Compare Kona prices across 50+ stores and find the best deal. Developed by Parabole. Published by Ravenscourt. Released on 3/17/2017. Available on PC. Genres: Adventure, Indie. Metacritic score: 73/100.

A noir detective story set in a frozen 1970s Canadian wilderness, where a blizzard buries secrets and surviving the cold is half the puzzle.

Kona is a first-person survival-adventure set in the remote wilderness of northern Canada in the winter of 1970. You play as a private detective named Carl Faubert, called out to investigate a dispute near Atamipek Lake, who arrives to find the local village emptied out, a brutal blizzard closing in, and something deeply wrong with the world around him. It sits somewhere between a walking sim and a light survival game - you manage body temperature, scavenge supplies, and piece together what happened through journals, objects, and environmental clues. A gravelly narrator reads your findings aloud as you go, giving the whole thing a campfire-story quality that few games bother to chase. The atmosphere is where Kona earns its reputation. The snow-buried cabins, the dead silence broken only by wind and your own footsteps on ice, the sparse ambient score that sounds like it was recorded in a cold room on purpose - all of it works together in a way that feels deliberate and cared-for. This is a small team making a mood, and they largely nail it. The 1970s aesthetic extends into the UI and item design in ways that feel researched rather than decorative. If you are the kind of player who will stand in a blizzard just to watch snowfall animate against a pine treeline, Kona has you covered for hours. The survival mechanics are intentionally light. You will not be crafting elaborate shelters or managing calorie counts. Keeping warm means finding shelter, starting fires, and not lingering too long in open terrain. It is enough to create genuine tension without ever becoming a survival management chore. The investigation side is similarly accessible - clues stack up in a journal, and the narrator contextualizes most of what you find. Some players will find this too hand-holdy, but I think it keeps the focus where Kona wants it: on the story and the atmosphere, not on pixel-hunting. Where the game stumbles is pacing in its middle act. The open world is large enough that travel between points of interest can feel slow, and the mystery threads take their time untangling. The vehicle mechanics - you drive a snowmobile and an old truck between locations - are functional but stiff, and the gunplay against wolves is rudimentary at best. The writing, while atmospheric, occasionally leans on genre cliches without subverting them. At roughly four to six hours for a single playthrough, these friction points are survivable, but players who need tight, propulsive design will feel the drag. Kona is the kind of game that rewards patience and a specific appetite for slow, cold, contemplative mystery. If you like your detective stories wrapped in hostile weather and folk unease, and you want a game that respects the silence between events, this one delivers in ways a bigger budget might have over-produced out of existence. It knows what it is and does not apologize for the pace. That counts for something. Kai, Scout Team

Kona
AdventureIndie

Kona

Mar 17, 2017ParaboleRavenscourt
GamerScout Says

A noir detective story set in a frozen 1970s Canadian wilderness, where a blizzard buries secrets and surviving the cold is half the puzzle.

PC
Best Price Available
0.00
at N/A
Historical low: $

Compare Prices(0 stores)

Loading prices...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Screenshots & Media

Screenshot

About Kona

Kona is a first-person survival-adventure set in the remote wilderness of northern Canada in the winter of 1970. You play as a private detective named Carl Faubert, called out to investigate a dispute near Atamipek Lake, who arrives to find the local village emptied out, a brutal blizzard closing in, and something deeply wrong with the world around him. It sits somewhere between a walking sim and a light survival game - you manage body temperature, scavenge supplies, and piece together what happened through journals, objects, and environmental clues. A gravelly narrator reads your findings aloud as you go, giving the whole thing a campfire-story quality that few games bother to chase. The atmosphere is where Kona earns its reputation. The snow-buried cabins, the dead silence broken only by wind and your own footsteps on ice, the sparse ambient score that sounds like it was recorded in a cold room on purpose - all of it works together in a way that feels deliberate and cared-for. This is a small team making a mood, and they largely nail it. The 1970s aesthetic extends into the UI and item design in ways that feel researched rather than decorative. If you are the kind of player who will stand in a blizzard just to watch snowfall animate against a pine treeline, Kona has you covered for hours. The survival mechanics are intentionally light. You will not be crafting elaborate shelters or managing calorie counts. Keeping warm means finding shelter, starting fires, and not lingering too long in open terrain. It is enough to create genuine tension without ever becoming a survival management chore. The investigation side is similarly accessible - clues stack up in a journal, and the narrator contextualizes most of what you find. Some players will find this too hand-holdy, but I think it keeps the focus where Kona wants it: on the story and the atmosphere, not on pixel-hunting. Where the game stumbles is pacing in its middle act. The open world is large enough that travel between points of interest can feel slow, and the mystery threads take their time untangling. The vehicle mechanics - you drive a snowmobile and an old truck between locations - are functional but stiff, and the gunplay against wolves is rudimentary at best. The writing, while atmospheric, occasionally leans on genre cliches without subverting them. At roughly four to six hours for a single playthrough, these friction points are survivable, but players who need tight, propulsive design will feel the drag. Kona is the kind of game that rewards patience and a specific appetite for slow, cold, contemplative mystery. If you like your detective stories wrapped in hostile weather and folk unease, and you want a game that respects the silence between events, this one delivers in ways a bigger budget might have over-produced out of existence. It knows what it is and does not apologize for the pace. That counts for something. Kai, Scout Team

Tags

steamAtmospheric MysterySurvival-LightNarrator-DrivenWinter SettingFirst-Person ExplorationDetectiveFolk Horror AdjacentSingle Playthrough

System Requirements

System requirements for Kona aren't listed yet. Check the store page for the latest specs.

Reviews & Ratings

Metacritic
73
Steam
83%(3,614)

Game Info

Developer
Parabole
Publisher
Ravenscourt
Release Date
Mar 17, 2017

Price Alert

Get notified when the price drops below your target!

Create Alert

More from Parabole