Compare Knights & Guns prices across 50+ stores and find the best deal. Developed by Baltoro Games. Published by Baltoro Games. Released on 4/17/2024. Available on PC. Genres: Action, Adventure, Indie.

Pang and Metal Slug had a chaotic medieval baby, and it costs less than a coffee. If you can live with the repetition, Knights & Guns punches well above its price.

I picked this up expecting nothing and found myself genuinely charmed twenty minutes in, which is exactly the kind of story I live to tell. Knights & Guns is a Pang-and-Buster-Brothers-style arcade shooter where you run back and forth across the bottom of a static screen, firing upward into waves of airborne monsters. That one constraint, shoot-only-upward, sounds limiting on paper but it is the entire engine of the game's tension. Enemies that hug the ground cannot be shot; you have to either jump over them or burn your charged melee slam to clear the room. Add a dash that double-dips as a shoulder-barge attack, throw in temporary weapon drops from fallen enemies, and the floor of each short level becomes a small, satisfying puzzle to solve in real time. The structure underneath those levels is where the game earns its keep. A non-linear tile map lets you pick your path through 150-plus hand-crafted stages, with branching routes, locked chests, key levels, and scrolls of lore scattered off the main line. You never have to touch all of it, but you will want to, because gold collected from cleared stages feeds a shop stocked with armor upgrades, over 30 weapons ranging from pistols and sniper rifles to grenade launchers and lasers, and books of monster lore whose contents are deliberately obscured until purchased. That last design choice is a genuine irritant, and the store's armor stat table is only mildly better at explaining itself. The shop friction is a real complaint, not a nitpick. An Endless survival mode rounds things out for score-chasers who want the chaos without the map-clearing obligation. Visually the game commits to a hand-drawn cartoon vibe with knights and creatures that feel like they belong on a Saturday morning TV block. The art is unpretentious and clean, which suits the pace. The real standout, though, is the soundtrack. A thumping heavy rock and metal score drives the action and gives the whole thing a weight the pixel count does not quite carry alone. It is genuinely great music for a game at this tier, and it will get in your head. The flip side is that sessions can start to blur together over longer play. The core loop is simple enough that repetition creeps in, especially if you push past the middle of the campaign in one sitting. The game knows it is an arcade experience and the short-level format is designed for burst play, not marathons. Respect that pacing and the wear-factor stays manageable. Local co-op is fully supported across the entire campaign and the survival mode, and it is the way to wring the most out of what is here. Online co-op is absent, which is the one structural miss that critics and players on other platforms have consistently flagged. For a couch-play session or a handheld-adjacent PC gaming setup this is no obstacle. For anyone hoping to play remotely with a friend, that absence stings a bit more, though Remote Play Together partially fills the gap on Steam. Solo players will still get a complete and reasonably challenging run out of it, with difficulty that spikes authentically rather than artificially in the later stages. Kai, Scout Team

Knights & Guns
ActionAdventureIndie

Knights & Guns

Apr 17, 2024Baltoro Games
GamerScout Says

Pang and Metal Slug had a chaotic medieval baby, and it costs less than a coffee. If you can live with the repetition, Knights & Guns punches well above its price.

PC
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About Knights & Guns

I picked this up expecting nothing and found myself genuinely charmed twenty minutes in, which is exactly the kind of story I live to tell. Knights & Guns is a Pang-and-Buster-Brothers-style arcade shooter where you run back and forth across the bottom of a static screen, firing upward into waves of airborne monsters. That one constraint, shoot-only-upward, sounds limiting on paper but it is the entire engine of the game's tension. Enemies that hug the ground cannot be shot; you have to either jump over them or burn your charged melee slam to clear the room. Add a dash that double-dips as a shoulder-barge attack, throw in temporary weapon drops from fallen enemies, and the floor of each short level becomes a small, satisfying puzzle to solve in real time. The structure underneath those levels is where the game earns its keep. A non-linear tile map lets you pick your path through 150-plus hand-crafted stages, with branching routes, locked chests, key levels, and scrolls of lore scattered off the main line. You never have to touch all of it, but you will want to, because gold collected from cleared stages feeds a shop stocked with armor upgrades, over 30 weapons ranging from pistols and sniper rifles to grenade launchers and lasers, and books of monster lore whose contents are deliberately obscured until purchased. That last design choice is a genuine irritant, and the store's armor stat table is only mildly better at explaining itself. The shop friction is a real complaint, not a nitpick. An Endless survival mode rounds things out for score-chasers who want the chaos without the map-clearing obligation. Visually the game commits to a hand-drawn cartoon vibe with knights and creatures that feel like they belong on a Saturday morning TV block. The art is unpretentious and clean, which suits the pace. The real standout, though, is the soundtrack. A thumping heavy rock and metal score drives the action and gives the whole thing a weight the pixel count does not quite carry alone. It is genuinely great music for a game at this tier, and it will get in your head. The flip side is that sessions can start to blur together over longer play. The core loop is simple enough that repetition creeps in, especially if you push past the middle of the campaign in one sitting. The game knows it is an arcade experience and the short-level format is designed for burst play, not marathons. Respect that pacing and the wear-factor stays manageable. Local co-op is fully supported across the entire campaign and the survival mode, and it is the way to wring the most out of what is here. Online co-op is absent, which is the one structural miss that critics and players on other platforms have consistently flagged. For a couch-play session or a handheld-adjacent PC gaming setup this is no obstacle. For anyone hoping to play remotely with a friend, that absence stings a bit more, though Remote Play Together partially fills the gap on Steam. Solo players will still get a complete and reasonably challenging run out of it, with difficulty that spikes authentically rather than artificially in the later stages. Kai, Scout Team

Tags

singleplayermultiplayercooplocal-coopachievementscontroller-supportcloud-savestier:sub-5Pang-styleShoot-Upward MechanicNon-linear MapBurst SessionsCouch Co-op

System Requirements

Minimum

OS
Windows Vista or Later
Memory
4 GB RAM
Storage
3 GB available space
Graphics
OpenGL 3.0 compliant video card
Processor
Intel Core Duo or faster
Sound Card
Standard Sound Card
Additional Notes
Gamepad highly recommended

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Game Info

Developer
Baltoro Games
Publisher
Baltoro Games
Release Date
Apr 17, 2024

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Frequently asked questions about Knights & Guns

Where can I buy Knights & Guns cheapest?

Compare Knights & Guns prices across every verified store in the price table on this page. We list the cheapest in-stock key and store offers, updated regularly, so you always see the best current deal before you buy.

What platforms is Knights & Guns available on?

Knights & Guns is available on PC.

When was Knights & Guns released?

Knights & Guns was released on 17 April 2024.

Who developed Knights & Guns?

Knights & Guns was developed by Baltoro Games.