Compare Legend of Mortal prices across 50+ stores and find the best deal. Developed by Obb Studio Inc.. Published by Paras Games. Released on 6/14/2024. Available on PC. Genres: Adventure, Indie, RPG, Strategy.

A wuxia RPG that punishes the power-fantasy instinct and rewards players who think like a sect strategist rather than a chosen hero.

I went in expecting another light wuxia action game and got something considerably more interesting: a turn-based RPG that insists you start at the bottom of the social ladder and stay there long enough to feel the weight of it. Your character in Legend of Mortal has no special destiny, no plot armor, and no guarantee that effort translates to reward. The personality-trait system is the mechanical backbone here. Every decision you make, whether it is a combat call, a dialogue choice, or how you manage your daily role inside Tang-Man, quietly shifts your character's parameters. Those parameters then feed back into NPC interactions and into the tactics available to you mid-battle. It is the kind of feedback loop that a certain type of strategy player will recognise immediately: the build is always in motion, and optimising it requires reading the system, not just grinding levels. The role variety is what keeps runs feeling distinct. You can commit to the alchemist path, producing medicines that directly affect Tang-Man's survival odds, or lean into the blacksmith track and forge weapons that shift combat power. There is also a persuasion layer where you can attempt to influence sect leadership and steer group strategy. None of these paths feel like a checklist. The city-management thread running underneath everything means the health of Tang-Man as a faction is genuinely responsive to what you do on the ground level. For players who enjoy seeing macro consequences follow from micro decisions, that loop delivers. The full-scale battle scenes shift the register entirely, moving into a dodge-and-survive action mode that sits alongside the standard turn-based combat. The contrast between the two modes can feel abrupt, and the RNG that governs random events is, frankly, a real problem. Players have flagged that certain story triggers require specific random outcomes to fire, which means save-scumming becomes practically mandatory after your second or third run. The dice-roll death events during mundane activities, like gathering wood or visiting the hot springs, produce genuine dark comedy the first time and genuine irritation the fifth. That is a difficulty-of-tuning problem, not a fundamental design flaw, but it is present enough to mention plainly. The bigger practical issue is localization. As of this writing, the game launched primarily serving Chinese-language players, and English coverage is limited. Steam's English-language review pool sits at a strong positive rating, but most of those reviewers have at least partial reading comprehension in Chinese or are tolerating the machine-translated text. If you cannot read Chinese at all, you will lose a significant portion of the narrative experience that the community most praises, namely the writing and character interactions. There was also a notable post-launch controversy involving substantial rewrites to the game's content, which the developers addressed with a public apology. Several heroine storylines remain incomplete at the time of writing. These are known quantities going in. For the player who can work around the language barrier, or who is patient enough to wait for further localization progress, the underlying system design is worth genuine attention. The trait-driven personality model, the sectoral role-play, and the multiple-ending structure built on real choice consequences represent an ambition that a lot of bigger-budget RPGs skip entirely. It rewards the kind of player who checks stats before making a moral choice. Diego, Scout Team

Legend of Mortal
AdventureIndieRPGStrategy

Legend of Mortal

Jun 14, 2024Obb Studio Inc.Paras Games
GamerScout Says

A wuxia RPG that punishes the power-fantasy instinct and rewards players who think like a sect strategist rather than a chosen hero.

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About Legend of Mortal

I went in expecting another light wuxia action game and got something considerably more interesting: a turn-based RPG that insists you start at the bottom of the social ladder and stay there long enough to feel the weight of it. Your character in Legend of Mortal has no special destiny, no plot armor, and no guarantee that effort translates to reward. The personality-trait system is the mechanical backbone here. Every decision you make, whether it is a combat call, a dialogue choice, or how you manage your daily role inside Tang-Man, quietly shifts your character's parameters. Those parameters then feed back into NPC interactions and into the tactics available to you mid-battle. It is the kind of feedback loop that a certain type of strategy player will recognise immediately: the build is always in motion, and optimising it requires reading the system, not just grinding levels. The role variety is what keeps runs feeling distinct. You can commit to the alchemist path, producing medicines that directly affect Tang-Man's survival odds, or lean into the blacksmith track and forge weapons that shift combat power. There is also a persuasion layer where you can attempt to influence sect leadership and steer group strategy. None of these paths feel like a checklist. The city-management thread running underneath everything means the health of Tang-Man as a faction is genuinely responsive to what you do on the ground level. For players who enjoy seeing macro consequences follow from micro decisions, that loop delivers. The full-scale battle scenes shift the register entirely, moving into a dodge-and-survive action mode that sits alongside the standard turn-based combat. The contrast between the two modes can feel abrupt, and the RNG that governs random events is, frankly, a real problem. Players have flagged that certain story triggers require specific random outcomes to fire, which means save-scumming becomes practically mandatory after your second or third run. The dice-roll death events during mundane activities, like gathering wood or visiting the hot springs, produce genuine dark comedy the first time and genuine irritation the fifth. That is a difficulty-of-tuning problem, not a fundamental design flaw, but it is present enough to mention plainly. The bigger practical issue is localization. As of this writing, the game launched primarily serving Chinese-language players, and English coverage is limited. Steam's English-language review pool sits at a strong positive rating, but most of those reviewers have at least partial reading comprehension in Chinese or are tolerating the machine-translated text. If you cannot read Chinese at all, you will lose a significant portion of the narrative experience that the community most praises, namely the writing and character interactions. There was also a notable post-launch controversy involving substantial rewrites to the game's content, which the developers addressed with a public apology. Several heroine storylines remain incomplete at the time of writing. These are known quantities going in. For the player who can work around the language barrier, or who is patient enough to wait for further localization progress, the underlying system design is worth genuine attention. The trait-driven personality model, the sectoral role-play, and the multiple-ending structure built on real choice consequences represent an ambition that a lot of bigger-budget RPGs skip entirely. It rewards the kind of player who checks stats before making a moral choice. Diego, Scout Team

Tags

singleplayerachievementscontroller-supportcloud-savestier:indieWuxiaTrait SystemSect ManagementRNG EventsTurn-Based CombatMultiple EndingsChoices MatterBeat-em-up HybridCrafting RolesVisual Novel Elements

Steam Deck & Linux

Steam Deck PlayableProtonDB Platinum

Valve rates this game Steam Deck Playable. Runs flawlessly on Linux out of the box. Based on 4 ProtonDB community reports.

System Requirements

Minimum

OS
Windows 7 or higher
Memory
8 GB RAM
DirectX
Version 11
Storage
5 GB available space
Graphics
GeForce® GT1030 or higher
Processor
Intel Core i3
Sound Card
DirectX compatible
Additional Notes
Recommended resolution 1920x1080

Recommended

OS
Windows 10 or higher
Memory
16 GB RAM
DirectX
Version 11
Storage
10 GB available space
Graphics
GeForce® GT1030 or higher
Processor
Intel Core i5
Sound Card
DirectX compatible
Additional Notes
Recommended resolution 1920x1080

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Game Info

Developer
Obb Studio Inc.
Publisher
Paras Games
Release Date
Jun 14, 2024

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Legend of Mortal is available on PC.

When was Legend of Mortal released?

Legend of Mortal was released on 14 June 2024.

Who developed Legend of Mortal?

Legend of Mortal was developed by Obb Studio Inc. and published by Paras Games.