Compare Laundry Store Simulator prices across 50+ stores and find the best deal. Developed by Akhir Pekan Studio. Published by PlayWay S.A.. Released on 12/9/2024. Available on PC, Xbox. Genres: Indie, Simulation.

Deceptively busy for a game about clean clothes: juggling wash cycles, disruptive customers, a mini-mart, and screen printing keeps you scrambling far longer than the premise suggests.

My instinct when a PlayWay sim lands in the queue is to clock its depth in the first twenty minutes and move on. Laundry Store Simulator held me longer than that, mostly because it refuses to let you stand still. From day one you are collect, load, wash, transfer to dryer, iron, fold, and return, and that cycle runs in parallel with a mini-mart that needs restocking, coin washers that need monitoring, and a rotating cast of nuisance customers who genuinely interrupt your rhythm. The four-pillar task structure is the game's real argument for itself. Manual laundry is the baseline, a multi-step hands-on loop where ironing uses a cursor-over-bubbles mechanic and folding follows directional prompts rather than a single button press. Coin laundry and the mini-mart unlock as passive revenue streams, giving you breathing room once the early chaos peaks. Screen printing arrives later and adds a creative side task to an otherwise process-driven session. At the top ranks, delivery opens up: you field a phone call, memorize a customer's house description, dispatch a driver, and then process whatever he brings back, which is a surprisingly involved chain for a game at this price point. Special washers for suits, costumes, and sheets unlock at store ranks three and four and pay out more per load, so there is a genuine reason to push your rank rather than just coasting. The staff system is where the friction lives. Employees like Alva (washer and dryer) and Tizack (ironing and folding) are available, but their competence is gated behind upgrades that cost real in-game money, and cash is always tight from a ten-thousand-dollar starting debt. Each hire is upgradeable but the upgrade tree moves slowly enough that you will still be running around doing their jobs for a significant chunk of mid-game. The nuisance NPC roster, a graffiti kid, a smoker, a person who uses your computer inappropriately, and a vomiting customer, adds interrupt pressure that some players will find energizing and others will find exhausting. The settings menu includes a toggle to disable these events, but doing so cuts off some task-completion rewards, which is a design compromise worth knowing about before you commit. On the production side, the visuals are functional and generic, leaning on asset-pack aesthetics common to the genre. The audio compensates somewhat, with upbeat background tracks that match the low-stress ambition of the early hours. The English localization has rough patches flagged by the community. Bankrupt states are impossible by design: letting a customer timer expire only docks tips, not the order itself, which keeps the experience accessible without removing all consequence. The developer, Akhir Pekan Studio out of Indonesia, has maintained an active patch cadence and publicly committed to post-launch content updates, which matters for a game still labeled Early Access at launch. For strategy and sim players specifically: this is not a systems-deep management game. There is no supply chain to optimize, no macro-level pricing model, and the AI of your staff is shallow enough that micro-managing them is often faster than waiting. What it offers instead is a tight, escalating task loop with a clear upgrade path and enough weird distractions to hold interest through a dozen or so hours. The Steam rating sits at 89 percent positive across over 1,700 reviews, which is a fair signal that the audience it is aimed at is getting what they came for. Diego, Scout Team

Laundry Store Simulator
IndieSimulation

Laundry Store Simulator

Dec 9, 2024Akhir Pekan StudioPlayWay S.A.
GamerScout Says

Deceptively busy for a game about clean clothes: juggling wash cycles, disruptive customers, a mini-mart, and screen printing keeps you scrambling far longer than the premise suggests.

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Screenshots & Media

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About Laundry Store Simulator

My instinct when a PlayWay sim lands in the queue is to clock its depth in the first twenty minutes and move on. Laundry Store Simulator held me longer than that, mostly because it refuses to let you stand still. From day one you are collect, load, wash, transfer to dryer, iron, fold, and return, and that cycle runs in parallel with a mini-mart that needs restocking, coin washers that need monitoring, and a rotating cast of nuisance customers who genuinely interrupt your rhythm. The four-pillar task structure is the game's real argument for itself. Manual laundry is the baseline, a multi-step hands-on loop where ironing uses a cursor-over-bubbles mechanic and folding follows directional prompts rather than a single button press. Coin laundry and the mini-mart unlock as passive revenue streams, giving you breathing room once the early chaos peaks. Screen printing arrives later and adds a creative side task to an otherwise process-driven session. At the top ranks, delivery opens up: you field a phone call, memorize a customer's house description, dispatch a driver, and then process whatever he brings back, which is a surprisingly involved chain for a game at this price point. Special washers for suits, costumes, and sheets unlock at store ranks three and four and pay out more per load, so there is a genuine reason to push your rank rather than just coasting. The staff system is where the friction lives. Employees like Alva (washer and dryer) and Tizack (ironing and folding) are available, but their competence is gated behind upgrades that cost real in-game money, and cash is always tight from a ten-thousand-dollar starting debt. Each hire is upgradeable but the upgrade tree moves slowly enough that you will still be running around doing their jobs for a significant chunk of mid-game. The nuisance NPC roster, a graffiti kid, a smoker, a person who uses your computer inappropriately, and a vomiting customer, adds interrupt pressure that some players will find energizing and others will find exhausting. The settings menu includes a toggle to disable these events, but doing so cuts off some task-completion rewards, which is a design compromise worth knowing about before you commit. On the production side, the visuals are functional and generic, leaning on asset-pack aesthetics common to the genre. The audio compensates somewhat, with upbeat background tracks that match the low-stress ambition of the early hours. The English localization has rough patches flagged by the community. Bankrupt states are impossible by design: letting a customer timer expire only docks tips, not the order itself, which keeps the experience accessible without removing all consequence. The developer, Akhir Pekan Studio out of Indonesia, has maintained an active patch cadence and publicly committed to post-launch content updates, which matters for a game still labeled Early Access at launch. For strategy and sim players specifically: this is not a systems-deep management game. There is no supply chain to optimize, no macro-level pricing model, and the AI of your staff is shallow enough that micro-managing them is often faster than waiting. What it offers instead is a tight, escalating task loop with a clear upgrade path and enough weird distractions to hold interest through a dozen or so hours. The Steam rating sits at 89 percent positive across over 1,700 reviews, which is a fair signal that the audience it is aimed at is getting what they came for. Diego, Scout Team

Tags

singleplayerachievementscloud-savestier:indieTask-Loop SimDisruptive NPCsStaff Upgrade TreePassive Income MechanicsEarly Access ContentCozy ChaosScreen Printing MinigameDelivery Management

Steam Deck & Linux

Steam Deck PlayableProtonDB Gold

Valve rates this game Steam Deck Playable. Runs great on Linux after minor tweaks. Based on 3 ProtonDB community reports.

System Requirements

Minimum

OS
Windows 10 and Windows 11
Memory
8 GB RAM
DirectX
Version 10
Storage
2 GB available space
Graphics
Nvidia GTX 960 4GB or equivalent
Processor
Intel Core i7-6700k or AMD Ryzen 3 1200X
Sound Card
Yes

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Game Info

Developer
Akhir Pekan Studio
Publisher
PlayWay S.A.
Release Date
Dec 9, 2024

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What platforms is Laundry Store Simulator available on?

Laundry Store Simulator is available on PC, Xbox.

When was Laundry Store Simulator released?

Laundry Store Simulator was released on 9 December 2024.

Who developed Laundry Store Simulator?

Laundry Store Simulator was developed by Akhir Pekan Studio and published by PlayWay S.A..