Compare League Of Enthusiastic Losers prices across trusted key stores and find the best deal. Developed by yookond.. Published by yookond.. Released on 10/13/2021. Available on PC, Mac, Xbox. Genres: Adventure, Indie.

A hand-drawn slice-of-life from a solo Soviet-raised dev that packs genuine warmth and late-90s Moscow atmosphere into roughly two to three hours - if clunky mini-game controls don't push you out first.

I have a soft spot for games that feel like someone's personal letter to a time and place they miss, and League of Enthusiastic Losers is that letter. Solo developer Yan built this 2D side-scrolling adventure around two thirty-something roommates in late-1990s Moscow - Vitya, a freelance writer scraping together ad copy, and Volodya, a handyman with an imagination that outpaces his income. Facing eviction, they do what any sensible person would do: go looking for buried treasure. The absurdity is the point, and it lands with more heart than logic. As a piece of hand-crafted art, this game is worth pausing over. The visuals carry a post-modern, almost illustration-book quality - neutral palettes, whimsical character silhouettes, apartment rooms that feel genuinely lived in. The soundtrack leans on quiet piano with occasional strings that creep in just long enough to shift the mood before stepping back out. Ambient sound does a lot of work too: street noise, birdsong, the distant hum of a city that existed before smartphones. When the sound design is working, the atmosphere is understated and real. Some reviewers noted the soundscape felt sparse in indoor scenes and lacked the density to fully hold the silence, which is fair - but the moments where it all clicks are worth the gaps. The storytelling is structured as a series of vignette-style scenes rather than a driving plot. You help a neighbor's kid rescue a dog from a tree. You sit through an awkward party where old friends compare their lives. You talk through small resentments with someone you love. The game is genuinely funny in places and genuinely tender in others. The English translation, however, has visible seams - dropped punctuation, lines that read like a rough pass rather than a final edit - and for a narrative-forward experience, that creates friction at the exact moments you most want to sink in. The dialogue choices exist but rarely steer the story in any meaningful direction. On the gameplay side, the core loop is walk, talk, observe - and that works well enough. Where things stumble is in the scattered mini-game segments: putting up shelves, scanning a bus card, a quick-time chase sequence. Controls shift awkwardly between the standard movement scheme and a right-stick interaction system that reviewers across multiple platforms flagged as unintuitive. The transitions into these segments arrive without enough warning, and timed ones in particular suffer when a loading screen swallows your first few seconds. None of it is gamebreaking, but in a two-to-three hour experience, a moment of fumbling costs proportionally more. The whole thing sits somewhere between a walking simulator and a light point-and-click, and players expecting either genre in its purest form will find it slightly underdefined. What I keep coming back to is how specific this game feels. Late-thirties protagonists struggling with purpose, rent, and whether their friendship still makes sense - that is not a common subject in games, and Yan handles it without melodrama. The Steam player base has responded warmly, and I think that response reflects people recognizing the handcraft behind it even where the execution falls short. If you can meet it on its own terms - slow, occasionally rough, built by one person who cared deeply - there is something genuinely moving in here. Go in for the art and the atmosphere, accept the translation bumps, and do not skip petting the dog. Kai, Scout Team

League Of Enthusiastic Losers

League Of Enthusiastic Losers

Oct 13, 2021yookond.
GamerScout Says

A hand-drawn slice-of-life from a solo Soviet-raised dev that packs genuine warmth and late-90s Moscow atmosphere into roughly two to three hours - if clunky mini-game controls don't push you out first.

PCMacXbox
Best Price Available
€0.00
at N/A
Historical low: €6.31

GamerScout Verdict

Best for mood-first players who appreciate hand-drawn indie craft and can forgive a bumpy English translation and awkward mini-game controls.

