Compare Last Days of Spring 2 prices across 50+ stores and find the best deal. Developed by Sapphire Dragon Productions. Published by Sapphire Dragon Productions. Released on 11/17/2016. Available on PC, Mac. Genres: Casual, Indie, Simulation.

A short otome reunion story that lands closer to 'pleasant afternoon' than 'memorable experience' - fine for genre completionists, thin for everyone else.

My honest first reaction to Last Days of Spring 2 was mild confusion about who it's actually for. If you played the original, you'll know protagonist Yuka from her high school days. The sequel jumps five years forward, sending her to a class reunion at a country lodge in Cannon Beach, Oregon - a shift from anime-coded Japanese high school setting to Pacific Northwest scenery that feels jarring in the same way the first game's mismatched backgrounds did. The art direction problem that plagued the original carries over: hand-drawn anime characters placed over real-world photographic backdrops produce a visual dissonance that never quite settles. The soundtrack, at least, draws consistently positive mentions from the small community around this series. As a visual novel, the decision-making structure is minimal. The first game was already light on branching, and this sequel follows the same pattern. You read, occasionally click a choice, and arrive at one of a small handful of endings tied to which returning character you pursue. The reunion setting does at least give Sapphire Dragon Productions a workable excuse to re-introduce the cast without lengthy setup, and players who made it through the original will recognize familiar faces. What's harder to ignore is that the sequel effectively sidesteps your choices from the first game. If you invested in a particular route before, the narrative resets your assumptions almost immediately, which undercuts continuity in a way that will frustrate anyone who cared about their prior playthrough. Play time is short - well under two hours for a single route, maybe three to four if you chase all endings with the save-and-reload approach the game practically encourages. For a strategy-minded reader like me, that thin runtime means there's no room for character depth to develop. The romantic leads stay at surface level, and the Oregon setting, which could have been a genuinely distinctive backdrop for a visual novel, mostly amounts to scenery swaps rather than any meaningful location-driven storytelling. The game carries Steam trading cards and achievements, which at least gives card collectors and completionists a reason to run through all the endings. Cloud saves are present. There's no controller support listed and no indication of meaningful post-launch content or mod tools. On the technical side, this is a TyranoBuilder-engine product, and that engine's limitations around UI polish and transition handling are visible if you're paying attention. Who should actually consider this? Readers who have already finished the original Last Days of Spring and want narrative closure with these specific characters, and who go in expecting a breezy, low-stakes couple of hours rather than a branching otome with real emotional weight. If you haven't played the first game, the developer themselves note you should do that first, and that's fair advice. As the relative best-in-series from Sapphire Dragon Productions, it occupies a narrow lane: not a strong recommendation, but not an actively unpleasant use of an afternoon for the right audience. Diego, Scout Team

Last Days of Spring 2
CasualIndieSimulation

Last Days of Spring 2

Nov 17, 2016Sapphire Dragon Productions
GamerScout Says

A short otome reunion story that lands closer to 'pleasant afternoon' than 'memorable experience' - fine for genre completionists, thin for everyone else.

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About Last Days of Spring 2

My honest first reaction to Last Days of Spring 2 was mild confusion about who it's actually for. If you played the original, you'll know protagonist Yuka from her high school days. The sequel jumps five years forward, sending her to a class reunion at a country lodge in Cannon Beach, Oregon - a shift from anime-coded Japanese high school setting to Pacific Northwest scenery that feels jarring in the same way the first game's mismatched backgrounds did. The art direction problem that plagued the original carries over: hand-drawn anime characters placed over real-world photographic backdrops produce a visual dissonance that never quite settles. The soundtrack, at least, draws consistently positive mentions from the small community around this series. As a visual novel, the decision-making structure is minimal. The first game was already light on branching, and this sequel follows the same pattern. You read, occasionally click a choice, and arrive at one of a small handful of endings tied to which returning character you pursue. The reunion setting does at least give Sapphire Dragon Productions a workable excuse to re-introduce the cast without lengthy setup, and players who made it through the original will recognize familiar faces. What's harder to ignore is that the sequel effectively sidesteps your choices from the first game. If you invested in a particular route before, the narrative resets your assumptions almost immediately, which undercuts continuity in a way that will frustrate anyone who cared about their prior playthrough. Play time is short - well under two hours for a single route, maybe three to four if you chase all endings with the save-and-reload approach the game practically encourages. For a strategy-minded reader like me, that thin runtime means there's no room for character depth to develop. The romantic leads stay at surface level, and the Oregon setting, which could have been a genuinely distinctive backdrop for a visual novel, mostly amounts to scenery swaps rather than any meaningful location-driven storytelling. The game carries Steam trading cards and achievements, which at least gives card collectors and completionists a reason to run through all the endings. Cloud saves are present. There's no controller support listed and no indication of meaningful post-launch content or mod tools. On the technical side, this is a TyranoBuilder-engine product, and that engine's limitations around UI polish and transition handling are visible if you're paying attention. Who should actually consider this? Readers who have already finished the original Last Days of Spring and want narrative closure with these specific characters, and who go in expecting a breezy, low-stakes couple of hours rather than a branching otome with real emotional weight. If you haven't played the first game, the developer themselves note you should do that first, and that's fair advice. As the relative best-in-series from Sapphire Dragon Productions, it occupies a narrow lane: not a strong recommendation, but not an actively unpleasant use of an afternoon for the right audience. Diego, Scout Team

Tags

singleplayerachievementstrading-cardscloud-savestier:sub-5OtomeVisual NovelFemale ProtagonistShort PlaytimeMultiple EndingsDating SimAnime Art StyleTyranoBuilder

System Requirements

Minimum

OS
Microsoft® Windows® Vista / 7 / 8/ 8.1/ 10
Memory
1 GB RAM
Storage
500 MB available space
Graphics
Integrated Graphics Chip
Processor
Intel® Pentium® 4 2.0 GHz equivalent or faster processor

Recommended

OS
Microsoft® Windows® Vista / 7 / 8/ 8.1/ 10
Memory
1 GB RAM
Storage
500 MB available space
Graphics
Integrated Graphics Chip
Processor
Intel® Pentium® 4 2.0 GHz equivalent or faster processor

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Game Info

Developer
Sapphire Dragon Productions
Publisher
Sapphire Dragon Productions
Release Date
Nov 17, 2016

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2026-06-100.93(lowest)

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What platforms is Last Days of Spring 2 available on?

Last Days of Spring 2 is available on PC, Mac.

When was Last Days of Spring 2 released?

Last Days of Spring 2 was released on 17 November 2016.

Who developed Last Days of Spring 2?

Last Days of Spring 2 was developed by Sapphire Dragon Productions.