Compare Light Fantastik prices across trusted key stores and find the best deal. Developed by Hayali. Published by Hayali. Released on 3/12/2018. Available on PC. Genres: Indie.

A pocketable minimalist puzzle-platformer built on one genuinely clever idea: light gives you the map, darkness gives you the jump. Worth your curiosity if patience is something you carry.

My first impression was that this is exactly the kind of small, handmade thing the industry keeps accidentally burying. Hayali is a solo-effort studio, and Light Fantastik has the texture of a game that started as a jam idea and got quietly polished into something with a real soul. The central mechanic is clean enough to sketch on a napkin: your tiny square-shaped protagonist moves through a maze that exists on two sides of a reflection. Stay in the lit world and you can see nearly everything, but your jumps are low and measured. Slip through a portal into the dark mirror world and your controls invert, your vision shrinks to a narrow corridor of visibility, and suddenly you can leap much higher than the architecture seemed to allow. Every path decision is a negotiation between knowledge and reach. The minimalist aesthetic is not laziness; it reads as intent. Shapes are geometric, the palette is spare, and the sound design holds things together the way a single held piano note can fill a room. There is a framing narrative, modest but present: a sickness in your village, a journey to find an old wise man, portals and strange creatures along the way. It asks almost nothing of you in terms of reading or cutscenes, and that restraint suits the tone. The game has something of a folktale quality, quiet and a little strange, and it commits to that mood rather than overselling it. Where the game earns its skepticism is in the trial-and-error rhythm that the dual-world switching produces. Inverted controls in the dark side are genuinely disorienting on first contact, and not everyone will find the re-learning pleasant rather than frustrating. The difficulty curve is present and real. The one professional review that exists gave it a middling score, pointing specifically at how the mechanical tweaks can work against fluidity, and that criticism is fair. Patience is a prerequisite. If you bounce hard off inverted inputs or find maze traversal without clear signposting to be a wall rather than a puzzle, this will feel rough. What keeps it interesting beyond the main levels is the built-in level editor and Steam Workshop support, which gives the minimalist toolset a second life if the community around it ever swells. Twenty-three achievements round out the completionist angle. The Steam player base is small, the review count is low, and yet ninety percent of those who did leave a review came back positive. That ratio on a niche title tends to mean something. This is a game for people who like their mechanics concentrated, their atmospheres quiet, and their challenge worn without apology. Kai, Scout Team

Light Fantastik

Light Fantastik

Mar 12, 2018Hayali
GamerScout Says

A pocketable minimalist puzzle-platformer built on one genuinely clever idea: light gives you the map, darkness gives you the jump. Worth your curiosity if patience is something you carry.

PC
Best Price Available
€0.00
at N/A
Historical low: €0.54

GamerScout Verdict

Best for patient players who want a concentrated mechanical idea wrapped in a quiet, slightly eerie minimalist shell.

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Price History

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About Light Fantastik

My first impression was that this is exactly the kind of small, handmade thing the industry keeps accidentally burying. Hayali is a solo-effort studio, and Light Fantastik has the texture of a game that started as a jam idea and got quietly polished into something with a real soul. The central mechanic is clean enough to sketch on a napkin: your tiny square-shaped protagonist moves through a maze that exists on two sides of a reflection. Stay in the lit world and you can see nearly everything, but your jumps are low and measured. Slip through a portal into the dark mirror world and your controls invert, your vision shrinks to a narrow corridor of visibility, and suddenly you can leap much higher than the architecture seemed to allow. Every path decision is a negotiation between knowledge and reach. The minimalist aesthetic is not laziness; it reads as intent. Shapes are geometric, the palette is spare, and the sound design holds things together the way a single held piano note can fill a room. There is a framing narrative, modest but present: a sickness in your village, a journey to find an old wise man, portals and strange creatures along the way. It asks almost nothing of you in terms of reading or cutscenes, and that restraint suits the tone. The game has something of a folktale quality, quiet and a little strange, and it commits to that mood rather than overselling it. Where the game earns its skepticism is in the trial-and-error rhythm that the dual-world switching produces. Inverted controls in the dark side are genuinely disorienting on first contact, and not everyone will find the re-learning pleasant rather than frustrating. The difficulty curve is present and real. The one professional review that exists gave it a middling score, pointing specifically at how the mechanical tweaks can work against fluidity, and that criticism is fair. Patience is a prerequisite. If you bounce hard off inverted inputs or find maze traversal without clear signposting to be a wall rather than a puzzle, this will feel rough. What keeps it interesting beyond the main levels is the built-in level editor and Steam Workshop support, which gives the minimalist toolset a second life if the community around it ever swells. Twenty-three achievements round out the completionist angle. The Steam player base is small, the review count is low, and yet ninety percent of those who did leave a review came back positive. That ratio on a niche title tends to mean something. This is a game for people who like their mechanics concentrated, their atmospheres quiet, and their challenge worn without apology.

Kai
Kai · Scout Team

Indie & narrative

Tags

singleplayerachievementscontroller-supportworkshopcloud-savestier:sub-5Dual-World MechanicInverted ControlsLevel EditorMaze TraversalTrial-and-ErrorFolktale AtmosphereMinimalist Puzzle

System Requirements

Minimum

OS
Microsoft® Windows® XP / Vista / 7 / 8 / 10
Memory
1 GB RAM
DirectX
Version 9.0
Storage
350 MB available space
Processor
Intel Core 2 Duo 2.20Ghz

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Game Info

Developer
Hayali
Publisher
Hayali
Release Date
Mar 12, 2018

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Frequently asked questions about Light Fantastik

How much does Light Fantastik cost?

Light Fantastik pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock offers from trusted key stores like Eneba and Kinguin, so you always see the current lowest price before you buy.

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What platforms is Light Fantastik available on?

Light Fantastik is available on PC.

When was Light Fantastik released?

Light Fantastik was released on 12 March 2018.

Who developed Light Fantastik?

Light Fantastik was developed by Hayali.