Compare Legend of Homebody prices across 50+ stores and find the best deal. Developed by 疯王子. Published by CrazyPrince. Released on 7/8/2021. Available on PC. Genres: Casual, Indie, Simulation.

Deceptively brutal turn-based life sim that punishes bad planning and rewards anyone who treats sleep deprivation and freelance deadlines as a resource-allocation puzzle.

My first instinct when I saw a hand-drawn shut-in clicking through a tiny apartment was to slot this into the "relaxing idle" bucket and move on. That instinct was wrong. Legend of Homebody is a turn-based resource management game where two in-game years stand between you and either a satisfying creative career or a complete mental breakdown, and the gap between those outcomes is entirely down to how well you sequence your decisions. The core loop is tighter than the genre tag of 'Casual' suggests. You pick one of three starting characters, each leaning toward writing, art, music, or coding as their primary income path, then spend every in-game day budgeting time across online courses, commission work, personal projects, and basic survival. Sleep restores stamina. Meals come from a fridge stocked with takeout. Skip exercise and your health stat quietly erodes. A pressure mechanic climbs steadily unless your earnings keep pace, and if it peaks before the two-year limit you do not get a gentle fade to black. The game also carries a random-chance layer where word-of-mouth can spike your novel's sales or a wave of anti-fans on social media can gut them overnight, which means even a clean strategy run carries real variance. Multiple endings keyed to your final achievement score give completionists a reason to reload and optimize. From a strategy standpoint, the interesting tension is opportunity cost. Taking commissions pays rent but steals time from the long-form projects that generate passive income later. Investing early in writing skills to build a serialized novel audience, then pivoting to art or game development once the royalties start flowing, is one proven line through the game. Skipping the optional dating subplot entirely is worth considering on a first run as it can introduce a pressure spike that derails an otherwise competent build. Easy mode strips out the eating, sleeping, and bathroom-break requirements if you just want to stress-test income strategies without the survival overhead, which is a genuine accessibility win and a good way to learn the income systems before committing to Normal. What holds the game back is polish, not design. The English translation is workable but uneven, with placeholder text still visible in some romantic-candidate dialogue and a handful of untranslated UI buttons. For a game this cheap and this small in scope, those gaps are more charming than damaging, but they are there. The hand-drawn art is clean and the single-room setting stays readable throughout. The developer, a solo Chinese indie creator, has noted the game draws from personal experience, and that specificity gives the satire some actual bite. The easy-mode contrast between robot-efficiency success and Normal-mode survival struggle makes a quiet point about creative labor that lands harder than a loading-screen tip ever could. If you treat this like a city-builder with a one-room map and a two-year session timer, Legend of Homebody is a surprisingly satisfying optimization puzzle with enough variance to justify multiple runs. Newcomers should start on Easy to absorb the income systems, then switch to Normal once the skill-tree sequencing makes intuitive sense. It respects your time without coddling your decisions. Diego, Scout Team

Legend of Homebody
CasualIndieSimulation

Legend of Homebody

Jul 8, 2021疯王子CrazyPrince
GamerScout Says

Deceptively brutal turn-based life sim that punishes bad planning and rewards anyone who treats sleep deprivation and freelance deadlines as a resource-allocation puzzle.

PC
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About Legend of Homebody

My first instinct when I saw a hand-drawn shut-in clicking through a tiny apartment was to slot this into the "relaxing idle" bucket and move on. That instinct was wrong. Legend of Homebody is a turn-based resource management game where two in-game years stand between you and either a satisfying creative career or a complete mental breakdown, and the gap between those outcomes is entirely down to how well you sequence your decisions. The core loop is tighter than the genre tag of 'Casual' suggests. You pick one of three starting characters, each leaning toward writing, art, music, or coding as their primary income path, then spend every in-game day budgeting time across online courses, commission work, personal projects, and basic survival. Sleep restores stamina. Meals come from a fridge stocked with takeout. Skip exercise and your health stat quietly erodes. A pressure mechanic climbs steadily unless your earnings keep pace, and if it peaks before the two-year limit you do not get a gentle fade to black. The game also carries a random-chance layer where word-of-mouth can spike your novel's sales or a wave of anti-fans on social media can gut them overnight, which means even a clean strategy run carries real variance. Multiple endings keyed to your final achievement score give completionists a reason to reload and optimize. From a strategy standpoint, the interesting tension is opportunity cost. Taking commissions pays rent but steals time from the long-form projects that generate passive income later. Investing early in writing skills to build a serialized novel audience, then pivoting to art or game development once the royalties start flowing, is one proven line through the game. Skipping the optional dating subplot entirely is worth considering on a first run as it can introduce a pressure spike that derails an otherwise competent build. Easy mode strips out the eating, sleeping, and bathroom-break requirements if you just want to stress-test income strategies without the survival overhead, which is a genuine accessibility win and a good way to learn the income systems before committing to Normal. What holds the game back is polish, not design. The English translation is workable but uneven, with placeholder text still visible in some romantic-candidate dialogue and a handful of untranslated UI buttons. For a game this cheap and this small in scope, those gaps are more charming than damaging, but they are there. The hand-drawn art is clean and the single-room setting stays readable throughout. The developer, a solo Chinese indie creator, has noted the game draws from personal experience, and that specificity gives the satire some actual bite. The easy-mode contrast between robot-efficiency success and Normal-mode survival struggle makes a quiet point about creative labor that lands harder than a loading-screen tip ever could. If you treat this like a city-builder with a one-room map and a two-year session timer, Legend of Homebody is a surprisingly satisfying optimization puzzle with enough variance to justify multiple runs. Newcomers should start on Easy to absorb the income systems, then switch to Normal once the skill-tree sequencing makes intuitive sense. It respects your time without coddling your decisions. Diego, Scout Team

Tags

singleplayerachievementstrading-cardscloud-savestier:sub-5Turn-Based Resource ManagementMultiple EndingsPressure MechanicFreelance SimDark SatireSingle-Room SettingPassive Income LoopEasy Mode Accessibility

Steam Deck & Linux

Steam Deck Playable

Valve rates this game Steam Deck Playable.

System Requirements

Minimum

OS
Windows 7/8/10 +
Memory
4 GB RAM
Storage
2 GB available space
Graphics
Graphics Card made within the last 4 years
Processor
2.5 GHz +

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Game Info

Developer
疯王子
Publisher
CrazyPrince
Release Date
Jul 8, 2021

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Price History

2026-06-101.50(lowest)

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How much does Legend of Homebody cost?

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What platforms is Legend of Homebody available on?

Legend of Homebody is available on PC.

When was Legend of Homebody released?

Legend of Homebody was released on 8 July 2021.

Who developed Legend of Homebody?

Legend of Homebody was developed by 疯王子 and published by CrazyPrince.