Compare Little adventure 2 prices across 50+ stores and find the best deal. Developed by Jony Dev. Published by Enoops. Released on 8/2/2021. Available on PC. Genres: Adventure, Casual, Indie, RPG.

A micro-budget solo platformer that takes roughly 90 minutes to clear, best suited for achievement hunters who want something low-friction and quietly charming.

I'll be straight with you: when a solo-dev side-scroller lands on Steam with a mixed score, a sub-two-hour runtime, and almost no press coverage, the instinct is to scroll past. I didn't, and I want to explain why that choice was borderline reasonable. Little Adventure 2 is a 2D side-scrolling platformer from solo developer Jony Dev, released in August 2021 as a follow-up to the original Little Adventure from just a few months prior. You step into the boots of Ben, a blacksmith's apprentice who this time heads out without his employer in tow. The setting is a fantasy forest full of enemy creatures, intricate levels, and a vaguely atmospheric quality that the developer clearly cares about. The visual style sits in a cute, minimalist register - nothing technically demanding, but consistent and clearly intentional. There is a soundtrack, and while it won't linger with you, it does what small ambient fantasy scores are supposed to do: it keeps the world from feeling hollow. The core loop is uncomplicated. You move through side-scrolling levels, fight off monster encounters, and push toward the exit. The RPG tag attached to this game is loose at best - there is no deep progression system or stat-building to speak of. Think of it as a casual arcade platformer with light adventure framing, not a genre hybrid with real mechanical depth. Community data puts the average playtime somewhere around 90 minutes, which is worth knowing up front. That is not a flaw so much as a category label: this sits alongside other micro-scale indie releases priced to match their scope. If you approach it as a 90-minute diversion with 22 Steam achievements to chase, the expectations land correctly. Where it struggles is in differentiation. The first game in the series carried the same engine, the same character, nearly the same structural DNA, and arrived only a few months earlier. The sequel does not introduce enough to feel meaningfully separate - it functions more like an extension pack than a considered new chapter. Players who bounced off the original will find nothing here to change their minds, and even fans of the first may feel a slight sense of recycled effort. The mixed Steam reception (sitting in the low-to-mid 50s percentage range across a small review pool) reflects exactly that ambivalence: not broken, not fresh. What I will defend is the honesty of the craft. Jony Dev is clearly a one-person operation putting out small, approachable fantasy worlds, and within those limitations the game is clean and functional. The level design is tidy, the creature encounters are readable, and the whole thing runs without incident on modest hardware. If you are a completionist who values quick achievement clears, or simply want something gentle and fantasy-flavored to fill a spare hour, Little Adventure 2 does not waste your time. It just does not earn much of your memory either. Kai, Scout Team

Little adventure 2
AdventureCasualIndieRPG

Little adventure 2

Aug 2, 2021Jony DevEnoops
GamerScout Says

A micro-budget solo platformer that takes roughly 90 minutes to clear, best suited for achievement hunters who want something low-friction and quietly charming.

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Screenshots & Media

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About Little adventure 2

I'll be straight with you: when a solo-dev side-scroller lands on Steam with a mixed score, a sub-two-hour runtime, and almost no press coverage, the instinct is to scroll past. I didn't, and I want to explain why that choice was borderline reasonable. Little Adventure 2 is a 2D side-scrolling platformer from solo developer Jony Dev, released in August 2021 as a follow-up to the original Little Adventure from just a few months prior. You step into the boots of Ben, a blacksmith's apprentice who this time heads out without his employer in tow. The setting is a fantasy forest full of enemy creatures, intricate levels, and a vaguely atmospheric quality that the developer clearly cares about. The visual style sits in a cute, minimalist register - nothing technically demanding, but consistent and clearly intentional. There is a soundtrack, and while it won't linger with you, it does what small ambient fantasy scores are supposed to do: it keeps the world from feeling hollow. The core loop is uncomplicated. You move through side-scrolling levels, fight off monster encounters, and push toward the exit. The RPG tag attached to this game is loose at best - there is no deep progression system or stat-building to speak of. Think of it as a casual arcade platformer with light adventure framing, not a genre hybrid with real mechanical depth. Community data puts the average playtime somewhere around 90 minutes, which is worth knowing up front. That is not a flaw so much as a category label: this sits alongside other micro-scale indie releases priced to match their scope. If you approach it as a 90-minute diversion with 22 Steam achievements to chase, the expectations land correctly. Where it struggles is in differentiation. The first game in the series carried the same engine, the same character, nearly the same structural DNA, and arrived only a few months earlier. The sequel does not introduce enough to feel meaningfully separate - it functions more like an extension pack than a considered new chapter. Players who bounced off the original will find nothing here to change their minds, and even fans of the first may feel a slight sense of recycled effort. The mixed Steam reception (sitting in the low-to-mid 50s percentage range across a small review pool) reflects exactly that ambivalence: not broken, not fresh. What I will defend is the honesty of the craft. Jony Dev is clearly a one-person operation putting out small, approachable fantasy worlds, and within those limitations the game is clean and functional. The level design is tidy, the creature encounters are readable, and the whole thing runs without incident on modest hardware. If you are a completionist who values quick achievement clears, or simply want something gentle and fantasy-flavored to fill a spare hour, Little Adventure 2 does not waste your time. It just does not earn much of your memory either. Kai, Scout Team

Tags

singleplayerachievementstier:indieAchievement Hunter FriendlyMicro-Scale PlatformerFantasy ForestSub-2-Hour RuntimeSolo DevMonster CombatArcade PlatformerLow System Requirements

System Requirements

Minimum

OS
Windows 7/8/10
Memory
1 GB RAM
Storage
100 MB available space
Processor
Intel Core 2 Duo E6320 (2*1866) or equivalent

Reviews & Ratings

No ratings available

Game Info

Developer
Jony Dev
Publisher
Enoops
Release Date
Aug 2, 2021

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