LEGO: Batman 3: Beyond Gotham - Season Pass (DLC)
Six themed DLC packs bolted onto one of the DC roster's widest LEGO outings, worth it if you're already deep in the base game and need more excuses to play as Green Arrow or Batman Beyond.
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About LEGO: Batman 3: Beyond Gotham - Season Pass (DLC)
I've played enough LEGO games to know the Season Pass conversation usually goes one of two ways: either the extra missions feel like cut content shoved behind a paywall, or they're the weird, fan-service detours the main campaign was too cautious to attempt. For LEGO Batman 3: Beyond Gotham, it lands closer to the second camp, and that makes it a more interesting purchase than you might expect. The pass bundles six separate DLC packs, each carrying its own themed mission level available in both story and free play modes. The individual packs pull from across the DC catalogue rather than sticking close to the base game's Brainiac-and-Lanterns storyline. The Dark Knight pack recreates the Bat-trilogy chase sequence with Commissioner Gordon and Joker's goons, while the Man of Steel pack takes you back to Krypton with Jor-El and General Zod. The Batman 75th Anniversary pack leans into DC history, running through iconic Batman incarnations. Then things get stranger: the Arrow pack lets you play as Green Arrow in Starling City, voiced by Stephen Amell from the TV show, alongside Diggle, Felicity Smoak, Black Canary and Slade Wilson. The Bizarro World pack brings in Bizarro League clones and new locations. A sixth pack rounds out the bundle. In total, the pass unlocks over 40 additional characters and vehicles across those six packs. The base game itself is a mixed bag that reviewers generally landed in the "competent but not essential" zone. The LEGO formula of smash-collect-rebuild is fully intact, the character suit swap system was improved so you can change costumes on the fly without hunting for a specific station, and the voice work from Troy Baker and Clancy Brown is genuinely good. What holds the game back is a camera that fights you, AI partner behaviour that ranges from useless to actively obstructive, and a hub structure that stepped back from the open-world freedom of LEGO Batman 2. The DLC packs don't fix any of those underlying issues, but they sidestep the base game's narrative sprawl by being short, self-contained, and themed tightly enough to feel distinct. That actually works in their favour. Who should buy this pass: players who already own and enjoy the base game, specifically those with affection for the TV-era DC properties the main campaign only gestures at. The Arrow pack alone is a genuine oddity worth experiencing if you watched the show. Completionists chasing the full character roster and achievement list will also find it essential. If you bounced off the core game's repetitive level structure or camera frustrations, six more bite-sized missions will not change your mind. The pass is a commitment to more of the same, at a slightly weirder angle. Alex, Scout Team
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Game Info
- Developer
- TT Games Ltd
- Publisher
- Warner Bros. Interactive Entertainment
- Release Date
- Nov 11, 2014