Compare Lionessy Story prices across trusted key stores and find the best deal. Developed by Maltakreuz. Published by Maltakreuz. Released on 6/3/2017. Available on PC, Linux. Genres: Indie.

A quietly unsettling survival story set entirely inside a lion pride, where the savannah is beautiful right up until it isn't. Around three to five hours, one fateful choice at the end.

My first instinct when I loaded Lionessy Story was to wonder whether any other visual novel on Steam had ever committed this hard to a non-human perspective. No anime schoolgirls, no fantasy kingdoms. Just lions, the African savannah, and a developer named Maltakreuz who clearly spent a long time thinking about how a lion cub actually sees the world. The premise does a slow build that some players will bounce off of: you spend the early chapters inside the comfortable rhythms of pride life, learning the social order, watching the cub navigate relationships with the adults around him. It reads almost like nature documentary narration given emotional weight. Maltakreuz made a specific artistic choice here to keep the characters in a realistic, non-anthropomorphic register. The lions do not walk upright or carry swords. What they do carry is drawn facial expression, a full range of them, which gives the art a quiet intensity that slips up on you. You stop noticing you are reading about animals and start just reading about characters. Then the tragedy arrives. Community feedback suggests it lands harder than most players expect, with several reviewers noting real shock at how unsentimental the writing becomes. The middle stretch is not cozy. The cub's world shrinks, the dangers multiply, and the tone shifts from warmth to something closer to dread without ever becoming melodramatic. The writing holds its nerve. Whether that payoff justifies the unhurried opening is going to depend entirely on your patience for slow-burn setup. I think it does, because the contrast is the whole point. The one structural weakness worth knowing about is the ending. There is a choice involving hyenas that players have flagged as feeling opaque, where both options seem to lead to the same bleak outcome. A few community threads suggest this may be intentional, but it reads as ambiguous rather than deliberate, and it leaves the finale slightly unsatisfying for players who wanted their choices to feel consequential. There are also reported Ren'Py out-of-memory crashes between chapters, mostly on older hardware, so save often. On the positive side, the game supports full controller input, Steam Cloud saves, and runs natively on Linux, which is quietly impressive for a small-team visual novel from 2017. The audience here is narrow but real. If you have ever wanted a visual novel that treats animal behavior with the same gravity that a literary short story would treat human trauma, this scratches a very specific itch. It is not for readers who need meaningful branching paths or dialogue trees. Think of it as illustrated prose, about three to five hours long, with one weighted decision near the close. The Steam reception sits at roughly 51 percent positive from a small pool of reviews, which reflects the divisive pacing more than any failure of craft. Maltakreuz is clearly a singular creative voice, and this is where that voice started. Kai, Scout Team

Lionessy Story

Lionessy Story

Jun 3, 2017Maltakreuz
GamerScout Says

A quietly unsettling survival story set entirely inside a lion pride, where the savannah is beautiful right up until it isn't. Around three to five hours, one fateful choice at the end.

PCLinux
Steam Deck Playable
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Historical low: €0.91

GamerScout Verdict

Best for patient visual novel readers who want literary animal drama over anime tropes, with eyes open to its rough edges.

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About Lionessy Story

My first instinct when I loaded Lionessy Story was to wonder whether any other visual novel on Steam had ever committed this hard to a non-human perspective. No anime schoolgirls, no fantasy kingdoms. Just lions, the African savannah, and a developer named Maltakreuz who clearly spent a long time thinking about how a lion cub actually sees the world. The premise does a slow build that some players will bounce off of: you spend the early chapters inside the comfortable rhythms of pride life, learning the social order, watching the cub navigate relationships with the adults around him. It reads almost like nature documentary narration given emotional weight. Maltakreuz made a specific artistic choice here to keep the characters in a realistic, non-anthropomorphic register. The lions do not walk upright or carry swords. What they do carry is drawn facial expression, a full range of them, which gives the art a quiet intensity that slips up on you. You stop noticing you are reading about animals and start just reading about characters. Then the tragedy arrives. Community feedback suggests it lands harder than most players expect, with several reviewers noting real shock at how unsentimental the writing becomes. The middle stretch is not cozy. The cub's world shrinks, the dangers multiply, and the tone shifts from warmth to something closer to dread without ever becoming melodramatic. The writing holds its nerve. Whether that payoff justifies the unhurried opening is going to depend entirely on your patience for slow-burn setup. I think it does, because the contrast is the whole point. The one structural weakness worth knowing about is the ending. There is a choice involving hyenas that players have flagged as feeling opaque, where both options seem to lead to the same bleak outcome. A few community threads suggest this may be intentional, but it reads as ambiguous rather than deliberate, and it leaves the finale slightly unsatisfying for players who wanted their choices to feel consequential. There are also reported Ren'Py out-of-memory crashes between chapters, mostly on older hardware, so save often. On the positive side, the game supports full controller input, Steam Cloud saves, and runs natively on Linux, which is quietly impressive for a small-team visual novel from 2017. The audience here is narrow but real. If you have ever wanted a visual novel that treats animal behavior with the same gravity that a literary short story would treat human trauma, this scratches a very specific itch. It is not for readers who need meaningful branching paths or dialogue trees. Think of it as illustrated prose, about three to five hours long, with one weighted decision near the close. The Steam reception sits at roughly 51 percent positive from a small pool of reviews, which reflects the divisive pacing more than any failure of craft. Maltakreuz is clearly a singular creative voice, and this is where that voice started.

Kai
Kai · Scout Team

Indie & narrative

Tags

singleplayercontroller-supporttrading-cardscloud-savestier:sub-5Visual NovelAnimal ProtagonistNature SettingShort PlaythroughBranching EndingRen'PyLinux NativeStory-DrivenDark Themes

System Requirements

Minimum

OS
Windows XP SP1
Memory
128 MB RAM
Storage
400 MB available space
Graphics
Intel integrated chipset
Processor
Pentium 4 1.7 GHz

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Game Info

Developer
Maltakreuz
Publisher
Maltakreuz
Release Date
Jun 3, 2017

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Frequently asked questions about Lionessy Story

How much does Lionessy Story cost?

Lionessy Story pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock offers from trusted key stores like Eneba and Kinguin, so you always see the current lowest price before you buy.

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What platforms is Lionessy Story available on?

Lionessy Story is available on PC, Linux.

When was Lionessy Story released?

Lionessy Story was released on 3 June 2017.

Who developed Lionessy Story?

Lionessy Story was developed by Maltakreuz.