Compare Legacy of Sin: Blood Oath prices across trusted key stores and find the best deal. Developed by Absolute Power Game Studio. Published by Absolute Power Game Studio. Released on 9/1/2022. Available on PC, Mac, Linux. Genres: Casual, Indie, RPG, Strategy.

Route defense with RPG leveling grafted on top, wrapped in hand-drawn 90s cartoon art. Breezy for the first half, then demanding enough to punish players who ignored the unit matchup sheet.

I keep a personal shortlist of games that punch above their budget on mechanical clarity, and Legacy of Sin: Blood Oath just barely earns a footnote on it. This is a lane-based route defense title that layers RPG progression on top of the core loop: you kill orcs, collect gold, spend it on units, watch those units level up, and unlock special abilities that start to matter a great deal once the enemy roster gets serious. The unit roster itself is more interesting than the genre average. Archers, musketeers, pikemen, and gunners each carry distinct strengths and weaknesses, and the enemy side mirrors that design philosophy. A berserker orc will blow past your frontline if you left the wrong class there; a shield-orc plods forward and soaks everything you throw at it, buying time for faster enemies to slip through. That interplay is the game's best idea, and it works. The lane count is where honest criticism begins. You are working across two lanes, which is a real ceiling on tactical expression. Plants vs. Zombies, a game from 2009, offered more spatial complexity. Positioning your hero and parceling out gold between unit purchases is engaging for the opening hours, but players who came looking for the kind of multi-variable decision-making that defines deeper strategy titles will hit that ceiling fast. The 45 missions carry the content load alongside two minigame modes, and the campaign arc starts slow and easy before escalating into something genuinely micro-intensive in the back third, demanding real knowledge of hero abilities and enemy timings. Total playtime lands around six to eight hours for a full run, with difficult achievements offering a secondary challenge layer for completionists, though once the credits roll, replayability is thin. The visual side is the clearest surprise in the game's favor. The hand-drawn, frame-by-frame 2D animation in a 90s cartoon style is far more polished than what you typically find at this budget tier. The art direction has personality, and it gives the orc designs and unit animations a legibility that matters during frantic moments. The story is thin and functional, essentially a framework to justify 45 maps, but this kind of game does not live or die by its narrative. A handful of bugs have been reported by players, though community feedback suggests none are session-breaking. It is worth noting that the developer released an earlier title, Legacy of Sin: The Father Sacrifice, and critics have observed substantial overlap in assets and systems between the two games. For a small independent studio, that is an understandable production reality, but buyers who already own the first entry should factor that in. From a strategy depth perspective, this sits firmly in the casual-to-mid tier. That is not an insult. Approachable lane defense with a light RPG skin and a genuine difficulty ramp in the final third can absolutely satisfy players who want something they can run in short sessions without reading a 40-page manual. If you have never touched a tower defense title, this is not a punishing entry point. If you have played Kingdom Rush or similar genre entries and want more build diversity and map complexity, Blood Oath will feel like a step down rather than a step forward. Go in with calibrated expectations, focus on learning the unit-versus-enemy matchup table early, and the late game will reward that preparation. Diego, Scout Team

Legacy of Sin: Blood Oath

Legacy of Sin: Blood Oath

Sep 1, 2022Absolute Power Game Studio
GamerScout Says

Route defense with RPG leveling grafted on top, wrapped in hand-drawn 90s cartoon art. Breezy for the first half, then demanding enough to punish players who ignored the unit matchup sheet.

PCMacLinux
Best Price Available
€0.76
at Eneba
Lowest tracked: €0.45
Track this price

GamerScout Verdict

Worth it for casual tower-defense fans who want a breezy campaign with a real difficulty spike late, not for players chasing deep tactical systems.

