
Last Floor
A solo dev's weird little first-person horror where your apartment building goes alien overnight and the only exit is thirteen floors down through possessed kettles and hairdryers. Short, strange, and oddly sincere.
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About Last Floor
I have a soft spot for games built by one person over ten months from a single unsettling memory, and Last Floor wears that origin loudly. AK Studio's solo developer has spoken openly about a real building that frightened his sister, the dark floors with no lighting, the sense that the structure itself was hostile. That emotional seed is present in the game. It doesn't always manifest cleanly, but it's there. The setup drops you into the top floor of a high-rise as an ordinary engineer. Getting out should be simple. It isn't. Overnight, an alien energy has colonised the building's electrical grid and animated the household objects inside each flat. Every floor becomes a discrete challenge room: you work out what the threat is, neutralise or escape it, then descend to the next. There are no flashlights and no puzzle boxes to rummage through. The combat is direct and fast-paced, sometimes frantic. The enemies are genuinely absurd in the best way: an enraged teapot is not a metaphor here, it is a teapot, and it will end you. The game leans into that tonal strangeness without fully committing to comedy or dread, which gives it a mood that sits somewhere between Soviet apartment-block surrealism and budget action-horror. Where Last Floor earns goodwill is in its atmosphere and sound design. The community has tagged it consistently for its soundtrack, and that reputation holds. The music does quiet, creeping work between encounters, and the apartment interiors, each uniquely laid out, do a lot with modest geometry. The first-person movement is responsive. Optimisation, for a Unity indie at this price tier, is genuinely solid. The weaknesses are real though. The game is short. Depending on how quickly you read each floor's logic, a single playthrough sits in the one-to-two hour range. There are multiple endings, which adds a thin layer of replay value, but the core loop does not evolve dramatically as you descend. Players expecting escalating complexity or a deepening story will find the narrative beats sparse. The Russian-language inscriptions scattered around add a little lore texture for those who look for it, but the English localisation is functional rather than elegant. At its price point none of this is a dealbreaker, but it should calibrate expectations. Steam reviewers land in the Mostly Positive range, with roughly 70 percent of the 293 votes in favour. That number tells you this is a game with a clear audience: short-session horror fans, people who enjoy oddball indie premises, and players who can forgive rough edges when the central idea is genuinely committed to. It is not the most polished thing on the storefront. It is, however, honest about what it is, and the alien-appliance premise is executed with enough conviction that I found myself finishing it in one sitting and feeling like that was the right length. Kai, Scout Team
Tags
Steam Deck & Linux
Valve rates this game Steam Deck Playable.
System Requirements
Minimum
- OS
- Windows 7,8,10 64bit
- Memory
- 5 GB RAM
- DirectX
- Version 11
- Storage
- 600 MB available space
- Graphics
- Nvidia GTX 750
- Processor
- Intel Core i3
- Sound Card
- DirectX Compatible Soundcard
Recommended
- OS
- Windows 10 64bit
- DirectX
- Version 11
- Storage
- 600 MB available space
- Graphics
- Nvidia GTX 960 or AMD
- Processor
- Intel Core i5
- Sound Card
- DirectX Compatible Soundcard
Community Discussion
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Reviews & Ratings
No ratings available
Game Info
- Developer
- AK Studio
- Publisher
- AK Studio
- Release Date
- Mar 16, 2020
