
Kung Fury: Street Rage - Ultimate Edition
Three modes of neon-drenched Nazi-punching, one very weird sentient arcade cabinet, and David Hasselhoff as a playable character. If that sentence doesn't already sell you, read on.
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About Kung Fury: Street Rage - Ultimate Edition
My honest reaction after finishing all three chunks of this package was something close to confused delight, which is, I suspect, exactly what Hello There Games intended. The whole thing is built on the 2015 short film of the same name, a gloriously deranged 80s action homage, and the game wears that lineage on every pixel of its CRT-filtered sleeve. The foundation, the classic Street Rage mode, is about as stripped-back as arcade games get. Your character plants their feet in the middle of the screen and enemies rush in from both sides. You press left to hit left, right to hit right, and you lose a life if you mistime the swing. That is the entire mechanical vocabulary. It sounds like a joke, but the reflex timing gets genuinely unforgiving as ninja Nazis stack up and vary their approach speeds, and the five playable characters, Kung Fury, Hackerman, Triceracop, Barbarianna, and David Hasselhoff himself, each carry distinct ultimate moves that give you brief moments of spectacular screen-clearing chaos. The Hackademy tutorial mode eases newcomers into this rhythm before things escalate, which is a small but considerate touch. The Arcade Strikes Back is where the package earns its keep. The premise involves your crew getting kidnapped by a sentient arcade machine and hunting down motherboard pieces so Hackerman can hack reality back together, which is exactly as unhinged as it sounds. Characters are voiced here, the stages shift across weird locations, and Barbarianna charging up her gatling gun mid-fight feels like a proper payoff compared to the base game's minimalism. A Day at the Beach, the co-op campaign, goes even further, swapping the semi-stationary combat for free-roaming side-scrolling brawling where you can push enemies, build a special meter by landing hits, and unleash area-of-effect chaos with your ultimate. It even throws in stage-transition visual gags that nod directly at other classic games. The jump in feel between these modes is significant enough that the collection almost reads as a small studio iterating on itself in real time, and that arc is genuinely charming to experience. The honest caveats: the base mode and The Arcade Strikes Back share the same two-button combat DNA, which means repetition sets in quickly if you play them back to back. The enemies in A Day at the Beach were reportedly designed for the older combat style and occasionally feel mismatched against the freer movement. There is also a permanent scanline filter meant to emulate a vintage CRT display, and while it looks intentional and atmospheric, you cannot turn it off, which may frustrate players sensitive to that effect. The soundtrack, dense with synth and propulsive chiptune energy, is the kind of thing that ends up in a playlist whether you want it to or not. That part, at least, is not a complaint. If you watched the Kung Fury film and felt the itch for something interactive in that universe, this package scratches it capably. If you need mechanical depth or a meaningful narrative, the itch will remain. Think of it less as a substantial game and more as a very well-produced novelty that knows exactly what it is, never apologizes for it, and sends you off with a synthwave earworm. Kai, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows 10
- Memory
- 8 GB RAM
- DirectX
- Version 11
- Storage
- 200 MB available space
- Graphics
- Direct X 11 compatible video card with minimum 512 MB RAM
- Processor
- 2 Ghz or better
Reviews & Ratings
No ratings available
Game Info
- Developer
- Hello There Games
- Publisher
- Hello There Games
- Release Date
- May 28, 2015