Compare League Of Enthusiastic Losers prices across 50+ stores and find the best deal. Developed by yookond.. Published by yookond.. Released on 10/13/2021. Available on PC, Mac, Xbox. Genres: Adventure, Indie.

A hand-drawn slice-of-life from a solo Soviet-raised dev that packs genuine warmth and late-90s Moscow atmosphere into roughly two to three hours - if clunky mini-game controls don't push you out first.

I have a soft spot for games that feel like someone's personal letter to a time and place they miss, and League of Enthusiastic Losers is that letter. Solo developer Yan built this 2D side-scrolling adventure around two thirty-something roommates in late-1990s Moscow - Vitya, a freelance writer scraping together ad copy, and Volodya, a handyman with an imagination that outpaces his income. Facing eviction, they do what any sensible person would do: go looking for buried treasure. The absurdity is the point, and it lands with more heart than logic. As a piece of hand-crafted art, this game is worth pausing over. The visuals carry a post-modern, almost illustration-book quality - neutral palettes, whimsical character silhouettes, apartment rooms that feel genuinely lived in. The soundtrack leans on quiet piano with occasional strings that creep in just long enough to shift the mood before stepping back out. Ambient sound does a lot of work too: street noise, birdsong, the distant hum of a city that existed before smartphones. When the sound design is working, the atmosphere is understated and real. Some reviewers noted the soundscape felt sparse in indoor scenes and lacked the density to fully hold the silence, which is fair - but the moments where it all clicks are worth the gaps. The storytelling is structured as a series of vignette-style scenes rather than a driving plot. You help a neighbor's kid rescue a dog from a tree. You sit through an awkward party where old friends compare their lives. You talk through small resentments with someone you love. The game is genuinely funny in places and genuinely tender in others. The English translation, however, has visible seams - dropped punctuation, lines that read like a rough pass rather than a final edit - and for a narrative-forward experience, that creates friction at the exact moments you most want to sink in. The dialogue choices exist but rarely steer the story in any meaningful direction. On the gameplay side, the core loop is walk, talk, observe - and that works well enough. Where things stumble is in the scattered mini-game segments: putting up shelves, scanning a bus card, a quick-time chase sequence. Controls shift awkwardly between the standard movement scheme and a right-stick interaction system that reviewers across multiple platforms flagged as unintuitive. The transitions into these segments arrive without enough warning, and timed ones in particular suffer when a loading screen swallows your first few seconds. None of it is gamebreaking, but in a two-to-three hour experience, a moment of fumbling costs proportionally more. The whole thing sits somewhere between a walking simulator and a light point-and-click, and players expecting either genre in its purest form will find it slightly underdefined. What I keep coming back to is how specific this game feels. Late-thirties protagonists struggling with purpose, rent, and whether their friendship still makes sense - that is not a common subject in games, and Yan handles it without melodrama. The Steam player base has responded warmly, and I think that response reflects people recognizing the handcraft behind it even where the execution falls short. If you can meet it on its own terms - slow, occasionally rough, built by one person who cared deeply - there is something genuinely moving in here. Go in for the art and the atmosphere, accept the translation bumps, and do not skip petting the dog. Kai, Scout Team

League Of Enthusiastic Losers
AdventureIndie

League Of Enthusiastic Losers

Oct 13, 2021yookond.
GamerScout Says

A hand-drawn slice-of-life from a solo Soviet-raised dev that packs genuine warmth and late-90s Moscow atmosphere into roughly two to three hours - if clunky mini-game controls don't push you out first.

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About League Of Enthusiastic Losers

I have a soft spot for games that feel like someone's personal letter to a time and place they miss, and League of Enthusiastic Losers is that letter. Solo developer Yan built this 2D side-scrolling adventure around two thirty-something roommates in late-1990s Moscow - Vitya, a freelance writer scraping together ad copy, and Volodya, a handyman with an imagination that outpaces his income. Facing eviction, they do what any sensible person would do: go looking for buried treasure. The absurdity is the point, and it lands with more heart than logic. As a piece of hand-crafted art, this game is worth pausing over. The visuals carry a post-modern, almost illustration-book quality - neutral palettes, whimsical character silhouettes, apartment rooms that feel genuinely lived in. The soundtrack leans on quiet piano with occasional strings that creep in just long enough to shift the mood before stepping back out. Ambient sound does a lot of work too: street noise, birdsong, the distant hum of a city that existed before smartphones. When the sound design is working, the atmosphere is understated and real. Some reviewers noted the soundscape felt sparse in indoor scenes and lacked the density to fully hold the silence, which is fair - but the moments where it all clicks are worth the gaps. The storytelling is structured as a series of vignette-style scenes rather than a driving plot. You help a neighbor's kid rescue a dog from a tree. You sit through an awkward party where old friends compare their lives. You talk through small resentments with someone you love. The game is genuinely funny in places and genuinely tender in others. The English translation, however, has visible seams - dropped punctuation, lines that read like a rough pass rather than a final edit - and for a narrative-forward experience, that creates friction at the exact moments you most want to sink in. The dialogue choices exist but rarely steer the story in any meaningful direction. On the gameplay side, the core loop is walk, talk, observe - and that works well enough. Where things stumble is in the scattered mini-game segments: putting up shelves, scanning a bus card, a quick-time chase sequence. Controls shift awkwardly between the standard movement scheme and a right-stick interaction system that reviewers across multiple platforms flagged as unintuitive. The transitions into these segments arrive without enough warning, and timed ones in particular suffer when a loading screen swallows your first few seconds. None of it is gamebreaking, but in a two-to-three hour experience, a moment of fumbling costs proportionally more. The whole thing sits somewhere between a walking simulator and a light point-and-click, and players expecting either genre in its purest form will find it slightly underdefined. What I keep coming back to is how specific this game feels. Late-thirties protagonists struggling with purpose, rent, and whether their friendship still makes sense - that is not a common subject in games, and Yan handles it without melodrama. The Steam player base has responded warmly, and I think that response reflects people recognizing the handcraft behind it even where the execution falls short. If you can meet it on its own terms - slow, occasionally rough, built by one person who cared deeply - there is something genuinely moving in here. Go in for the art and the atmosphere, accept the translation bumps, and do not skip petting the dog. Kai, Scout Team

Tags

singleplayertier:indieSlice-of-LifeWalk-and-TalkHand-Drawn ArtVignette Structure90s NostalgiaPost-Soviet SettingPiano SoundtrackShort PlaytimeSolo Dev

System Requirements

Minimum

OS
Windows 7
Memory
4 GB RAM
Storage
4,69 GB available space
Graphics
Intel HD 4000
Processor
Intel i5 Quad-Core

Reviews & Ratings

No ratings available

Game Info

Developer
yookond.
Publisher
yookond.
Release Date
Oct 13, 2021

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