Compare Knights of Honor II: Sovereign prices across trusted key stores and find the best deal. Developed by Black Sea Games. Published by THQ Nordic. Released on 12/6/2022. Available on PC. Genres: Simulation, Strategy. Metacritic score: 76/100.

A medieval grand strategy with accessible bones and deep kingdom management, but AI quirks and thin late-game keep it from true genre greatness.

Knights of Honor II: Sovereign is a medieval real-time grand strategy where you build a kingdom from a modest province into a continent-spanning power, managing your royal court, armies, religion, and diplomacy across a map covering most of the known medieval world. Unlike the turn-based Paradox heavyweights it inevitably gets compared to, this one runs in real-time with a pause button, sitting somewhere between a classic Total War campaign map and a light Crusader Kings experience. That positioning is both its strength and its ceiling. The court system is the most interesting mechanical layer here. You recruit Marshals, Merchants, Clerics, Spies, and Scholars to fill your limited court slots, and each class opens different strategic options. A Marshal lets you field armies and siege castles. A Spy opens up sabotage and assassination chains. Stack a few Merchants and you unlock trade route bonuses that quietly snowball your economy into something frightening by mid-game. The interplay between these roles gives every campaign a different texture depending on which advisors you prioritize, and it is genuinely satisfying when a well-timed Cleric conversion flips a neighboring kingdom's faith before you march your armies in. For newcomers to grand strategy, this is actually a reasonable entry point - and I say that as someone who thinks CK3's tutorial is perfectly fine and everyone else is wrong. Knights of Honor II explains its systems clearly, the UI is readable without a wiki open in a second monitor, and the real-time-with-pause format is forgiving enough that you can course-correct before a mistake becomes a death spiral. The lower complexity ceiling compared to Paradox titles is a genuine advantage for players who want medieval conquest without a 40-hour onboarding cliff. You will be governing a functioning kingdom within your first session, not staring at tooltips. That said, the AI is the game's most persistent problem. Enemy kingdoms make questionable alliance decisions, the siege AI struggles to apply pressure intelligently, and by late-game you are mostly just mopping up an opponent who has stopped responding to your strategic moves in any meaningful way. The late-game power curve becomes lopsided fast once you hit critical mass with court slots and treasury income. Modding support exists but the community is modest compared to genre giants, so do not expect workshop content to paper over the gaps the way it does in, say, a Bethesda title. Multiplayer is present and actually fixes the AI problem entirely by replacing it with a human who will absolutely call in three allies to stop your western expansion. At its best, Knights of Honor II delivers the kind of medieval sandbox where you spend an hour planning a dynastic marriage, two hours building up your border provinces, and then twenty minutes watching a carefully staged three-front war collapse an enemy kingdom you have been patient about for the last real-time hour. It does not have the narrative depth of Crusader Kings or the tactical resolution layer of Total War, but it carves out a comfortable middle space that a lot of strategy fans actually want. The mixed Steam reception reflects a playerbase that expected more AI polish and post-launch content depth rather than a game that is fundamentally broken - it is not broken, it is just unfinished around the edges. Diego, Scout Team

Knights of Honor II: Sovereign

Knights of Honor II: Sovereign

Dec 6, 2022Black Sea GamesTHQ Nordic
GamerScout Says

A medieval grand strategy with accessible bones and deep kingdom management, but AI quirks and thin late-game keep it from true genre greatness.

PC
Steam Deck PlayableProtonDB Platinum
Best Price Available
€5.47
at Electronic First
Lowest tracked: €2.99
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GamerScout Verdict

A solid medieval strategy pick for players who want Crusader Kings-lite depth without the 40-hour learning curve, if you can forgive soft AI.

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€5.47
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€5.71
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StandardEurope (EU)Steam KeyKey
€7.29
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StandardEurope (EU)Steam KeyKey
€7.78
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StandardGlobalSteam KeyKey
€7.89
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StandardEurope (EU)Steam KeyKey
€8.50-81%
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€8.74-81%
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€10.20
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Price History

Lowest tracked
€2.995 Jun 2026
Current best
€5.47
Keyshops
€2.69€3.72€4.74€5.775 Jun28 Jun22 Jul14 Aug6 Sept
5 Jun — 6 Sept
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Screenshots & Media

