essentially mandatory if you want anything resembling responsive play. Strip the port problems away and you are left with a genuinely interesting hybrid that sits somewhere between Pikmin and a light city-builder. You play as Corobo, a timid boy who stumbles onto a magic crown that lets him charm any citizen into following orders. That charm mechanic is the entire combat and construction engine in one button. You recruit civilians, train them into one of fourteen job classes, ranging from basic soldiers and boulder-cracking miners to tree-climbing children and gourmet chefs, then lead your squad into the surrounding wilderness to clear enemies, collect treasure, and expand Alpoko's borders. The progression is structured as a sequence of rival kingdoms, each ruled by a boss with a distinct theme and combat pattern. Boss fights are the creative highlights; they regularly break the genre's own rules in ways that keep the mid-game feeling fresh well past the point where the daily tax-collection loop starts to feel automatic. The kingdom management side is intentionally light. There are no arbitrary build zones or micro-intensive resource chains. Your main decisions involve which job classes to prioritize and which construction projects from your suggestion box to fund first. For grand-strategy veterans this will feel paper-thin, and I won't pretend otherwise. This is not a Paradox title with depth charts behind every minister. What it does have is a feedback loop built on momentum: soldiers man guard posts autonomously, citizens marry and have children, the town literally grows visible roots while you are out raiding. That ambient life-sim layer rewards long sessions in a way that pure RTS games rarely manage. The classical music score, pulling from Beethoven, Ravel, and Prokofiev, gives the whole thing an oddly aristocratic weight that suits the satirical tone. Where the PC version still stumbles, even post-patch, is in moment-to-moment control feel. The king aims his squad via line-of-sight, which felt natural with a Wii remote and feels awkward mapped to an analog stick. Pathfinding for followers remains erratic when terrain gets complicated. The launcher handles graphics options rather than an in-game menu, which is an annoyance on any modern setup. Steam achievement data suggests fewer than two percent of PC players have finished the game, a number that likely reflects both the port's friction and the mid-game difficulty spike around certain boss fights. Three difficulty settings are available and can be toggled at any time, which at least means you are never locked out of the story by a bad run. A post-game Tyrant Mode unlocks for players who want a genuinely punishing second run. The honest case for buying this version is simple: if you have no access to a Wii and you want to experience one of that console's most creatively ambitious titles, the PC edition is functional enough to get you through the full story. It is not the ideal way to play, and it has no mod ecosystem to speak of. But the underlying game, a fairy-tale kingdom-builder with real teeth in its boss design and a surprisingly dark narrative payoff, is still worth the time of anyone who can tolerate a port that trades comfort for access. Diego, Scout Team

Tags

singleplayerachievementstrading-cardstier:indiePikmin-likeKingdom ManagementBoss Rush DesignGamepad RequiredPost-Launch PatchedCult Classic PortClassical SoundtrackJob Class System

Steam Deck & Linux

ProtonDB Gold

Runs great on Linux after minor tweaks. Based on 8 ProtonDB community reports.

System Requirements

Minimum

OS
Windows XP, Windows 7, Windows 8.1
Memory
2 GB RAM
DirectX
Version 9.0
Storage
5 GB available space
Graphics
NVIDIA Geforce 450
Processor
Intel Core i3-530 @ 2.93 GHz
Sound Card
Compatible with DirectX

Recommended

OS
Windows 7, Windows 8.1
Memory
4 GB RAM
DirectX
Version 9.0
Storage
5 GB available space
Graphics
NVIDIA Geforce 650
Processor
Intel Core i5-3350 @ 3.7 GHz
Sound Card
Compatible with DirectX

Community Discussion

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Reviews & Ratings

Metacritic
62

Game Info

Developer
Marvelous, Inc.
Publisher
XSEED Games
Release Date
Aug 5, 2016

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Frequently asked questions about Little King's Story

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What platforms is Little King's Story available on?

Little King's Story is available on PC.

When was Little King's Story released?

Little King's Story was released on 5 August 2016.

Who developed Little King's Story?

Little King's Story was developed by Marvelous, Inc. and published by XSEED Games.

Is Little King's Story worth buying?

Little King's Story holds a Metacritic score of 62/100, making it one of the standout RPG titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.