Compare Landflix Odyssey prices across 50+ stores and find the best deal. Developed by Highwalls. Released on 11/12/2020. Available on PC, Mac, Xbox. Genres: Action, Adventure, Indie.

Five TV parody worlds, one couch potato hero, and just enough platforming bite to keep you from reaching for the actual remote.

My first few minutes with Landflix Odyssey were spent grinning at the audacity of it all. Five worlds, each a barely-disguised riff on a prestige TV giant, stitched together as levels your sofa-bound hero Larry must survive. Peculiar Stuff, Elder Thrones, Blind Evil, Going Mad, The Standing Zombie. The names alone tell you exactly where the dev team's watchlist sits, and the whole thing carries the warm, slightly chaotic energy of a passion project that started on Kickstarter and ended up genuinely playable. At its mechanical core this is a side-scrolling 2D action platformer built around a coin economy: collect enough in-game coins per episode to unlock the next stage, with the flexibility to hop between all five worlds rather than grind one Season to completion first. Each world also hides three blueprints per level in secret-but-signposted areas, which unlock a bonus stage per Season. That structure rewards exploration without punishing players who just want to push forward, and it gives completionists a tidy checklist to tick off. The real hook, though, is that each Season hands Larry a distinct ability rooted in its TV inspiration. Peculiar Stuff lets you slip into a parallel dimension to bypass obstacles. Going Mad slows time at the press of a button. Elder Thrones gives you a magic sword that briefly turns Larry to stone for a battering-ram rush through breakable scenery. None of these ideas are invented from scratch, but they fit their worlds with enough affection that the seams feel intentional rather than lazy. Where the game stumbles is in the feel of the platforming itself. Movement carries a slight sluggishness, and the jump response has a small but noticeable lag that will frustrate anyone who has spent serious hours with tighter precision platformers. The boss encounters land inconsistently too: some feel cleverly themed to their world's special mechanic, while others swing between underwhelming and abruptly punishing. Checkpoint placement is mostly generous, but there are individual levels where the logic breaks down entirely and a failed collectible hunt turns into a full replay. These are friction points a small studio with more time and budget might have polished away, and they're worth knowing going in. At under eight hours for a first run, with collectible loops that can pull you back in, Landflix Odyssey sits comfortably as a low-pressure, charm-first indie. It never reaches the precision or inventiveness of the platformers it stylistically sits near, but it was never really trying to. What it does do is wrap a genuinely affectionate TV parody around mechanics that are, at their best, genuinely fun to play. The pixel presentation suits the Stranger Things-adjacent opening Season more than it suits the others, and the writing lands at a gentle chuckle rather than sharp satire, but the whole thing has a handmade sincerity to it that larger productions rarely bother with. If you have fond memories of the shows being parodied and a tolerance for some rough edges in the jump physics, there is real warmth here. Kai, Scout Team

Landflix Odyssey
ActionAdventureIndie

Landflix Odyssey

Nov 12, 2020HighwallsUnknown
GamerScout Says

Five TV parody worlds, one couch potato hero, and just enough platforming bite to keep you from reaching for the actual remote.

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About Landflix Odyssey

My first few minutes with Landflix Odyssey were spent grinning at the audacity of it all. Five worlds, each a barely-disguised riff on a prestige TV giant, stitched together as levels your sofa-bound hero Larry must survive. Peculiar Stuff, Elder Thrones, Blind Evil, Going Mad, The Standing Zombie. The names alone tell you exactly where the dev team's watchlist sits, and the whole thing carries the warm, slightly chaotic energy of a passion project that started on Kickstarter and ended up genuinely playable. At its mechanical core this is a side-scrolling 2D action platformer built around a coin economy: collect enough in-game coins per episode to unlock the next stage, with the flexibility to hop between all five worlds rather than grind one Season to completion first. Each world also hides three blueprints per level in secret-but-signposted areas, which unlock a bonus stage per Season. That structure rewards exploration without punishing players who just want to push forward, and it gives completionists a tidy checklist to tick off. The real hook, though, is that each Season hands Larry a distinct ability rooted in its TV inspiration. Peculiar Stuff lets you slip into a parallel dimension to bypass obstacles. Going Mad slows time at the press of a button. Elder Thrones gives you a magic sword that briefly turns Larry to stone for a battering-ram rush through breakable scenery. None of these ideas are invented from scratch, but they fit their worlds with enough affection that the seams feel intentional rather than lazy. Where the game stumbles is in the feel of the platforming itself. Movement carries a slight sluggishness, and the jump response has a small but noticeable lag that will frustrate anyone who has spent serious hours with tighter precision platformers. The boss encounters land inconsistently too: some feel cleverly themed to their world's special mechanic, while others swing between underwhelming and abruptly punishing. Checkpoint placement is mostly generous, but there are individual levels where the logic breaks down entirely and a failed collectible hunt turns into a full replay. These are friction points a small studio with more time and budget might have polished away, and they're worth knowing going in. At under eight hours for a first run, with collectible loops that can pull you back in, Landflix Odyssey sits comfortably as a low-pressure, charm-first indie. It never reaches the precision or inventiveness of the platformers it stylistically sits near, but it was never really trying to. What it does do is wrap a genuinely affectionate TV parody around mechanics that are, at their best, genuinely fun to play. The pixel presentation suits the Stranger Things-adjacent opening Season more than it suits the others, and the writing lands at a gentle chuckle rather than sharp satire, but the whole thing has a handmade sincerity to it that larger productions rarely bother with. If you have fond memories of the shows being parodied and a tolerance for some rough edges in the jump physics, there is real warmth here. Kai, Scout Team

Tags

singleplayermultiplayerachievementscontroller-supportcloud-savestier:indieTV ParodyPrecision PlatformerCoin CollectiblesWorld-Specific AbilitiesCompletionist-FriendlyParody ComedyBoss BattlesShort Playtime

System Requirements

Minimum

OS
Windows 7 or newer
Memory
2 GB RAM
DirectX
Version 10
Storage
1 GB available space
Graphics
Intel HD 4000
Processor
Intel Core i3 M380

Reviews & Ratings

No ratings available

Game Info

Developer
Highwalls
Publisher
Unknown
Release Date
Nov 12, 2020

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