Compare Prices(5 stores)

EnebaBest price
StandardEurope (EU)Steam KeyKey
€0.76
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€0.93-88%
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€0.95
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€1.74-18%
Priced in EUR by the store
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StandardGlobalSteam KeyKey
€2.17-71%
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€7.49
Priced in EUR by the store
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Price History

Lowest tracked
€0.459 Jun 2026
Current best
€0.76
Keyshops
€0.41€0.54€0.67€0.809 Jun2 Jul24 Jul16 Aug7 Sept
9 Jun — 7 Sept
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Screenshots & Media

Screenshot

About Legacy of Sin: Blood Oath

I keep a personal shortlist of games that punch above their budget on mechanical clarity, and Legacy of Sin: Blood Oath just barely earns a footnote on it. This is a lane-based route defense title that layers RPG progression on top of the core loop: you kill orcs, collect gold, spend it on units, watch those units level up, and unlock special abilities that start to matter a great deal once the enemy roster gets serious. The unit roster itself is more interesting than the genre average. Archers, musketeers, pikemen, and gunners each carry distinct strengths and weaknesses, and the enemy side mirrors that design philosophy. A berserker orc will blow past your frontline if you left the wrong class there; a shield-orc plods forward and soaks everything you throw at it, buying time for faster enemies to slip through. That interplay is the game's best idea, and it works. The lane count is where honest criticism begins. You are working across two lanes, which is a real ceiling on tactical expression. Plants vs. Zombies, a game from 2009, offered more spatial complexity. Positioning your hero and parceling out gold between unit purchases is engaging for the opening hours, but players who came looking for the kind of multi-variable decision-making that defines deeper strategy titles will hit that ceiling fast. The 45 missions carry the content load alongside two minigame modes, and the campaign arc starts slow and easy before escalating into something genuinely micro-intensive in the back third, demanding real knowledge of hero abilities and enemy timings. Total playtime lands around six to eight hours for a full run, with difficult achievements offering a secondary challenge layer for completionists, though once the credits roll, replayability is thin. The visual side is the clearest surprise in the game's favor. The hand-drawn, frame-by-frame 2D animation in a 90s cartoon style is far more polished than what you typically find at this budget tier. The art direction has personality, and it gives the orc designs and unit animations a legibility that matters during frantic moments. The story is thin and functional, essentially a framework to justify 45 maps, but this kind of game does not live or die by its narrative. A handful of bugs have been reported by players, though community feedback suggests none are session-breaking. It is worth noting that the developer released an earlier title, Legacy of Sin: The Father Sacrifice, and critics have observed substantial overlap in assets and systems between the two games. For a small independent studio, that is an understandable production reality, but buyers who already own the first entry should factor that in. From a strategy depth perspective, this sits firmly in the casual-to-mid tier. That is not an insult. Approachable lane defense with a light RPG skin and a genuine difficulty ramp in the final third can absolutely satisfy players who want something they can run in short sessions without reading a 40-page manual. If you have never touched a tower defense title, this is not a punishing entry point. If you have played Kingdom Rush or similar genre entries and want more build diversity and map complexity, Blood Oath will feel like a step down rather than a step forward. Go in with calibrated expectations, focus on learning the unit-versus-enemy matchup table early, and the late game will reward that preparation.

Diego
Diego · Scout Team

Strategy & simulation

Tags

singleplayerachievementscloud-savestier:sub-5Route DefenseLane StrategyUnit MatchupsRPG ProgressionHand-Drawn AnimationShort CampaignCasual StrategyAchievement Hunting

System Requirements

Minimum

OS
Windows 10
Memory
8 GB RAM
DirectX
Version 8.0
Storage
4 GB available space
Graphics
Gt 710 2gb
Processor
i3-9100F
Sound Card
DirectX-compatible sound

Recommended

OS
Windows 10
Memory
16 GB RAM
DirectX
Version 11
Storage
4 GB available space
Graphics
NVIDIA GeForce GTX 780
Processor
Intel Core i7-3770
Sound Card
100% DirectX 10 compatible

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Game Info

Developer
Absolute Power Game Studio
Publisher
Absolute Power Game Studio
Release Date
Sep 1, 2022

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Frequently asked questions about Legacy of Sin: Blood Oath

How much does Legacy of Sin: Blood Oath cost?

As of 7 September 2026, the cheapest in-stock offer for Legacy of Sin: Blood Oath is €0.76 at Eneba, out of 6 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Legacy of Sin: Blood Oath cheapest?

The lowest in-stock price we track for Legacy of Sin: Blood Oath is €0.76 at Eneba (7 September 2026). We compare 6 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Legacy of Sin: Blood Oath available on?

Legacy of Sin: Blood Oath is available on PC, Mac, Linux.

When was Legacy of Sin: Blood Oath released?

Legacy of Sin: Blood Oath was released on 1 September 2022.

Who developed Legacy of Sin: Blood Oath?

Legacy of Sin: Blood Oath was developed by Absolute Power Game Studio.