Compare Knock on the Coffin Lid prices across trusted key stores and find the best deal. Developed by RedBoon. Published by RedBoon. Released on 8/8/2024. Available on PC, Mac, Xbox. Genres: Adventure, Indie, RPG, Strategy.

If Slay the Spire left you hungry for actual story and faction politics, this grimdark roguelite deckbuilder fills that gap with three distinct heroes, over 200 items, and a time-loop mystery worth unravelling across dozens of runs.

I came into Knock on the Coffin Lid with a spreadsheet mindset and left with a notebook full of build ideas I haven't tried yet. That's the compliment and the warning at once. RedBoon's roguelite deckbuilder sits in the same genre neighbourhood as Slay the Spire but makes a deliberate push toward narrative weight that most card-battlers refuse to bother with. You play as one of three heroes, starting with the warrior Percival, and each run is framed as a conversation with a mysterious figure named Mortis, who wants to hear the story of your death. That framing device is not just cosmetic: it locks the game's Groundhog Day loop into the plot in a way that makes replaying familiar content feel intentional rather than punishing. The combat system runs on a three-action-point budget per turn. You draw five cards each round from a deck split across attack, defense, and utility types. Blocking is not optional busywork - damage carries between fights, so deciding whether to shield up against a weaker enemy or dump all three points into an aggro burst has downstream consequences you will feel two encounters later. Character classes shift the decision calculus significantly. Percival's Knight class rewards strict attack-skill alternation to generate bonus energy, Bjorn's Wolf class builds bleed stacks that can clear boss health bars at a frightening pace, and Vanadis leans on a summonable animal companion system whose evasion synergies and frostbite combos reward the most patient theorycrafters. Class balance is uneven at launch - Bjorn's Wolf in particular can trivialise mid-game content - but the gap gives the game's 200-plus item pool room to create varied, memorable builds across runs. Six armour set bonuses add another layer: stacking four pieces of a matching set bends the rules enough that chasing a full build becomes a satisfying mid-run objective. The world design is where the game separates itself from genre peers. Four biomes, including a giant-worm desert and a swampland ruled by an insect cult, are laid out on large static maps with interconnected event nodes rather than the randomised corridors that define Slay the Spire. That means routing matters. A morality meter tracks your choices at each encounter, and decisions ripple into faction outcomes: whether goblins stay enslaved, which power controls the Northern Gate, whether an elven population survives. A JRPG-length investment of time can plausibly unlock the full story. Fully voiced dialogue and animated cutscenes are a genuine luxury at this price tier, and the grimdark comic-book art direction is consistent and distinctive. The negatives are real, though. Difficulty spikes, especially toward the final boss sequence, feel disconnected from the rest of the curve. That final encounter is a three-phase fight where an early instant-kill move punishes under-prepared decks without enough clear signposting to help you prepare correctly. Some reviewers flagged UI friction and an obtuse build system for newcomers. The good news for anyone picking this up now rather than at launch: the developer has been actively patching and the Steam community has produced extensive guides covering every equipment set and achievement. The tutorial does enough to get you into a first run, but the real learning happens on run two and three when the static map starts revealing the secrets it hid from you earlier. That loop-driven discovery is the game's actual tutorial, and once you accept that, the dense systems become accessible rather than daunting. Diego, Scout Team

Knock on the Coffin Lid

Knock on the Coffin Lid

Aug 8, 2024RedBoon
GamerScout Says

If Slay the Spire left you hungry for actual story and faction politics, this grimdark roguelite deckbuilder fills that gap with three distinct heroes, over 200 items, and a time-loop mystery worth unravelling across dozens of runs.

PCMacXbox
Steam Deck VerifiedProtonDB Platinum
Best Price Available
€0.00
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Historical low: €4.89

GamerScout Verdict

Best for Slay the Spire fans ready to trade procedural paths for a hand-crafted world and a story that actually earns its runtime.

