
Knights Hunt
Guns versus medieval knights sounds like chaotic fun on paper, and that is almost exactly what you get here - for about twenty minutes before the cracks start showing.
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About Knights Hunt
I want to be straight with you: Knights Hunt sits in a very specific slice of the Steam catalog where the concept genuinely sells itself and the execution quietly lets you down. You play a heavily armed modern soldier dropped into a medieval kingdom called Alsra, answering the call of King Alfred to mow down waves of knights using contemporary firepower. Paladins, archers, battle dogs, and multi-stage bosses all come at you in groups that can push into the hundreds. On a pure concept level, that time-clash premise has real novelty, and the cross-platform online co-op means you can rope in a friend on Windows, Mac, or Linux without fuss. The problem is that beneath the premise there is very little mechanical scaffolding holding things together. There is no meaningful progression system, no weapon unlocks tied to performance, no build decisions to sink your teeth into between runs. You have an arsenal from the start and the core loop is shooting waves until the waves stop. For someone like me who judges a game by the quality of its decision trees, that flatness registers quickly. The AI on the enemy side does not compensate either - knights largely charge forward, and the moment you find an elevated position or a chokepoint, the challenge dissolves. Strategy players will exhaust the interesting options in a single session. The achievement system deserves its own paragraph because it is genuinely unusual. The game ships with over 2,000 Steam achievements, and they are awarded for trivial, low-effort in-game actions rather than any genuine accomplishment. If you are a completionist chasing a padded profile number, that might register as a selling point. If you care about achievements meaning something, it is a red flag about how seriously the developer took the depth question overall. Where Knights Hunt does scrape some value is in short, low-stakes co-op sessions. The online co-op with cross-platform support lowers the barrier to jumping in with a friend, and the sheer absurdity of modern weapons versus charging medieval hordes produces a few genuine laughs. Community sentiment broadly lands in the same place: chaotic and occasionally funny, but rough around every edge. Steam reviews sit at a mixed 48 percent across 147 votes, which is about as honest a signal as the game sends. There is no mod ecosystem, no post-launch overhaul to point to, and no tutorial to speak of that would ease a newcomer into any depth that does not actually exist. The honest target audience here is someone who wants fifteen to thirty minutes of mindless horde-shooting with a friend, has no expectations of a progression system, and genuinely enjoys low-budget chaos as its own category of entertainment. On those narrow terms, the cross-platform co-op and medieval-meets-modern premise deliver exactly once. Depth chasers, strategy players, and anyone expecting the simulation tag to mean something meaningful should look elsewhere. Diego, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows XP SP3
- Memory
- 2 GB RAM
- DirectX
- Version 9.0
- Storage
- 5 GB available space
- Graphics
- Geforce 9600 GS, Radeon HD4000, Shader Model 3.0, 512 MB
- Processor
- Intel(R) Core(TM)2 Duo 2.4, AMD Athlon(TM) X2 2.8 Ghz
- Sound Card
- DirectX compatible
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Reviews & Ratings
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Game Info
- Developer
- Racing Bros
- Publisher
- ANPA.US
- Release Date
- Mar 20, 2018