Compare Prices(0 stores)

Loading prices...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Price History

Historical low
€6.3123 Jun 2026
Keyshops
€5.93€6.27€6.62€6.965 Jun16 Jun28 Jun9 Jul20 Jul
5 Jun — 20 Jul
Create alert

Screenshots & Media

About League Of Enthusiastic Losers

I have a soft spot for games that feel like someone's personal letter to a time and place they miss, and League of Enthusiastic Losers is that letter. Solo developer Yan built this 2D side-scrolling adventure around two thirty-something roommates in late-1990s Moscow - Vitya, a freelance writer scraping together ad copy, and Volodya, a handyman with an imagination that outpaces his income. Facing eviction, they do what any sensible person would do: go looking for buried treasure. The absurdity is the point, and it lands with more heart than logic. As a piece of hand-crafted art, this game is worth pausing over. The visuals carry a post-modern, almost illustration-book quality - neutral palettes, whimsical character silhouettes, apartment rooms that feel genuinely lived in. The soundtrack leans on quiet piano with occasional strings that creep in just long enough to shift the mood before stepping back out. Ambient sound does a lot of work too: street noise, birdsong, the distant hum of a city that existed before smartphones. When the sound design is working, the atmosphere is understated and real. Some reviewers noted the soundscape felt sparse in indoor scenes and lacked the density to fully hold the silence, which is fair - but the moments where it all clicks are worth the gaps. The storytelling is structured as a series of vignette-style scenes rather than a driving plot. You help a neighbor's kid rescue a dog from a tree. You sit through an awkward party where old friends compare their lives. You talk through small resentments with someone you love. The game is genuinely funny in places and genuinely tender in others. The English translation, however, has visible seams - dropped punctuation, lines that read like a rough pass rather than a final edit - and for a narrative-forward experience, that creates friction at the exact moments you most want to sink in. The dialogue choices exist but rarely steer the story in any meaningful direction. On the gameplay side, the core loop is walk, talk, observe - and that works well enough. Where things stumble is in the scattered mini-game segments: putting up shelves, scanning a bus card, a quick-time chase sequence. Controls shift awkwardly between the standard movement scheme and a right-stick interaction system that reviewers across multiple platforms flagged as unintuitive. The transitions into these segments arrive without enough warning, and timed ones in particular suffer when a loading screen swallows your first few seconds. None of it is gamebreaking, but in a two-to-three hour experience, a moment of fumbling costs proportionally more. The whole thing sits somewhere between a walking simulator and a light point-and-click, and players expecting either genre in its purest form will find it slightly underdefined. What I keep coming back to is how specific this game feels. Late-thirties protagonists struggling with purpose, rent, and whether their friendship still makes sense - that is not a common subject in games, and Yan handles it without melodrama. The Steam player base has responded warmly, and I think that response reflects people recognizing the handcraft behind it even where the execution falls short. If you can meet it on its own terms - slow, occasionally rough, built by one person who cared deeply - there is something genuinely moving in here. Go in for the art and the atmosphere, accept the translation bumps, and do not skip petting the dog.

Kai
Kai · Scout Team

Indie & narrative

Tags

singleplayertier:indieSlice-of-LifeWalk-and-TalkHand-Drawn ArtVignette Structure90s NostalgiaPost-Soviet SettingPiano SoundtrackShort PlaytimeSolo Dev

System Requirements

Minimum

OS
Windows 7
Memory
4 GB RAM
Storage
4,69 GB available space
Graphics
Intel HD 4000
Processor
Intel i5 Quad-Core

Keep exploring

Community Discussion

Be the first to comment on League Of Enthusiastic Losers.

Reviews & Ratings

No ratings available

Game Info

Developer
yookond.
Publisher
yookond.
Release Date
Oct 13, 2021

Price Alert

Get notified when the price drops below your target!

Create Alert

No card? Pay another way

Top up your Steam Wallet or buy crypto with any card — instant delivery, no bank account needed.

Buy smarter: helpful guides

Looking for more? See games like League Of Enthusiastic Losers →

Frequently asked questions about League Of Enthusiastic Losers

How much does League Of Enthusiastic Losers cost?

League Of Enthusiastic Losers pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock offers from trusted key stores like Eneba and Kinguin, so you always see the current lowest price before you buy.

Where can I buy League Of Enthusiastic Losers cheapest?

Compare League Of Enthusiastic Losers prices across every verified store in the price table on this page. We list the cheapest in-stock key and store offers, updated regularly, so you always see the best current deal before you buy.

What platforms is League Of Enthusiastic Losers available on?

League Of Enthusiastic Losers is available on PC, Mac, Xbox.

When was League Of Enthusiastic Losers released?

League Of Enthusiastic Losers was released on 13 October 2021.

Who developed League Of Enthusiastic Losers?

League Of Enthusiastic Losers was developed by yookond..