Compare Liberated prices across 50+ stores and find the best deal. Developed by Atomic Wolf. Published by Walkabout. Released on 7/30/2020. Available on PC. Genres: Action, Adventure, Indie.

A playable noir graphic novel where panels become arenas. Liberated stitches action and story inside hand-drawn comic book pages, but execution is uneven.

Liberated pitches itself as something genuinely unusual: a game that lives inside the panels of a noir comic book. Atomic Wolf's ambition here is real and visible. You move through hand-inked frames, watching the art shift and breathe around gunfights and sneaking sequences, and for stretches it genuinely works as a piece of interactive fiction. The premise is a dystopian near-future where civil liberties have been gutted and government surveillance runs on advanced, invasive tech. Resistance fighters push back. It is a familiar political canvas, but the comic-panel framing gives it personality that a straight cutscene-driven game would not. The visual craft is the strongest argument for the game. Each panel is hand-drawn with real conviction, and the transitions between static story beats and active gameplay are handled with more elegance than you might expect from a small production. Sound design leans into the noir atmosphere, which I appreciate. There is moody ambience doing quiet but consistent work underneath dialogue sequences. The writing itself is blunt and occasionally clumsy, but it fits the pulp aesthetic rather than fighting it. This is comic-book dialogue, not literary fiction, and once you calibrate expectations accordingly the story moves at a respectable clip across four chapters. Where Liberated wobbles is the gameplay layer. Combat controls feel stiff in ways that read less like intentional design and more like limitation. Aiming and cover mechanics have a looseness that becomes friction during tighter action sequences. The game is short, sitting comfortably around four to five hours depending on pace, and that brevity means design issues do not overstay their welcome, but they also never get the chance to mature into something smoother. Stealth sections are similarly serviceable without being interesting. If you arrive wanting a tight action game that happens to look like a comic, you will leave unsatisfied. If you arrive wanting an atmospheric, weird graphic novel that occasionally asks you to shoot people, you will fare better. The mixed Steam reception is fair and reflects exactly that tension. Reviewers who engaged with the visual storytelling concept tended to enjoy the ride. Those expecting responsive, punchy mechanics found the gap between ambition and execution too wide. I sit somewhere in the middle, but tilting toward appreciation. Atomic Wolf made something that has a distinct identity, which is genuinely hard to pull off. Liberated knows what it wants to be, even when it cannot fully deliver on the action side of that vision. For fans of Comix Zone, motion comics, or graphic novel adaptations that take structural risks, there is something worth experiencing here. For everyone else, manage expectations carefully before committing the evening. Kai, Scout Team

Liberated
ActionAdventureIndie

Liberated

Jul 30, 2020Atomic WolfWalkabout
GamerScout Says

A playable noir graphic novel where panels become arenas. Liberated stitches action and story inside hand-drawn comic book pages, but execution is uneven.

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Screenshots & Media

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About Liberated

Liberated pitches itself as something genuinely unusual: a game that lives inside the panels of a noir comic book. Atomic Wolf's ambition here is real and visible. You move through hand-inked frames, watching the art shift and breathe around gunfights and sneaking sequences, and for stretches it genuinely works as a piece of interactive fiction. The premise is a dystopian near-future where civil liberties have been gutted and government surveillance runs on advanced, invasive tech. Resistance fighters push back. It is a familiar political canvas, but the comic-panel framing gives it personality that a straight cutscene-driven game would not. The visual craft is the strongest argument for the game. Each panel is hand-drawn with real conviction, and the transitions between static story beats and active gameplay are handled with more elegance than you might expect from a small production. Sound design leans into the noir atmosphere, which I appreciate. There is moody ambience doing quiet but consistent work underneath dialogue sequences. The writing itself is blunt and occasionally clumsy, but it fits the pulp aesthetic rather than fighting it. This is comic-book dialogue, not literary fiction, and once you calibrate expectations accordingly the story moves at a respectable clip across four chapters. Where Liberated wobbles is the gameplay layer. Combat controls feel stiff in ways that read less like intentional design and more like limitation. Aiming and cover mechanics have a looseness that becomes friction during tighter action sequences. The game is short, sitting comfortably around four to five hours depending on pace, and that brevity means design issues do not overstay their welcome, but they also never get the chance to mature into something smoother. Stealth sections are similarly serviceable without being interesting. If you arrive wanting a tight action game that happens to look like a comic, you will leave unsatisfied. If you arrive wanting an atmospheric, weird graphic novel that occasionally asks you to shoot people, you will fare better. The mixed Steam reception is fair and reflects exactly that tension. Reviewers who engaged with the visual storytelling concept tended to enjoy the ride. Those expecting responsive, punchy mechanics found the gap between ambition and execution too wide. I sit somewhere in the middle, but tilting toward appreciation. Atomic Wolf made something that has a distinct identity, which is genuinely hard to pull off. Liberated knows what it wants to be, even when it cannot fully deliver on the action side of that vision. For fans of Comix Zone, motion comics, or graphic novel adaptations that take structural risks, there is something worth experiencing here. For everyone else, manage expectations carefully before committing the evening. Kai, Scout Team

Tags

steamGraphic NovelNoirDystopianPanel-Based CombatCinematic StoryShort PlaythroughPolitical ThrillerAtmospheric

System Requirements

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Reviews & Ratings

Steam
77%(857)

Game Info

Developer
Atomic Wolf
Publisher
Walkabout
Release Date
Jul 30, 2020

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