Life is Strange Before the Storm
If you ever wondered what made Chloe Price into the person she is, this three-episode prequel answers that question with more emotional force than it has any right to.
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About Life is Strange Before the Storm
My first hour with Before the Storm felt like a test: could a different studio, a grounded story, and zero supernatural mechanics carry a Life is Strange game? The answer, for the most part, is yes. Deck Nine strips out Max's time-rewind entirely and puts you in Arcadia Bay three years earlier, playing as a younger, rawer Chloe Price grieving her father and colliding for the first time with the charismatic Rachel Amber. Without a supernatural crutch, every choice you make sticks. There is no rewind safety net, and that permanence gives the branching dialogue real weight. The mechanical replacement for time travel is the Backtalk system, a tug-of-war conversation mode where Chloe talks her way out of tight spots by countering each argument with something that turns it on its head. It fits her character perfectly: where Max would carefully rewind to find the right answer, Chloe would shout at the problem until it stopped being one. The honest criticism is that Backtalk appears too rarely, tailing off noticeably by the third episode, and a few encounters feel more like a confrontational mini-game than a natural extension of the story. Chloe can also leave graffiti tags around environments as a collectible mechanic, a small but characterful replacement for the photo-snapping in the first game. Beyond those systems, this is a walking-and-talking adventure: explore rooms, read notes, make dialogue choices, and deal with consequences that quietly accumulate. What carries it is the writing and the central relationship. The three episodes span Chloe and Rachel's first meeting at an underground metal show through a family secret that unravels across Blackwell Academy and Arcadia Bay. The Chloe-Rachel dynamic is the best thing in the game: natural, intense, and shot through with the specific bewildering energy of teenage closeness. Episode 2 is where the writing peaks, including an impromptu Shakespeare performance that is one of the more inventive setpieces the series has produced. Episode 3 loses some momentum, and a subplot involving a side character named Eliot feels underdeveloped and abruptly dropped. The ending divides players, with some finding the finale emotionally hollow and others calling it the hardest the series has ever hit. If you already know what happens to Rachel in the original game, watching that relationship bloom here is bittersweet in a way that only prequels can manage. The soundtrack by UK folk band Daughter deserves a mention on its own terms. It is melancholic and atmospheric in exactly the right way, doing heavy lifting for the emotional tone in scenes where the script occasionally tips into melodrama. On the technical side, character animations are stiff in places, with movement that can look slightly disconnected from the environment. That roughness never derails the experience, but it is noticeable. The bonus episode Farewell, which features Max and Chloe as children, is a genuinely heartwarming addition for series fans. If you have never played the original Life is Strange, Before the Storm works as a standalone story, though you will miss the weight that prior knowledge adds. If you have played it, the bittersweet layering is the whole point. Alex, Scout Team
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Game Info
- Developer
- Deck Nine
- Publisher
- Square Enix
- Release Date
- Aug 31, 2017
