Compare Krimson prices across 50+ stores and find the best deal. Developed by CryingPsycho. Published by PM Studios, inc.. Released on 3/21/2024. Available on PC. Genres: Action, Adventure, Indie.

A one-person fever dream of industrial hellscapes and punishing rhythm: if Thumper and Super Meat Boy had a goth kid, this is what it would sound like.

My first instinct when I loaded Krimson was to check that my audio drivers were working correctly, because what hit me was less a game soundtrack and more a physical event. CryingPsycho built this solo, and that single-creator obsession is audible in every pulsing corner of it. You play as what can only be described as a blood-soaked spawn of indeterminate origin, rolling and leaping through abstract hellscapes that literally contort themselves to the beat. Platforms blink in and out, obstacles lurch forward, hazards time their appearance to the drop. The music is not background decoration here. It is the level geometry, expressed in sound. The control set is stripped to its bones on purpose: run, jump, double jump, wall hop. That simplicity is load-bearing. When the soundtrack shifts from crawling industrial dread into a full dubstep-metal breakdown, you need every spare neuron focused on pattern recognition, not button menus. The game opens in a slower, more atmospheric register before the heavier metal material arrives, and some players have found that opening stretch more grinding than gripping. Stick with it. The later levels, where platforms fade in on the offbeat and the whole screen seems to breathe with the bass, are where Krimson earns its odd little place in your memory. Frequent checkpoints keep frustration from curdling into genuine hostility, and respawns are nearly instant, so the death loop stays tense rather than tedious. Where the game courts real criticism is in its visual readability. The swirling, gooey textures that coat every surface are genuinely striking as abstract art, but they create a parsing problem: safe platforms and lethal obstacles can blend into one another in the chaos. A brief strobe effect triggers on death, which adds to the sensory overload in ways not everyone will welcome. Some reviewers flagged input sensitivity as a concern on certain platforms, and the Steam PC version fares better on that front than some console ports. A demo is available on Steam, and for a game this visually and aurally disorienting, sampling it before buying is the sensible move. The soundtrack itself is available on Bandcamp if you want to audition the music cold. This is a game made by one person with a very specific vision of hell, heavy music, and merciless timing. Steam players have responded warmly to exactly that specificity. Critics who wanted more accessibility options or cleaner visual contrast are not wrong in their complaints, but they are also, perhaps, not the intended audience. If you loved Thumper's synesthetic brutality or spent time with Crypt of the NecroDancer and wished it were angrier, Krimson is scratching a niche with precision. It knows what it is, and it commits without apology. Kai, Scout Team

Krimson
ActionAdventureIndie

Krimson

Mar 21, 2024CryingPsychoPM Studios, inc.
GamerScout Says

A one-person fever dream of industrial hellscapes and punishing rhythm: if Thumper and Super Meat Boy had a goth kid, this is what it would sound like.

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Screenshots & Media

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About Krimson

My first instinct when I loaded Krimson was to check that my audio drivers were working correctly, because what hit me was less a game soundtrack and more a physical event. CryingPsycho built this solo, and that single-creator obsession is audible in every pulsing corner of it. You play as what can only be described as a blood-soaked spawn of indeterminate origin, rolling and leaping through abstract hellscapes that literally contort themselves to the beat. Platforms blink in and out, obstacles lurch forward, hazards time their appearance to the drop. The music is not background decoration here. It is the level geometry, expressed in sound. The control set is stripped to its bones on purpose: run, jump, double jump, wall hop. That simplicity is load-bearing. When the soundtrack shifts from crawling industrial dread into a full dubstep-metal breakdown, you need every spare neuron focused on pattern recognition, not button menus. The game opens in a slower, more atmospheric register before the heavier metal material arrives, and some players have found that opening stretch more grinding than gripping. Stick with it. The later levels, where platforms fade in on the offbeat and the whole screen seems to breathe with the bass, are where Krimson earns its odd little place in your memory. Frequent checkpoints keep frustration from curdling into genuine hostility, and respawns are nearly instant, so the death loop stays tense rather than tedious. Where the game courts real criticism is in its visual readability. The swirling, gooey textures that coat every surface are genuinely striking as abstract art, but they create a parsing problem: safe platforms and lethal obstacles can blend into one another in the chaos. A brief strobe effect triggers on death, which adds to the sensory overload in ways not everyone will welcome. Some reviewers flagged input sensitivity as a concern on certain platforms, and the Steam PC version fares better on that front than some console ports. A demo is available on Steam, and for a game this visually and aurally disorienting, sampling it before buying is the sensible move. The soundtrack itself is available on Bandcamp if you want to audition the music cold. This is a game made by one person with a very specific vision of hell, heavy music, and merciless timing. Steam players have responded warmly to exactly that specificity. Critics who wanted more accessibility options or cleaner visual contrast are not wrong in their complaints, but they are also, perhaps, not the intended audience. If you loved Thumper's synesthetic brutality or spent time with Crypt of the NecroDancer and wished it were angrier, Krimson is scratching a niche with precision. It knows what it is, and it commits without apology. Kai, Scout Team

Tags

singleplayerachievementscontroller-supporttier:indieRhythm-PlatformerPrecision-TimingIndustrial-SoundtrackTrial-and-ErrorSolo-DevPsychedelic-VisualsHigh-DifficultyBandcamp-OST

System Requirements

Minimum

OS
Windows 7 or higher
Memory
8 GB RAM
Storage
800 MB available space
Graphics
AMD/NVIDIA graphic card, with at least 2GB of dedicated VRAM and with at least DirectX 11 and Shader Model 5.1 support: AMD Radeon HD 7870 or NVIDIA GeForce GTX 760 or newer is recommended.
Processor
AMD / Intel CPU running at 2.8 GHz or higher
Sound Card
Integrated or dedicated DirectX 9 compatible sound card

Reviews & Ratings

No ratings available

Game Info

Developer
CryingPsycho
Publisher
PM Studios, inc.
Release Date
Mar 21, 2024

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