Compare Lab Craft Survival prices across 50+ stores and find the best deal. Developed by Dorime. Published by DoriTeam. Released on 12/21/2020. Available on PC. Genres: Action, Indie, RPG.

A lo-fi sci-fi sandbox that asks you to survive a sealed laboratory where the ecosystem actively works against you - and sometimes for you, if you play it right.

I've spent time with a lot of small survival games that promise systemic depth and deliver a basic hunger bar and a crafting table. Lab Craft Survival from solo-ish studio Dorime is one of the genuinely weird ones - the kind where you eventually realize the ants are fertilizing the soil that feeds the trees that the beavers are about to knock down, and suddenly you care a great deal about the beavers. The setup is strange and pleasantly so. You play as Object 20, an artificially created creature called an Extra, dropped into a sealed laboratory by an unseen "Creator" who has a distorted, almost mythological understanding of what Earth was. The space is small. Resources are finite. Other creatures compete to become the Dominant species, and so do you. That containment is the design's best decision - scarcity here is not punishing busywork, it is the actual argument the game is making. Every apple you grab from a tree, every hare you hunt, ripples outward. The mechanical breadth is genuinely surprising for a title this obscure. Character stats including Health, Energy, Strength, Speed, and even Inventory capacity all scale indefinitely as you eat, develop, and survive. When your Extra dies, accumulated failures convert into Evolution Points that carry forward, softening the next run. There are diseases to catch and treat with herbalism and food, a farming and building layer for those who want to settle in, and a crafting system that hands you partial recipes through dreams - meaning you discover the rest of it by experimenting. That dream-recipe mechanic alone is the kind of quiet, handcrafted touch I look for in indie games and rarely find in the genre's bigger names. Campfires can be started by striking stone on stone, by crafting a flint, or by simply blowing something up nearby. The game seems to enjoy watching you figure out which approach costs the least. The friction is real and should be named honestly. There is almost no onboarding. Community guides for basics like foraging for apples, stealing honey from hives, and digging ant eggs exist because the game does not walk you through any of it. The small player base means those guides are thin. If you prefer a survival game that teaches its systems, this is not your title. The aesthetic is 2D top-down and minimalist, functional rather than beautiful, and the discussion forums have been quiet since 2022, which signals limited post-launch support. Whether that is finished-and-shipped or simply abandoned-and-quiet is genuinely hard to tell from the outside. What keeps me interested is the ecosystem simulation sitting quietly underneath everything. Bees pollinate, beavers destroy, hares control vegetation, wild boars eat insects, and you sit somewhere in the middle of that web trying not to collapse it while still eating enough to survive. That is a more considered design than most survival games three times its size will attempt. The player count is tiny, the coverage is nearly zero, and that is exactly the kind of context in which I find it worth flagging. If systems-first, figure-it-out survival is your register, this peculiar little lab deserves a few hours of honest attention. Kai, Scout Team

Lab Craft Survival
ActionIndieRPG

Lab Craft Survival

Dec 21, 2020DorimeDoriTeam
GamerScout Says

A lo-fi sci-fi sandbox that asks you to survive a sealed laboratory where the ecosystem actively works against you - and sometimes for you, if you play it right.

PC
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About Lab Craft Survival

I've spent time with a lot of small survival games that promise systemic depth and deliver a basic hunger bar and a crafting table. Lab Craft Survival from solo-ish studio Dorime is one of the genuinely weird ones - the kind where you eventually realize the ants are fertilizing the soil that feeds the trees that the beavers are about to knock down, and suddenly you care a great deal about the beavers. The setup is strange and pleasantly so. You play as Object 20, an artificially created creature called an Extra, dropped into a sealed laboratory by an unseen "Creator" who has a distorted, almost mythological understanding of what Earth was. The space is small. Resources are finite. Other creatures compete to become the Dominant species, and so do you. That containment is the design's best decision - scarcity here is not punishing busywork, it is the actual argument the game is making. Every apple you grab from a tree, every hare you hunt, ripples outward. The mechanical breadth is genuinely surprising for a title this obscure. Character stats including Health, Energy, Strength, Speed, and even Inventory capacity all scale indefinitely as you eat, develop, and survive. When your Extra dies, accumulated failures convert into Evolution Points that carry forward, softening the next run. There are diseases to catch and treat with herbalism and food, a farming and building layer for those who want to settle in, and a crafting system that hands you partial recipes through dreams - meaning you discover the rest of it by experimenting. That dream-recipe mechanic alone is the kind of quiet, handcrafted touch I look for in indie games and rarely find in the genre's bigger names. Campfires can be started by striking stone on stone, by crafting a flint, or by simply blowing something up nearby. The game seems to enjoy watching you figure out which approach costs the least. The friction is real and should be named honestly. There is almost no onboarding. Community guides for basics like foraging for apples, stealing honey from hives, and digging ant eggs exist because the game does not walk you through any of it. The small player base means those guides are thin. If you prefer a survival game that teaches its systems, this is not your title. The aesthetic is 2D top-down and minimalist, functional rather than beautiful, and the discussion forums have been quiet since 2022, which signals limited post-launch support. Whether that is finished-and-shipped or simply abandoned-and-quiet is genuinely hard to tell from the outside. What keeps me interested is the ecosystem simulation sitting quietly underneath everything. Bees pollinate, beavers destroy, hares control vegetation, wild boars eat insects, and you sit somewhere in the middle of that web trying not to collapse it while still eating enough to survive. That is a more considered design than most survival games three times its size will attempt. The player count is tiny, the coverage is nearly zero, and that is exactly the kind of context in which I find it worth flagging. If systems-first, figure-it-out survival is your register, this peculiar little lab deserves a few hours of honest attention. Kai, Scout Team

Tags

singleplayertier:sub-5Ecosystem SimulationEvolution ProgressionDream-Based CraftingPermadeath-LiteFinite ResourcesHerbalismTop-Down SurvivalCreature Competition

System Requirements

Minimum

OS
Windows XP, 7,8,10
Memory
2 GB RAM
Storage
120 MB available space
Graphics
512 MB
Processor
2 Ghz

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Game Info

Developer
Dorime
Publisher
DoriTeam
Release Date
Dec 21, 2020

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What platforms is Lab Craft Survival available on?

Lab Craft Survival is available on PC.

When was Lab Craft Survival released?

Lab Craft Survival was released on 21 December 2020.

Who developed Lab Craft Survival?

Lab Craft Survival was developed by Dorime and published by DoriTeam.