Compare Last Man Sitting prices across trusted key stores and find the best deal. Developed by DoubleMoose Games. Published by Raw Fury. Released on 3/31/2026. Available on PC. Genres: Action.

Roguelite wave-shooter where you rail-grind on an office chair and build broken fire-poison-electric combos. Hits hard in short bursts, but solo players will clock its ceiling fast.

My first thought firing up Last Man Sitting was that DoubleMoose had built the world's most elaborate bit. Office chair as movement tool, sentient filing cabinets as bullet sponges, a minigun in the hands of a man wearing khakis. Then I hit a genuinely sick build synergy around floor-three and stopped laughing at it. This is a third-person roguelite arena shooter split into two distinct modes. Swarm Mode is the main event: solo or up to four-player co-op, wave-based PvE across multi-tiered office floors ranging from cubicle banks to reception lobbies to cafeteria arenas. You pick an office worker character, choose a primary weapon from a roster that eventually includes a minigun, shotgun, whip, mop, katana, and more, then pick a chair that doubles as your special ability. Chair Spin deals AoE damage and can be upgraded to throw caltrops or fire tornadoes. Slam Dunk launches you airborne and craters on impact, and maxing that out turns the landing zone into a spreading fire wave. The upgrade pool reportedly clears 200-plus options, with elemental damage types like poison, fire, ice, and electricity all feeding into build synergies that actually matter. You are actively aiming and dodging, not idling like in Vampire Survivors. That distinction is important for anyone who wants shooter feel rather than idle game tension. The chair rail-grinding mechanic lets you ride any long edge in the level like a skateboard, which adds a real mobility dimension when the screen fills up. In practice it feels underused on most maps, but when you get the speed rolling it clicks. PvP mode is a four-player king-of-the-hill tournament format where you can take the broken build you assembled in Swarm and use it against other players between rounds. The concept is sharp. The reality, according to most who have played it at launch, is that finding a full lobby of humans requires pre-made coordination. This is a game you buy for a group chat, not a matchmaking queue. Solo PvP sits empty. The community seems to agree that this mode has legs if the playerbase holds, but right now it functions more as a bonus than a pillar. The real weakness reviewers kept circling back to is content depth and solo staying power. The starting loadout is thin: one character, one weapon, one chair. Expect four or five early deaths just learning the ramp-up curve before you can unlock anything meaningful. Enemy hitboxes feel generous in the wrong direction when the swarm gets thick, occasionally landing cheap hits that do not read as your fault. Boss encounters landed flat for more than one reviewer, and the overall run structure gets repetitive faster than the upgrade count might suggest. The game runs eight floors in Swarm Mode and has a known slowdown issue when late-wave carnage peaks on lower-end hardware, worth flagging if your rig is not fresh. For shooter-focused players, the time-to-kill on individual enemies feels satisfying early and less precise by the final floors when numbers bloat. The movement tech ceiling is real but modest. This is not a game built to test your mouse or your reaction time at 144hz. It is built to get loud and chaotic with three friends at 11pm. That is a completely valid thing to build. The price point is low enough that the content-per-dollar argument is reasonable. Solo players grinding for build completion will hit the wall and want more. Four-player co-op groups will find a loud, dumb, good time. Fred, Scout Team

Last Man Sitting

Last Man Sitting

Mar 31, 2026DoubleMoose GamesRaw Fury
GamerScout Says

Roguelite wave-shooter where you rail-grind on an office chair and build broken fire-poison-electric combos. Hits hard in short bursts, but solo players will clock its ceiling fast.

PC
Steam Deck Unsupported
Best Price Available
€0.00
at N/A
Historical low: €4.96

GamerScout Verdict

Best bought with three friends in a voice call; solo players will enjoy it briefly before wishing there was more to unlock.

