Compare Level Up Simulator prices across trusted key stores and find the best deal. Developed by Ashley H.. Published by Ashley H.. Released on 9/20/2022. Available on PC. Genres: Casual, Indie, Simulation, Strategy.

A barebones card-economy idler that mimics the Steam market loop on a micro scale. Worth a glance if you like idle trading, but thin on depth and thinner on hand-holding.

I put this one through its paces expecting a compact numbers game about market timing and card economics. What I got was closer to a proof-of-concept than a finished product, and that gap between promise and execution is exactly what you need to know before clicking anything. The core loop is genuinely interesting on paper: you buy, sell, trade, and craft cards to accumulate experience and push your level upward, with the market's dynamic pricing meaning that greedy limit orders stall your progress while tight spreads leave you exposed to volatility. There is a real, if shallow, economy simulation buried in here. The automation tools are where the strategy angle lives. Card Bots handle routine buy-sell orders so you are not clicking manually, Foil Card Bots focus specifically on higher-value foil cards, a Trash Bot converts unwanted inventory into something usable, and a Key Bot unlocks bonuses. Stat tracking lets you monitor whether your pricing logic is actually working. On paper, that toolkit sounds like the skeleton of a solid idle-strategy hybrid. In practice, the systems are sparsely documented and the game offers next to no tutorial. Community posts from players asking basic questions like how to even start are not reassuring signals for newcomer accessibility, which is the one area I always flag first as a strategy-and-sim reviewer. The technical side compounds the issue. Players on ultrawide resolutions have reported that the bottom portion of the game interface is clipped below the taskbar and becomes unplayable until a fix is applied. Foil booster pack achievements have been flagged as broken by multiple community members, and at least one player described needing an autoclicker to craft through large card volumes, suggesting the late-game repetition is not well paced. For a strategy sim, those are not minor inconveniences. A broken achievement pipeline and an inaccessible UI at non-standard resolutions are table-stakes polish problems. The Steam review pool is tiny, sitting at roughly 15 reviews with about two-thirds positive, which means the signal is weak either way. Who is this actually for? Genuinely, the niche here is someone who finds the real Steam trading-card economy fascinating but does not want to spend real money experimenting with it. As an educational sandbox for understanding spread trading, order management, and card crafting economics, it serves a purpose. If you have ever looked at your Steam inventory and wondered how people profit from card flipping, this gives you a low-stakes space to test intuitions. But if you arrive expecting a polished idle game with a tutorial, progression milestones that feel rewarding, or a bug-free achievement list, you will be disappointed fast. Diego, Scout Team

Level Up Simulator

Level Up Simulator

Sep 20, 2022Ashley H.
GamerScout Says

A barebones card-economy idler that mimics the Steam market loop on a micro scale. Worth a glance if you like idle trading, but thin on depth and thinner on hand-holding.

PC
Best Price Available
€0.09
at Kinguin
Lowest tracked: €0.09
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GamerScout Verdict

A niche sandbox for Steam-economy curious players only; too rough around the edges for anyone seeking a polished idle experience.

Compare Prices(3 stores)

KinguinBest price
StandardGlobalSteam KeyKey
€0.09
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Buy
StandardGlobalSteam KeyKey
€0.26-87%
Priced in EUR by the store
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StandardEurope (EU)Steam KeyKey
€0.51
Priced in EUR by the store
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StandardEurope (EU)Steam KeyKey
€1.99
Priced in EUR by the store
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Price History

Lowest tracked
€0.0931 Aug 2026
Current best
€0.09
Lowest since we started tracking
Keyshops
€0.07€0.13€0.18€0.249 Jun2 Jul25 Jul16 Aug8 Sept
9 Jun — 8 Sept
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Screenshots & Media

About Level Up Simulator

I put this one through its paces expecting a compact numbers game about market timing and card economics. What I got was closer to a proof-of-concept than a finished product, and that gap between promise and execution is exactly what you need to know before clicking anything. The core loop is genuinely interesting on paper: you buy, sell, trade, and craft cards to accumulate experience and push your level upward, with the market's dynamic pricing meaning that greedy limit orders stall your progress while tight spreads leave you exposed to volatility. There is a real, if shallow, economy simulation buried in here. The automation tools are where the strategy angle lives. Card Bots handle routine buy-sell orders so you are not clicking manually, Foil Card Bots focus specifically on higher-value foil cards, a Trash Bot converts unwanted inventory into something usable, and a Key Bot unlocks bonuses. Stat tracking lets you monitor whether your pricing logic is actually working. On paper, that toolkit sounds like the skeleton of a solid idle-strategy hybrid. In practice, the systems are sparsely documented and the game offers next to no tutorial. Community posts from players asking basic questions like how to even start are not reassuring signals for newcomer accessibility, which is the one area I always flag first as a strategy-and-sim reviewer. The technical side compounds the issue. Players on ultrawide resolutions have reported that the bottom portion of the game interface is clipped below the taskbar and becomes unplayable until a fix is applied. Foil booster pack achievements have been flagged as broken by multiple community members, and at least one player described needing an autoclicker to craft through large card volumes, suggesting the late-game repetition is not well paced. For a strategy sim, those are not minor inconveniences. A broken achievement pipeline and an inaccessible UI at non-standard resolutions are table-stakes polish problems. The Steam review pool is tiny, sitting at roughly 15 reviews with about two-thirds positive, which means the signal is weak either way. Who is this actually for? Genuinely, the niche here is someone who finds the real Steam trading-card economy fascinating but does not want to spend real money experimenting with it. As an educational sandbox for understanding spread trading, order management, and card crafting economics, it serves a purpose. If you have ever looked at your Steam inventory and wondered how people profit from card flipping, this gives you a low-stakes space to test intuitions. But if you arrive expecting a polished idle game with a tutorial, progression milestones that feel rewarding, or a bug-free achievement list, you will be disappointed fast.

Diego
Diego · Scout Team

Strategy & simulation

Tags

singleplayerachievementstier:sub-5Card EconomyIdle TradingBot AutomationMarket SimulationAchievement HunterUltrawide Issues

System Requirements

Minimum

OS
Windows 7, 8, 8.1, 10
Memory
512 MB RAM
Graphics
Integrated Graphics
Processor
Duel Core 1ghz
Sound Card
No audio

Recommended

Requires a 64-bit processor and operating system

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No ratings available

Game Info

Developer
Ashley H.
Publisher
Ashley H.
Release Date
Sep 20, 2022

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Frequently asked questions about Level Up Simulator

How much does Level Up Simulator cost?

As of 8 September 2026, the cheapest in-stock offer for Level Up Simulator is €0.09 at Kinguin, out of 4 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Level Up Simulator cheapest?

The lowest in-stock price we track for Level Up Simulator is €0.09 at Kinguin (8 September 2026). We compare 4 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Level Up Simulator available on?

Level Up Simulator is available on PC.

When was Level Up Simulator released?

Level Up Simulator was released on 20 September 2022.

Who developed Level Up Simulator?

Level Up Simulator was developed by Ashley H..