About Knights of Honor II: Sovereign

Knights of Honor II: Sovereign is a medieval real-time grand strategy where you build a kingdom from a modest province into a continent-spanning power, managing your royal court, armies, religion, and diplomacy across a map covering most of the known medieval world. Unlike the turn-based Paradox heavyweights it inevitably gets compared to, this one runs in real-time with a pause button, sitting somewhere between a classic Total War campaign map and a light Crusader Kings experience. That positioning is both its strength and its ceiling. The court system is the most interesting mechanical layer here. You recruit Marshals, Merchants, Clerics, Spies, and Scholars to fill your limited court slots, and each class opens different strategic options. A Marshal lets you field armies and siege castles. A Spy opens up sabotage and assassination chains. Stack a few Merchants and you unlock trade route bonuses that quietly snowball your economy into something frightening by mid-game. The interplay between these roles gives every campaign a different texture depending on which advisors you prioritize, and it is genuinely satisfying when a well-timed Cleric conversion flips a neighboring kingdom's faith before you march your armies in. For newcomers to grand strategy, this is actually a reasonable entry point - and I say that as someone who thinks CK3's tutorial is perfectly fine and everyone else is wrong. Knights of Honor II explains its systems clearly, the UI is readable without a wiki open in a second monitor, and the real-time-with-pause format is forgiving enough that you can course-correct before a mistake becomes a death spiral. The lower complexity ceiling compared to Paradox titles is a genuine advantage for players who want medieval conquest without a 40-hour onboarding cliff. You will be governing a functioning kingdom within your first session, not staring at tooltips. That said, the AI is the game's most persistent problem. Enemy kingdoms make questionable alliance decisions, the siege AI struggles to apply pressure intelligently, and by late-game you are mostly just mopping up an opponent who has stopped responding to your strategic moves in any meaningful way. The late-game power curve becomes lopsided fast once you hit critical mass with court slots and treasury income. Modding support exists but the community is modest compared to genre giants, so do not expect workshop content to paper over the gaps the way it does in, say, a Bethesda title. Multiplayer is present and actually fixes the AI problem entirely by replacing it with a human who will absolutely call in three allies to stop your western expansion. At its best, Knights of Honor II delivers the kind of medieval sandbox where you spend an hour planning a dynastic marriage, two hours building up your border provinces, and then twenty minutes watching a carefully staged three-front war collapse an enemy kingdom you have been patient about for the last real-time hour. It does not have the narrative depth of Crusader Kings or the tactical resolution layer of Total War, but it carves out a comfortable middle space that a lot of strategy fans actually want. The mixed Steam reception reflects a playerbase that expected more AI polish and post-launch content depth rather than a game that is fundamentally broken - it is not broken, it is just unfinished around the edges.

Diego
Diego · Scout Team

Strategy & simulation

Tags

steamReal-Time with PauseCourt ManagementMedieval ConquestDiplomatic StrategyCampaign MapDynasty BuildingBeginner-Friendly StrategyMultiplayer Grand Strategy

System Requirements

Minimum

OS
Windows 10/11
Processor
AMD FX-8350 or Intel Core i5-2500K
Memory
8 GB RAM
Graphics
Radeon HD 7870 / GeForce GTX 750-Ti
DirectX
Version 11
Storage
14 GB availabl…

Recommended

OS
Windows 10/11
Processor
AMD Ryzen 3 3100 or Intel Core i5-6600k
Memory
16 GB RAM
Graphics
Radeon RX 580 / GeForce GTX 1660
DirectX
Version 11 S…

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Reviews & Ratings

Metacritic
76
Steam
77%(6,568)

Game Info

Developer
Black Sea Games
Publisher
THQ Nordic
Release Date
Dec 6, 2022

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Frequently asked questions about Knights of Honor II: Sovereign

How much does Knights of Honor II: Sovereign cost?

As of 6 September 2026, the cheapest in-stock offer for Knights of Honor II: Sovereign is €5.47 at Electronic First, out of 16 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Knights of Honor II: Sovereign cheapest?

The lowest in-stock price we track for Knights of Honor II: Sovereign is €5.47 at Electronic First (6 September 2026). We compare 16 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Knights of Honor II: Sovereign available on?

Knights of Honor II: Sovereign is available on PC.

When was Knights of Honor II: Sovereign released?

Knights of Honor II: Sovereign was released on 6 December 2022.

Who developed Knights of Honor II: Sovereign?

Knights of Honor II: Sovereign was developed by Black Sea Games and published by THQ Nordic.

Is Knights of Honor II: Sovereign worth buying?

Knights of Honor II: Sovereign holds a Metacritic score of 76/100, making it one of the standout Simulation titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.