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Price History

Historical low
€4.9615 Jun 2026
Keyshops
€4.87€5.17€5.47€5.775 Jun16 Jun27 Jun7 Jul18 Jul
5 Jun — 18 Jul
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Screenshots & Media

About Last Man Sitting

My first thought firing up Last Man Sitting was that DoubleMoose had built the world's most elaborate bit. Office chair as movement tool, sentient filing cabinets as bullet sponges, a minigun in the hands of a man wearing khakis. Then I hit a genuinely sick build synergy around floor-three and stopped laughing at it. This is a third-person roguelite arena shooter split into two distinct modes. Swarm Mode is the main event: solo or up to four-player co-op, wave-based PvE across multi-tiered office floors ranging from cubicle banks to reception lobbies to cafeteria arenas. You pick an office worker character, choose a primary weapon from a roster that eventually includes a minigun, shotgun, whip, mop, katana, and more, then pick a chair that doubles as your special ability. Chair Spin deals AoE damage and can be upgraded to throw caltrops or fire tornadoes. Slam Dunk launches you airborne and craters on impact, and maxing that out turns the landing zone into a spreading fire wave. The upgrade pool reportedly clears 200-plus options, with elemental damage types like poison, fire, ice, and electricity all feeding into build synergies that actually matter. You are actively aiming and dodging, not idling like in Vampire Survivors. That distinction is important for anyone who wants shooter feel rather than idle game tension. The chair rail-grinding mechanic lets you ride any long edge in the level like a skateboard, which adds a real mobility dimension when the screen fills up. In practice it feels underused on most maps, but when you get the speed rolling it clicks. PvP mode is a four-player king-of-the-hill tournament format where you can take the broken build you assembled in Swarm and use it against other players between rounds. The concept is sharp. The reality, according to most who have played it at launch, is that finding a full lobby of humans requires pre-made coordination. This is a game you buy for a group chat, not a matchmaking queue. Solo PvP sits empty. The community seems to agree that this mode has legs if the playerbase holds, but right now it functions more as a bonus than a pillar. The real weakness reviewers kept circling back to is content depth and solo staying power. The starting loadout is thin: one character, one weapon, one chair. Expect four or five early deaths just learning the ramp-up curve before you can unlock anything meaningful. Enemy hitboxes feel generous in the wrong direction when the swarm gets thick, occasionally landing cheap hits that do not read as your fault. Boss encounters landed flat for more than one reviewer, and the overall run structure gets repetitive faster than the upgrade count might suggest. The game runs eight floors in Swarm Mode and has a known slowdown issue when late-wave carnage peaks on lower-end hardware, worth flagging if your rig is not fresh. For shooter-focused players, the time-to-kill on individual enemies feels satisfying early and less precise by the final floors when numbers bloat. The movement tech ceiling is real but modest. This is not a game built to test your mouse or your reaction time at 144hz. It is built to get loud and chaotic with three friends at 11pm. That is a completely valid thing to build. The price point is low enough that the content-per-dollar argument is reasonable. Solo players grinding for build completion will hit the wall and want more. Four-player co-op groups will find a loud, dumb, good time.

Fred
Fred · Scout Team

Shooters

Tags

singleplayermultiplayerpvponline-pvpcooponline-coopachievementscloud-savestier:indieWave SurvivalBuild SynergyChair Grinding4-Player Co-opKing-of-the-Hill PvPElemental DamageEarly 2000s AestheticMegabonk-like

System Requirements

Minimum

OS
Windows 10 64-bit
Memory
8 GB RAM
DirectX
Version 12
Storage
7 GB available space
Graphics
NVIDIA GeForce GTX 970 / AMD Radeon R9 380
Processor
Intel Corei5-8500 / AMD Ryzen5 2600X

Recommended

OS
Windows 10 64-bit
Memory
8 GB RAM
DirectX
Version 12
Storage
7 GB available space
Graphics
NVIDIA GeForce GTX 1060 6GB / AMD RadeonRX 580
Processor
Intel Corei5-10600KF / AMD Ryzen5 3600

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Game Info

Developer
DoubleMoose Games
Publisher
Raw Fury
Release Date
Mar 31, 2026

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What platforms is Last Man Sitting available on?

Last Man Sitting is available on PC.

When was Last Man Sitting released?

Last Man Sitting was released on 31 March 2026.

Who developed Last Man Sitting?

Last Man Sitting was developed by DoubleMoose Games and published by Raw Fury.