Compare Listen to the Wind prices across 50+ stores and find the best deal. Developed by Papertiger Studio. Published by Gamirror Games. Released on 9/22/2021. Available on PC. Genres: Action, Indie.

A four-person studio's love letter to Ming dynasty martial arts, built almost entirely around the single discipline of reading an enemy and striking back at precisely the right moment.

I have a soft spot for games made by tiny teams with something specific to prove, and Listen to the Wind is exactly that kind of project. Papertiger Studio, a Chinese indie outfit of four people, built this around one obsessive design idea: forget blocking, forget button-mashing, and learn to counter. Every fight is a 1-on-1 duel where you wait, read the opponent's telegraph, parry at the right frame, then punish. It plays less like a traditional side-scrolling beat-em-up and more like a 2D Sekiro with the camera pulled all the way out and the art dipped in ink. The visual language is the first thing that earns goodwill. Sword slashes render as brushstroke lines across the screen, and the whole aesthetic sits somewhere between woodblock print and animated comic panel. The world is small but handcrafted, and the attention to cultural texture shows in the smaller details: you restore health and stamina by drinking wine from gourds or using traditional herbal remedies, and a cooking system invites you to engage with ingredients that feel rooted in actual Chinese culinary history. The soundtrack carries that same intentional quality, quiet and atmospheric between fights, then taut during the duels themselves. The boss roster is where the game really breathes. You fight a corrupt monk swinging a double-sided spade, a dual-axe warlord, a forest-stage brute named Urashima who literally clubs you with a tree trunk, and even a Western buccaneer called "Fast Sword" Rogerio who ended up working for the Wukou pirates for reasons the story keeps satisfyingly vague. Historical figures like Qi Jiguang and Matsura Takanobu appear as the story progresses, grounding the fantasy in something that feels researched. The branching narrative gives you two playable heroes with different combat styles and difficulty curves, plus an arcade mode if you only want the fights stripped of story context. Multiple endings reward replays. The caveats are real. The entire campaign can be cleared in around an hour on a single route, and the parry-first combat demands patience that not every player will offer willingly. Some Steam community threads mention Unity engine stability issues at launch, and the English localization is functional rather than polished. If you want a sprawling world or a deeper moveset, this is not the game for that itch. But if you respect a small, focused design that knows exactly what it is, and you find something almost meditative in mastering a tight counter-attack window, Listen to the Wind earns its runtime completely. The branching structure and two distinct protagonists give it more replay density than the runtime implies. Kai, Scout Team

Listen to the Wind
ActionIndie

Listen to the Wind

Sep 22, 2021Papertiger StudioGamirror Games
GamerScout Says

A four-person studio's love letter to Ming dynasty martial arts, built almost entirely around the single discipline of reading an enemy and striking back at precisely the right moment.

PC
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Screenshots & Media

Screenshot

About Listen to the Wind

I have a soft spot for games made by tiny teams with something specific to prove, and Listen to the Wind is exactly that kind of project. Papertiger Studio, a Chinese indie outfit of four people, built this around one obsessive design idea: forget blocking, forget button-mashing, and learn to counter. Every fight is a 1-on-1 duel where you wait, read the opponent's telegraph, parry at the right frame, then punish. It plays less like a traditional side-scrolling beat-em-up and more like a 2D Sekiro with the camera pulled all the way out and the art dipped in ink. The visual language is the first thing that earns goodwill. Sword slashes render as brushstroke lines across the screen, and the whole aesthetic sits somewhere between woodblock print and animated comic panel. The world is small but handcrafted, and the attention to cultural texture shows in the smaller details: you restore health and stamina by drinking wine from gourds or using traditional herbal remedies, and a cooking system invites you to engage with ingredients that feel rooted in actual Chinese culinary history. The soundtrack carries that same intentional quality, quiet and atmospheric between fights, then taut during the duels themselves. The boss roster is where the game really breathes. You fight a corrupt monk swinging a double-sided spade, a dual-axe warlord, a forest-stage brute named Urashima who literally clubs you with a tree trunk, and even a Western buccaneer called "Fast Sword" Rogerio who ended up working for the Wukou pirates for reasons the story keeps satisfyingly vague. Historical figures like Qi Jiguang and Matsura Takanobu appear as the story progresses, grounding the fantasy in something that feels researched. The branching narrative gives you two playable heroes with different combat styles and difficulty curves, plus an arcade mode if you only want the fights stripped of story context. Multiple endings reward replays. The caveats are real. The entire campaign can be cleared in around an hour on a single route, and the parry-first combat demands patience that not every player will offer willingly. Some Steam community threads mention Unity engine stability issues at launch, and the English localization is functional rather than polished. If you want a sprawling world or a deeper moveset, this is not the game for that itch. But if you respect a small, focused design that knows exactly what it is, and you find something almost meditative in mastering a tight counter-attack window, Listen to the Wind earns its runtime completely. The branching structure and two distinct protagonists give it more replay density than the runtime implies. Kai, Scout Team

Tags

singleplayerachievementscontroller-supportcloud-savestier:sub-5Counter-Attack FocusedBoss RushHand-Drawn ArtWuxiaBranching StoryTwo ProtagonistsArcade ModeHistorical SettingShort Runtime

System Requirements

Minimum

OS
Windows 10 x64
Memory
4096 MB RAM
DirectX
Version 11
Storage
4096 MB available space
Graphics
AMD Radeon HD7770,Nvidia GeForce GTX750Ti
Processor
AMD Ryzen3 1200,Intel Corei3 6100
Sound Card
DirectX 11

Reviews & Ratings

No ratings available

Game Info

Developer
Papertiger Studio
Publisher
Gamirror Games
Release Date
Sep 22, 2021

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Price History

2026-06-052.74(lowest)

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What platforms is Listen to the Wind available on?

Listen to the Wind is available on PC.

When was Listen to the Wind released?

Listen to the Wind was released on 22 September 2021.

Who developed Listen to the Wind?

Listen to the Wind was developed by Papertiger Studio and published by Gamirror Games.