Compare Legendary Tales prices across 50+ stores and find the best deal. Developed by Urban Wolf Games Inc.. Published by Urban Wolf Games Inc.. Released on 2/8/2024. Available on PC. Genres: Action, Adventure, Indie, RPG, Simulation.

Physics-driven VR dungeon crawling with genuine RPG depth, four-player co-op, and a build system deep enough to min-max into the late game, held back by repetitive enemy design and glacial movement speed.

I track RPG progression systems the way some people track sports scores, so when a VR dungeon crawler shows up with a level-50 cap, multiple skill trees, stat scaling tied to weapon usage, and a crafting loop that includes alchemy, it earns a closer look. Legendary Tales spent over two years in Early Access before its full 1.0 launch in February 2024, and the time shows: the mechanical foundation is genuinely more considered than most of its VR peers. The build system is the clearest reason to pay attention. Your stats grow in the Skyrim-adjacent style, where using strength weapons raises strength and casting spells develops your magic. Spend skill points on a dedicated bow monk, a dual-wielding barbarian, a pure mage, or a hybrid strength-mage who calls down lightning between ice-portal volleys. The level cap forces meaningful commitment: spread points too thin and late-game boss health bars, which can clear 1,200 HP in solo play and climb higher in co-op, will make you regret it. That tension between curiosity and optimization is exactly the kind of decision-making I look for. The blacksmith, potion shop, and crystal loot-box shop in the hub area add a small economy layer on top, and rarity tiers on weapons mean hunting dungeons for drops above blue-tier is a persistent motivator. Physics-based combat is the other pillar. Weapon weight is simulated, so a bigger swing hits harder, enemies and destructible objects react to impact force, and parrying with a wand or shield requires real timing rather than a button press. It is tactile in a way flat-screen ARPGs simply cannot replicate. Four-player co-op is where that physicality gets interesting: one player grabs an enemy, a teammate decapitates it; someone finds a weapon upgrade mid-dungeon and physically tosses the old one to a friend. These interactions are genuinely novel. The community consensus is clear that co-op is the intended mode, because solo play makes the difficulty spikes, particularly the first major boss Lanista the Damned, feel more like arithmetic abuse than design challenge. The real friction points are hard to ignore. Movement speed is noticeably slow compared to comparable VR crawlers, dashing costs mana (which does not regenerate by default), and enemy variety runs thin before the dungeon content does. Reviewers who tested the 1.0 release noted that the same enemy types resurface across multiple dungeon zones, which dulls the sense of discovery the loot system is meant to sustain. Hitboxes have some wobble, and invisible walls in certain dungeon segments block ranged spells in ways that feel arbitrary. The tutorial is exhaustively long, though it does mean the game is accessible to players with no prior VR RPG experience. The Steam community sits at roughly 75 percent positive across more than 3,000 reviews, which is an honest signal: real goodwill, not universal enthusiasm. For strategy and sim players crossing over into VR, the progression depth here is the closest thing on the platform to the number-driven satisfaction of a character build spreadsheet. Approach it as a co-op experience, pick a focused build early, and the late-game rewards that patience. Solo players wanting a tighter, faster combat loop may find Dungeons of Eternity a smoother ride, but they will be trading away the RPG system depth that makes Legendary Tales distinctive. Diego, Scout Team

Legendary Tales
ActionAdventureIndieRPGSimulation

Legendary Tales

Feb 8, 2024Urban Wolf Games Inc.
GamerScout Says

Physics-driven VR dungeon crawling with genuine RPG depth, four-player co-op, and a build system deep enough to min-max into the late game, held back by repetitive enemy design and glacial movement speed.

