Compare Life is Strange 2 prices across 50+ stores and find the best deal. Developed by DONTNOD Entertainment. Published by Square Enix. Released on 9/26/2018. Available on PC, Nintendo Switch. Genres: Adventure.

A road trip that doubles as a parenting simulator, where every small choice quietly shapes who your little brother becomes across five emotionally heavy episodes.

I went into Life is Strange 2 expecting a retread of the first game's small-town mystery formula, and got something closer to a road movie about guilt, responsibility, and what it means to raise someone under pressure. You play as Sean Diaz, a teenager suddenly thrust into the role of sole guardian for his younger brother Daniel after a fatal confrontation forces them to flee their Seattle home. The destination is Mexico. The real journey is everything that happens to both of them in between. The central mechanic is unlike anything the first game attempted. You never directly control Daniel's telekinetic powers. Instead, the way you behave as Sean, the choices you make, the moral stances you take, quietly inform Daniel's personality and how willing he is to follow your lead. Encourage reckless use of his abilities and he leans into them. Model restraint and he holds back. It is a genuinely interesting design idea, because it means you are constantly parenting at the same time you are trying to survive. The catch is that this also removes the most tactile, exciting element from the player's hands entirely. The telekinesis itself, when it erupts, is dramatic and well-staged, but moment to moment the gameplay is still mostly walking, picking up objects, and choosing dialogue options. Fans who loved the rewind mechanic of the original will notice its absence immediately, and not everyone will find the parenting-by-example system a satisfying replacement. What the game does exceptionally well is atmosphere and pacing. The five episodes take Sean and Daniel through Oregon winters, Californian forests, Arizona desert heat, and encounters with weed farmers, zealous cultists, and bigots on the roadside. That variety of backdrops keeps the journey from feeling claustrophobic, and the quiet scenes, camping moments, small domestic routines between the brothers, genuinely earn their runtime. The bond between Sean and Daniel is the engine the whole thing runs on, and it works. You feel responsible for him in a way that most games never achieve with their companion characters. The voice performances carry enormous weight here, especially in the later episodes, which land harder than the somewhat uneven early ones. Episode three onward is where the game really finds its stride. The political themes are present and occasionally heavy-handed. The brothers are Latino and the game does not look away from racism, inequality, or the experience of being undocumented in America. Some reviewers found this handled with nuance; others thought the writing sometimes reduced complex issues to blunt moral choices. Both reactions are fair. What is harder to argue with is that the writing feels more grounded and less self-consciously quirky than the first game, and the seven possible endings give your accumulated decisions genuine weight across the full runtime. If you have zero patience for slow interactive drama with minimal action, this will frustrate you inside an hour. But if you want a story that stays with you, and you are willing to sit with discomfort rather than solve it, Life is Strange 2 earns its very positive reputation by doing one thing exceptionally well: making you care about someone who is not even yours to protect. Alex, Scout Team

Life is Strange 2
Adventure

Life is Strange 2

Sep 26, 2018DONTNOD EntertainmentSquare Enix
GamerScout Says

A road trip that doubles as a parenting simulator, where every small choice quietly shapes who your little brother becomes across five emotionally heavy episodes.

PCNintendo Switch
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About Life is Strange 2

I went into Life is Strange 2 expecting a retread of the first game's small-town mystery formula, and got something closer to a road movie about guilt, responsibility, and what it means to raise someone under pressure. You play as Sean Diaz, a teenager suddenly thrust into the role of sole guardian for his younger brother Daniel after a fatal confrontation forces them to flee their Seattle home. The destination is Mexico. The real journey is everything that happens to both of them in between. The central mechanic is unlike anything the first game attempted. You never directly control Daniel's telekinetic powers. Instead, the way you behave as Sean, the choices you make, the moral stances you take, quietly inform Daniel's personality and how willing he is to follow your lead. Encourage reckless use of his abilities and he leans into them. Model restraint and he holds back. It is a genuinely interesting design idea, because it means you are constantly parenting at the same time you are trying to survive. The catch is that this also removes the most tactile, exciting element from the player's hands entirely. The telekinesis itself, when it erupts, is dramatic and well-staged, but moment to moment the gameplay is still mostly walking, picking up objects, and choosing dialogue options. Fans who loved the rewind mechanic of the original will notice its absence immediately, and not everyone will find the parenting-by-example system a satisfying replacement. What the game does exceptionally well is atmosphere and pacing. The five episodes take Sean and Daniel through Oregon winters, Californian forests, Arizona desert heat, and encounters with weed farmers, zealous cultists, and bigots on the roadside. That variety of backdrops keeps the journey from feeling claustrophobic, and the quiet scenes, camping moments, small domestic routines between the brothers, genuinely earn their runtime. The bond between Sean and Daniel is the engine the whole thing runs on, and it works. You feel responsible for him in a way that most games never achieve with their companion characters. The voice performances carry enormous weight here, especially in the later episodes, which land harder than the somewhat uneven early ones. Episode three onward is where the game really finds its stride. The political themes are present and occasionally heavy-handed. The brothers are Latino and the game does not look away from racism, inequality, or the experience of being undocumented in America. Some reviewers found this handled with nuance; others thought the writing sometimes reduced complex issues to blunt moral choices. Both reactions are fair. What is harder to argue with is that the writing feels more grounded and less self-consciously quirky than the first game, and the seven possible endings give your accumulated decisions genuine weight across the full runtime. If you have zero patience for slow interactive drama with minimal action, this will frustrate you inside an hour. But if you want a story that stays with you, and you are willing to sit with discomfort rather than solve it, Life is Strange 2 earns its very positive reputation by doing one thing exceptionally well: making you care about someone who is not even yours to protect. Alex, Scout Team

Tags

steamRoad Trip NarrativeButterfly Effect ChoicesCompanion BondPolitical ThemesEpisodic StoryParenting MechanicMultiple EndingsCharacter-Driven

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Reviews & Ratings

Steam
87%(39,668)

Game Info

Developer
DONTNOD Entertainment
Publisher
Square Enix
Release Date
Sep 26, 2018

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