Compare LEGO: Movie prices across 50+ stores and find the best deal. Developed by TT Fusion. Published by Warner Bros. Interactive Entertainment. Released on 2/7/2014. Available on PC, Xbox. Genres: Action, Adventure.

If you loved the movie and want a low-stress co-op adventure to share with a kid or a friend, this cheerful brick-smasher delivers. Hardcore LEGO veterans will find it thin, but the charm is real.

My first hour with The LEGO Movie Videogame gave me a solid read on exactly what kind of game it is: a breezy, good-natured action-platformer aimed squarely at the movie's audience rather than at players looking for mechanical depth. That is not an insult. It is just a very honest description, and how much you enjoy it depends entirely on how much you want a game that challenges you versus one that cheerfully holds your hand through a colorful world. The core loop is familiar to anyone who has touched a TT Games title in the last decade: smash objects into studs, collect enough to unlock characters and extras, solve simple environmental puzzles by switching between party members, and ride a story from A to B. What sets this entry apart is its visual commitment. For the first time in the series, every environment outside the bonus room is built entirely from visible LEGO bricks, not just scenery dressed to look plastic. Bricksburg, Cloud Cuckoo Land, The Old West, and the Octan Tower hub worlds all feel like actual toy sets rather than digital interpretations of them. It is a genuinely striking effect. The game introduces two character types that feed into the puzzle design. Regular Builders, like Emmet armed with his drill and wrench, need to hunt down instruction pages scattered through levels before triggering a timed piece-matching mini-game at an instruction pad. Master Builders, including Wyldstyle and Batman, grab bricks directly from the environment to create something on the spot. Batman also carries Batarangs for targets and grapple points; Superman melts gold bricks with laser eyes; Green Lantern assembles transparent green constructions; Unikitty smashes rainbow objects that nobody else can touch. The character-swapping puzzle design, switching between Emmet, Wyldstyle, Batman, Vitruvius, Unikitty, Metalbeard, and others to clear ability-gated obstacles, is the game at its most enjoyable. Late levels even let you pilot Emmet's mech against waves of Micro-Managers, and the final stage gives Unikitty a permanent rage mode that is as chaotic as it sounds. There is also a Wild West DLC pack that adds four new characters and a set of special pants with tornado, prospector, hot, and jack rabbit abilities layered on top of the hub-world pants system. The weaknesses are real and worth flagging. Puzzle difficulty sits close to zero: characters verbally tell you what to do, obstacles are color-coded, and the combat rarely demands anything beyond a jump attack. Cutscenes pull directly from the film rather than using in-engine animation, which creates an odd visual seam every time the game transitions to movie footage. The PC port has historically had camera bugs and geometry clip issues that forced a restart in the first hour. The save system is checkpoint-based, so a crash or a forced quit can cost meaningful progress. And if you are coming in from LEGO Marvel Super Heroes expecting a denser content package, the shorter runtime and smaller roster will feel lean. None of that is fatal. Steam reviewers sit at 87% positive for a reason: the game nails tone, the local co-op is warmly entertaining, and the all-bricks visual style still holds up as a design choice. It is the rare licensed tie-in that actually respects its source material without being a cynical rush job. Go in knowing it is a gentle ride built for kids and movie fans, and it largely delivers on that promise. Alex, Scout Team

LEGO: Movie
ActionAdventure

LEGO: Movie

Feb 7, 2014TT FusionWarner Bros. Interactive Entertainment
GamerScout Says

If you loved the movie and want a low-stress co-op adventure to share with a kid or a friend, this cheerful brick-smasher delivers. Hardcore LEGO veterans will find it thin, but the charm is real.

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About LEGO: Movie

My first hour with The LEGO Movie Videogame gave me a solid read on exactly what kind of game it is: a breezy, good-natured action-platformer aimed squarely at the movie's audience rather than at players looking for mechanical depth. That is not an insult. It is just a very honest description, and how much you enjoy it depends entirely on how much you want a game that challenges you versus one that cheerfully holds your hand through a colorful world. The core loop is familiar to anyone who has touched a TT Games title in the last decade: smash objects into studs, collect enough to unlock characters and extras, solve simple environmental puzzles by switching between party members, and ride a story from A to B. What sets this entry apart is its visual commitment. For the first time in the series, every environment outside the bonus room is built entirely from visible LEGO bricks, not just scenery dressed to look plastic. Bricksburg, Cloud Cuckoo Land, The Old West, and the Octan Tower hub worlds all feel like actual toy sets rather than digital interpretations of them. It is a genuinely striking effect. The game introduces two character types that feed into the puzzle design. Regular Builders, like Emmet armed with his drill and wrench, need to hunt down instruction pages scattered through levels before triggering a timed piece-matching mini-game at an instruction pad. Master Builders, including Wyldstyle and Batman, grab bricks directly from the environment to create something on the spot. Batman also carries Batarangs for targets and grapple points; Superman melts gold bricks with laser eyes; Green Lantern assembles transparent green constructions; Unikitty smashes rainbow objects that nobody else can touch. The character-swapping puzzle design, switching between Emmet, Wyldstyle, Batman, Vitruvius, Unikitty, Metalbeard, and others to clear ability-gated obstacles, is the game at its most enjoyable. Late levels even let you pilot Emmet's mech against waves of Micro-Managers, and the final stage gives Unikitty a permanent rage mode that is as chaotic as it sounds. There is also a Wild West DLC pack that adds four new characters and a set of special pants with tornado, prospector, hot, and jack rabbit abilities layered on top of the hub-world pants system. The weaknesses are real and worth flagging. Puzzle difficulty sits close to zero: characters verbally tell you what to do, obstacles are color-coded, and the combat rarely demands anything beyond a jump attack. Cutscenes pull directly from the film rather than using in-engine animation, which creates an odd visual seam every time the game transitions to movie footage. The PC port has historically had camera bugs and geometry clip issues that forced a restart in the first hour. The save system is checkpoint-based, so a crash or a forced quit can cost meaningful progress. And if you are coming in from LEGO Marvel Super Heroes expecting a denser content package, the shorter runtime and smaller roster will feel lean. None of that is fatal. Steam reviewers sit at 87% positive for a reason: the game nails tone, the local co-op is warmly entertaining, and the all-bricks visual style still holds up as a design choice. It is the rare licensed tie-in that actually respects its source material without being a cynical rush job. Go in knowing it is a gentle ride built for kids and movie fans, and it largely delivers on that promise. Alex, Scout Team

Tags

steamMovie Tie-InLocal Co-opFamily FriendlyBrick-SmasherCharacter SwitchingInstruction BuildHub World ExplorationCompletionist Collectibles

System Requirements

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Reviews & Ratings

Steam
87%(5,859)

Game Info

Developer
TT Fusion
Publisher
Warner Bros. Interactive Entertainment
Release Date
Feb 7, 2014

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