Compare KYOKI prices across 50+ stores and find the best deal. Developed by NYX Digital. Published by Funbox Media Ltd. Released on 7/31/2020. Available on PC, Mac. Genres: Casual, Indie.

A carrom-inspired tile-clearing puzzler that slid from mobile onto PC with three modes and 160 puzzle levels - charming in concept, but almost invisible in the gaming conversation since launch.

I have spent a quiet afternoon with KYOKI, and the honest way to describe the experience is this: it feels like a mobile game that took a wrong turn at the app store and ended up on Steam, a little uncertain of itself but not entirely without merit. The core idea is rooted in carrom, that tabletop strike-and-pocket sport played across South Asia, reimagined as a coloured-tile-clearing puzzle. You flick counters across a board, and whenever two tiles of the same colour make contact, they vanish. It is tactile in a way that pure match-three grid puzzlers are not, because the physics give every shot a small, satisfying unpredictability. The three modes are where the design tries to justify the price of admission. Puzzle mode offers 160 levels spread across four distinct zones, and the difficulty curve is real enough that early stages feel like a tutorial and later ones demand you think two or three shots ahead. Each colour behaves differently under the physics model: the red counters are quick and reactive, the yellow ones heavy and deliberate, and the blue tiles linger briefly after pairing, still live on the board and capable of triggering chain clears. That colour-specific behaviour is the most genuinely interesting mechanical wrinkle KYOKI has, and the puzzle mode is designed around exploiting it. Infinite mode strips away the structure and asks how long you can survive before the board fills up. Infinite Crazy mode removes even your choice of tile, handing that control to the game itself, which turns the whole thing into a reactive scramble rather than a planning exercise. The weaknesses are hard to ignore, and I think being honest about them matters more than being kind. The Steam version has almost no community presence, no critical coverage, and a macOS compatibility warning that flags it as unplayable on anything running Catalina or later. That is a significant practical concern for Mac buyers. The presentation is functional rather than handcrafted - there is no distinctive art direction or soundscape worth describing in the kind of reverent tones I usually reserve for small indie releases that clearly had love poured into them. This feels more like a port-of-convenience than a considered PC release. Where KYOKI earns a cautious defence is in what it actually is: a low-pressure, physics-driven puzzler that anyone can pick up in five minutes, that has a real skill ceiling hidden inside the puzzle zones, and that does not ask much of you in terms of time or mental overhead. The carrom heritage gives it a tactile identity that separates it from generic match-three games, even if the PC execution does not lean into that identity with any particular confidence. If you have younger family members nearby or just want something to run in a second window on a slow afternoon, the moment-to-moment flicking and the occasional chain clear carry a quiet, unpretentious satisfaction. Kai, Scout Team

KYOKI
CasualIndie

KYOKI

Jul 31, 2020NYX DigitalFunbox Media Ltd
GamerScout Says

A carrom-inspired tile-clearing puzzler that slid from mobile onto PC with three modes and 160 puzzle levels - charming in concept, but almost invisible in the gaming conversation since launch.

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About KYOKI

I have spent a quiet afternoon with KYOKI, and the honest way to describe the experience is this: it feels like a mobile game that took a wrong turn at the app store and ended up on Steam, a little uncertain of itself but not entirely without merit. The core idea is rooted in carrom, that tabletop strike-and-pocket sport played across South Asia, reimagined as a coloured-tile-clearing puzzle. You flick counters across a board, and whenever two tiles of the same colour make contact, they vanish. It is tactile in a way that pure match-three grid puzzlers are not, because the physics give every shot a small, satisfying unpredictability. The three modes are where the design tries to justify the price of admission. Puzzle mode offers 160 levels spread across four distinct zones, and the difficulty curve is real enough that early stages feel like a tutorial and later ones demand you think two or three shots ahead. Each colour behaves differently under the physics model: the red counters are quick and reactive, the yellow ones heavy and deliberate, and the blue tiles linger briefly after pairing, still live on the board and capable of triggering chain clears. That colour-specific behaviour is the most genuinely interesting mechanical wrinkle KYOKI has, and the puzzle mode is designed around exploiting it. Infinite mode strips away the structure and asks how long you can survive before the board fills up. Infinite Crazy mode removes even your choice of tile, handing that control to the game itself, which turns the whole thing into a reactive scramble rather than a planning exercise. The weaknesses are hard to ignore, and I think being honest about them matters more than being kind. The Steam version has almost no community presence, no critical coverage, and a macOS compatibility warning that flags it as unplayable on anything running Catalina or later. That is a significant practical concern for Mac buyers. The presentation is functional rather than handcrafted - there is no distinctive art direction or soundscape worth describing in the kind of reverent tones I usually reserve for small indie releases that clearly had love poured into them. This feels more like a port-of-convenience than a considered PC release. Where KYOKI earns a cautious defence is in what it actually is: a low-pressure, physics-driven puzzler that anyone can pick up in five minutes, that has a real skill ceiling hidden inside the puzzle zones, and that does not ask much of you in terms of time or mental overhead. The carrom heritage gives it a tactile identity that separates it from generic match-three games, even if the PC execution does not lean into that identity with any particular confidence. If you have younger family members nearby or just want something to run in a second window on a slow afternoon, the moment-to-moment flicking and the occasional chain clear carry a quiet, unpretentious satisfaction. Kai, Scout Team

Tags

singleplayertier:sub-5Carrom-InspiredPhysics PuzzlerTile ClearingChain ReactionsThree ModesColour MechanicsMobile PortInfinite Mode

System Requirements

Minimum

OS
Windows 7 or newer
Memory
2 GB RAM
DirectX
Version 10
Storage
350 MB available space
Graphics
Shader Model 4.0 compatible graphics card
Processor
Intel from 2GHz or equivalent

Recommended

OS
Windows 7/8
Memory
4 GB RAM
DirectX
Version 11
Storage
360 MB available space
Graphics
Shader Model 4.0 compatible graphics card
Processor
Intel Core i7 @ 3.2GHz with Quad Core or higher

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Game Info

Developer
NYX Digital
Publisher
Funbox Media Ltd
Release Date
Jul 31, 2020

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Where can I buy KYOKI cheapest?

Compare KYOKI prices across every verified store in the price table on this page. We list the cheapest in-stock key and store offers, updated regularly, so you always see the best current deal before you buy.

What platforms is KYOKI available on?

KYOKI is available on PC, Mac.

When was KYOKI released?

KYOKI was released on 31 July 2020.

Who developed KYOKI?

KYOKI was developed by NYX Digital and published by Funbox Media Ltd.