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Price History

Historical low
€4.8926 Jun 2026
Keyshops
€3.19€9.03€14.88€20.728 Jun19 Jun30 Jun11 Jul22 Jul
8 Jun — 22 Jul
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Screenshots & Media

About Knock on the Coffin Lid

I came into Knock on the Coffin Lid with a spreadsheet mindset and left with a notebook full of build ideas I haven't tried yet. That's the compliment and the warning at once. RedBoon's roguelite deckbuilder sits in the same genre neighbourhood as Slay the Spire but makes a deliberate push toward narrative weight that most card-battlers refuse to bother with. You play as one of three heroes, starting with the warrior Percival, and each run is framed as a conversation with a mysterious figure named Mortis, who wants to hear the story of your death. That framing device is not just cosmetic: it locks the game's Groundhog Day loop into the plot in a way that makes replaying familiar content feel intentional rather than punishing. The combat system runs on a three-action-point budget per turn. You draw five cards each round from a deck split across attack, defense, and utility types. Blocking is not optional busywork - damage carries between fights, so deciding whether to shield up against a weaker enemy or dump all three points into an aggro burst has downstream consequences you will feel two encounters later. Character classes shift the decision calculus significantly. Percival's Knight class rewards strict attack-skill alternation to generate bonus energy, Bjorn's Wolf class builds bleed stacks that can clear boss health bars at a frightening pace, and Vanadis leans on a summonable animal companion system whose evasion synergies and frostbite combos reward the most patient theorycrafters. Class balance is uneven at launch - Bjorn's Wolf in particular can trivialise mid-game content - but the gap gives the game's 200-plus item pool room to create varied, memorable builds across runs. Six armour set bonuses add another layer: stacking four pieces of a matching set bends the rules enough that chasing a full build becomes a satisfying mid-run objective. The world design is where the game separates itself from genre peers. Four biomes, including a giant-worm desert and a swampland ruled by an insect cult, are laid out on large static maps with interconnected event nodes rather than the randomised corridors that define Slay the Spire. That means routing matters. A morality meter tracks your choices at each encounter, and decisions ripple into faction outcomes: whether goblins stay enslaved, which power controls the Northern Gate, whether an elven population survives. A JRPG-length investment of time can plausibly unlock the full story. Fully voiced dialogue and animated cutscenes are a genuine luxury at this price tier, and the grimdark comic-book art direction is consistent and distinctive. The negatives are real, though. Difficulty spikes, especially toward the final boss sequence, feel disconnected from the rest of the curve. That final encounter is a three-phase fight where an early instant-kill move punishes under-prepared decks without enough clear signposting to help you prepare correctly. Some reviewers flagged UI friction and an obtuse build system for newcomers. The good news for anyone picking this up now rather than at launch: the developer has been actively patching and the Steam community has produced extensive guides covering every equipment set and achievement. The tutorial does enough to get you into a first run, but the real learning happens on run two and three when the static map starts revealing the secrets it hid from you earlier. That loop-driven discovery is the game's actual tutorial, and once you accept that, the dense systems become accessible rather than daunting.

Diego
Diego · Scout Team

Strategy & simulation

Tags

singleplayerachievementstrading-cardscloud-savestier:aaaTime-Loop NarrativeThree-Hero RosterMorality MeterStatic Map RoutingItem Set BonusesBleed BuildCompanion MechanicVoice-Acted CutscenesGrimdark Fantasy

System Requirements

Minimum

OS
Windows XP/Vista/7/8/10
Memory
4 GB RAM
DirectX
Version 10
Storage
13 GB available space
Graphics
Graphics card with DX10
Processor
2.6 Ghz Dual Core

Recommended

Requires a 64-bit processor and operating system

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Game Info

Developer
RedBoon
Publisher
RedBoon
Release Date
Aug 8, 2024

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What platforms is Knock on the Coffin Lid available on?

Knock on the Coffin Lid is available on PC, Mac, Xbox.

When was Knock on the Coffin Lid released?

Knock on the Coffin Lid was released on 8 August 2024.

Who developed Knock on the Coffin Lid?

Knock on the Coffin Lid was developed by RedBoon.