Compare Lamentum prices across 50+ stores and find the best deal. Developed by Obscure Tales. Published by Neon Doctrine. Released on 8/27/2021. Available on PC, Xbox. Genres: Action, Adventure, Indie. Metacritic score: 74/100.

Lamentum is a pixel art survival horror set in 1800s New England, where grotesque hand-crafted monsters and a genuinely bleak atmosphere make up for lean survival mechanics.

Lamentum is a top-down pixel art survival horror game developed by Obscure Tales, a tiny studio whose ambition punches well above its size. Set in mid-nineteenth century New England, you follow Victor Hartwell as he carries his gravely ill wife to a mysterious manor, and things go wrong in exactly the ways you hope they will when you pick up a game with this art style and this premise. The inspirations wear themselves openly: Resident Evil's resource scarcity, the cosmic dread of early Konami horror, and a color palette that feels like someone lit a cathedral on fire and let it cool to ash. This is not a game that whispers its influences. It wears them like a coat, and somehow still manages to feel like its own thing. The pixel art is the first thing that earns real attention. Every environment in the manor and its surrounding grounds is painstakingly detailed, with animations that communicate weight and wrongness in the way only hand-crafted sprites can. The enemy designs especially are worth stopping to look at, even as they are trying to kill you. The horror here is body-horror adjacent, the kind that lingers in your memory the way a piece of outsider art does. The soundtrack reinforces all of this. It is atmospheric without being intrusive, using silence as a tool as often as it uses sound, and the effect is that you are always slightly on edge in a way that feels earned rather than manufactured. Mechanically, Lamentum leans into classic survival horror conventions: limited inventory, scarce ammunition, puzzles that ask you to move through spaces repeatedly. Resource management is genuine, not symbolic. You will run out of bullets. You will weigh whether to spend health restoratives now or save them. The combat is functional but not the draw. Enemies hit hard and the control feel is adequate rather than precise, which occasionally produces frustration during more demanding encounters. The game knows this is a weakness and largely compensates by making avoidance a real option and pacing the combat encounters so they feel meaningful rather than routine. Where Lamentum distinguishes itself most is in its writing and structural willingness to let you fail in ways that matter. There are multiple endings, and the choices feeding into them are embedded in exploration and item use rather than dialogue menus. The narrative has a gothic sincerity to it. Victor's grief is the engine of the story, and the game takes that grief seriously without turning it into a lecture. The ending you reach may not be the one you want, and the game does not apologize for that. At roughly six to eight hours for a thorough first run, it knows when to end, which is rarer than it should be. The weaknesses are real. The opening hours ask for patience before the manor fully opens up. Some puzzle solutions rely on logic that feels opaque rather than atmospheric. And players who need their survival horror to have responsive, satisfying combat will find this version of the genre frustrating. But for the audience this game is actually speaking to, those rough edges are the price of admission to something genuinely handmade and genuinely scary. Kai, Scout Team

Lamentum
ActionAdventureIndie

Lamentum

Aug 27, 2021Obscure TalesNeon Doctrine
GamerScout Says

Lamentum is a pixel art survival horror set in 1800s New England, where grotesque hand-crafted monsters and a genuinely bleak atmosphere make up for lean survival mechanics.

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About Lamentum

Lamentum is a top-down pixel art survival horror game developed by Obscure Tales, a tiny studio whose ambition punches well above its size. Set in mid-nineteenth century New England, you follow Victor Hartwell as he carries his gravely ill wife to a mysterious manor, and things go wrong in exactly the ways you hope they will when you pick up a game with this art style and this premise. The inspirations wear themselves openly: Resident Evil's resource scarcity, the cosmic dread of early Konami horror, and a color palette that feels like someone lit a cathedral on fire and let it cool to ash. This is not a game that whispers its influences. It wears them like a coat, and somehow still manages to feel like its own thing. The pixel art is the first thing that earns real attention. Every environment in the manor and its surrounding grounds is painstakingly detailed, with animations that communicate weight and wrongness in the way only hand-crafted sprites can. The enemy designs especially are worth stopping to look at, even as they are trying to kill you. The horror here is body-horror adjacent, the kind that lingers in your memory the way a piece of outsider art does. The soundtrack reinforces all of this. It is atmospheric without being intrusive, using silence as a tool as often as it uses sound, and the effect is that you are always slightly on edge in a way that feels earned rather than manufactured. Mechanically, Lamentum leans into classic survival horror conventions: limited inventory, scarce ammunition, puzzles that ask you to move through spaces repeatedly. Resource management is genuine, not symbolic. You will run out of bullets. You will weigh whether to spend health restoratives now or save them. The combat is functional but not the draw. Enemies hit hard and the control feel is adequate rather than precise, which occasionally produces frustration during more demanding encounters. The game knows this is a weakness and largely compensates by making avoidance a real option and pacing the combat encounters so they feel meaningful rather than routine. Where Lamentum distinguishes itself most is in its writing and structural willingness to let you fail in ways that matter. There are multiple endings, and the choices feeding into them are embedded in exploration and item use rather than dialogue menus. The narrative has a gothic sincerity to it. Victor's grief is the engine of the story, and the game takes that grief seriously without turning it into a lecture. The ending you reach may not be the one you want, and the game does not apologize for that. At roughly six to eight hours for a thorough first run, it knows when to end, which is rarer than it should be. The weaknesses are real. The opening hours ask for patience before the manor fully opens up. Some puzzle solutions rely on logic that feels opaque rather than atmospheric. And players who need their survival horror to have responsive, satisfying combat will find this version of the genre frustrating. But for the audience this game is actually speaking to, those rough edges are the price of admission to something genuinely handmade and genuinely scary. Kai, Scout Team

Tags

steamPixel Art HorrorGothic HorrorMultiple EndingsResource ManagementTop-DownAtmosphericBody HorrorSingle DeveloperDark Narrative

System Requirements

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Reviews & Ratings

Metacritic
74
Steam
88%(817)

Game Info

Developer
Obscure Tales
Publisher
Neon Doctrine
Release Date
Aug 27, 2021

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