PC
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Screenshots & Media

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About Legendary Tales

I track RPG progression systems the way some people track sports scores, so when a VR dungeon crawler shows up with a level-50 cap, multiple skill trees, stat scaling tied to weapon usage, and a crafting loop that includes alchemy, it earns a closer look. Legendary Tales spent over two years in Early Access before its full 1.0 launch in February 2024, and the time shows: the mechanical foundation is genuinely more considered than most of its VR peers. The build system is the clearest reason to pay attention. Your stats grow in the Skyrim-adjacent style, where using strength weapons raises strength and casting spells develops your magic. Spend skill points on a dedicated bow monk, a dual-wielding barbarian, a pure mage, or a hybrid strength-mage who calls down lightning between ice-portal volleys. The level cap forces meaningful commitment: spread points too thin and late-game boss health bars, which can clear 1,200 HP in solo play and climb higher in co-op, will make you regret it. That tension between curiosity and optimization is exactly the kind of decision-making I look for. The blacksmith, potion shop, and crystal loot-box shop in the hub area add a small economy layer on top, and rarity tiers on weapons mean hunting dungeons for drops above blue-tier is a persistent motivator. Physics-based combat is the other pillar. Weapon weight is simulated, so a bigger swing hits harder, enemies and destructible objects react to impact force, and parrying with a wand or shield requires real timing rather than a button press. It is tactile in a way flat-screen ARPGs simply cannot replicate. Four-player co-op is where that physicality gets interesting: one player grabs an enemy, a teammate decapitates it; someone finds a weapon upgrade mid-dungeon and physically tosses the old one to a friend. These interactions are genuinely novel. The community consensus is clear that co-op is the intended mode, because solo play makes the difficulty spikes, particularly the first major boss Lanista the Damned, feel more like arithmetic abuse than design challenge. The real friction points are hard to ignore. Movement speed is noticeably slow compared to comparable VR crawlers, dashing costs mana (which does not regenerate by default), and enemy variety runs thin before the dungeon content does. Reviewers who tested the 1.0 release noted that the same enemy types resurface across multiple dungeon zones, which dulls the sense of discovery the loot system is meant to sustain. Hitboxes have some wobble, and invisible walls in certain dungeon segments block ranged spells in ways that feel arbitrary. The tutorial is exhaustively long, though it does mean the game is accessible to players with no prior VR RPG experience. The Steam community sits at roughly 75 percent positive across more than 3,000 reviews, which is an honest signal: real goodwill, not universal enthusiasm. For strategy and sim players crossing over into VR, the progression depth here is the closest thing on the platform to the number-driven satisfaction of a character build spreadsheet. Approach it as a co-op experience, pick a focused build early, and the late-game rewards that patience. Solo players wanting a tighter, faster combat loop may find Dungeons of Eternity a smoother ride, but they will be trading away the RPG system depth that makes Legendary Tales distinctive. Diego, Scout Team

Tags

singleplayermultiplayercooponline-coopcross-platformachievementscloud-savestier:sub-5Physics CombatBuild VarietyVR Exclusive4-Player Co-opLoot Rarity SystemSkill Tree DepthCrafting and AlchemyBoss FightsMin-Max Friendly

Steam Deck & Linux

Steam Deck UnsupportedProtonDB Gold

Valve rates this game Steam Deck Unsupported. Runs great on Linux after minor tweaks. Based on 5 ProtonDB community reports.

System Requirements

Minimum

OS
Windows 10
Memory
16 GB RAM
Network
Broadband Internet connection
Graphics
NVIDIA GTX 1070 ti or equivalent
Processor
Intel Core i7-6700k or equivalent
VR Support
SteamVR. Standing or Room Scale
Additional Notes
If you want to be a host for Co-op play, you must have good CPU such as i7-10700k or greater

Recommended

OS
Windows 10
Memory
16 GB RAM
Network
Broadband Internet connection
Graphics
NVIDIA GTX 2080 / AMD RX 6700XT or greater
Processor
Intel Core i7-10700k / AMD Ryzen 3800X or greater

Community Discussion

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Reviews & Ratings

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Game Info

Developer
Urban Wolf Games Inc.
Publisher
Urban Wolf Games Inc.
Release Date
Feb 8, 2024

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Price History

2026-06-100.88(lowest)

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Frequently asked questions about Legendary Tales

How much does Legendary Tales cost?

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What platforms is Legendary Tales available on?

Legendary Tales is available on PC.

When was Legendary Tales released?

Legendary Tales was released on 8 February 2024.

Who developed Legendary Tales?

Legendary Tales was developed by Urban Wolf Games Inc..