Compare Lems prices across 50+ stores and find the best deal. Developed by Universe Worth Experiencing. Published by Universe Worth Experiencing. Released on 3/13/2020. Available on PC. Genres: Indie.

If you ever wished Lemmings would work better as a physical, full-body VR puzzle, this small French studio's answer is worth a serious look.

My first impression of Lems was that someone had asked a genuinely interesting design question: what if the player were the level, not the character? You hold platforms on your VR controllers and physically maneuver them under a stream of small, oblivious creatures as they march toward obstacles and traps on fixed paths. It is a room-scale puzzle of body mechanics and spatial reading, and the moment it clicks, the satisfaction is real. The core loop is deceptively layered. Each level has up to four spawner points that can release up to four creatures each, all following predefined routes you can study before committing your hands. Your controllers carry four distinct platform types with different properties, and choosing the right one for each hazard is half the puzzle. The other half is the physical execution: tilting, angling, and repositioning yourself in your play space to intercept creatures at the right moment. It rewards the kind of calm, analytical calm that you only find in puzzle games that respect your attention. French reviewers compared it favorably to classic die-and-retry design, and that framing feels right. The progression structure, however, has rough edges. A handful of community reports flag confusion around the point-gating system that locks higher levels, and at least one controller compatibility issue with non-Vive headsets appeared in community discussions without a clear fix noted. The game also requires a clean 2 by 2 meter play space, which is a real barrier in smaller apartments. That requirement is non-negotiable; the developer is upfront about it and the scaling system accommodates height variation, but not floor area. For completionists, there is genuine depth. Each of the 50-plus levels carries bronze, silver, gold, and platinum medals tied to in-level collectibles and stacked difficulty modifiers, and finishing everything comfortably runs eight to ten hours with a full platinum run asking for considerably more. The three optional difficulty modes can be layered together, which turns relatively tidy levels into twitchy, multi-stream chaos. That is where the game stops being contemplative and starts being a physical workout. Lems is a small, quiet experiment from a solo-minded French studio that clearly cared about proving a concept. It has no grand narrative, no elaborate sound design to write home about, and its community is tiny. But the core mechanic is genuinely novel, the level design holds up across the run, and the physical engagement of VR makes what would be a mouse-click puzzle on a flat screen into something that actually makes you lean and stretch. If you have the play space and a SteamVR-compatible headset, it is an honest, handcrafted oddity that asks almost nothing except your body and your patience. Kai, Scout Team

Lems
Indie

Lems

Mar 13, 2020Universe Worth Experiencing
GamerScout Says

If you ever wished Lemmings would work better as a physical, full-body VR puzzle, this small French studio's answer is worth a serious look.

PC
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Screenshots & Media

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About Lems

My first impression of Lems was that someone had asked a genuinely interesting design question: what if the player were the level, not the character? You hold platforms on your VR controllers and physically maneuver them under a stream of small, oblivious creatures as they march toward obstacles and traps on fixed paths. It is a room-scale puzzle of body mechanics and spatial reading, and the moment it clicks, the satisfaction is real. The core loop is deceptively layered. Each level has up to four spawner points that can release up to four creatures each, all following predefined routes you can study before committing your hands. Your controllers carry four distinct platform types with different properties, and choosing the right one for each hazard is half the puzzle. The other half is the physical execution: tilting, angling, and repositioning yourself in your play space to intercept creatures at the right moment. It rewards the kind of calm, analytical calm that you only find in puzzle games that respect your attention. French reviewers compared it favorably to classic die-and-retry design, and that framing feels right. The progression structure, however, has rough edges. A handful of community reports flag confusion around the point-gating system that locks higher levels, and at least one controller compatibility issue with non-Vive headsets appeared in community discussions without a clear fix noted. The game also requires a clean 2 by 2 meter play space, which is a real barrier in smaller apartments. That requirement is non-negotiable; the developer is upfront about it and the scaling system accommodates height variation, but not floor area. For completionists, there is genuine depth. Each of the 50-plus levels carries bronze, silver, gold, and platinum medals tied to in-level collectibles and stacked difficulty modifiers, and finishing everything comfortably runs eight to ten hours with a full platinum run asking for considerably more. The three optional difficulty modes can be layered together, which turns relatively tidy levels into twitchy, multi-stream chaos. That is where the game stops being contemplative and starts being a physical workout. Lems is a small, quiet experiment from a solo-minded French studio that clearly cared about proving a concept. It has no grand narrative, no elaborate sound design to write home about, and its community is tiny. But the core mechanic is genuinely novel, the level design holds up across the run, and the physical engagement of VR makes what would be a mouse-click puzzle on a flat screen into something that actually makes you lean and stretch. If you have the play space and a SteamVR-compatible headset, it is an honest, handcrafted oddity that asks almost nothing except your body and your patience. Kai, Scout Team

Tags

singleplayertier:indieVR ExclusiveRoom-Scale RequiredDie and RetryLevel AnalysisController DexterityMedal HuntingDifficulty ModifiersSingle Developer

System Requirements

Minimum

OS
Windows 7 SP1, Windows 8.1 or Windows 10
Memory
4 GB RAM
Storage
1700 MB available space
Graphics
NVIDIA GeForce® GTX 970, AMD Radeon™ R9 290 equivalent or better, Video Output: HDMI 1.4, DisplayPort 1.2 or newer
Processor
Intel® i5-4590, AMD FX 8350 equivalent or better
VR Support
SteamVR. Standing or Room Scale

Reviews & Ratings

No ratings available

Game Info

Developer
Universe Worth Experiencing
Publisher
Universe Worth Experiencing
Release Date
Mar 13, 2020

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