Compare Kitty May Cry prices across 50+ stores and find the best deal. Developed by 猫咪岛施工队. Published by Gamirror Games. Released on 11/13/2022. Available on PC. Genres: Adventure, Casual, Indie, RPG.

A bitesize 3D platformer-puzzle from a Chinese indie team that asks almost nothing of you and delivers something genuinely sweet in return. Worth a look if your palate runs toward short, handcrafted worlds over sprawling open-world bloat.

I have a soft spot for the kind of game that knows exactly how big it wants to be and refuses to apologise for it. Kitty May Cry is that game. It sits somewhere between a 3D puzzle-platformer and a gentle island-exploration toy, built by a small Chinese indie team whose credits read like the most charming dev diary you will ever encounter. The whole thing runs about an hour to see the credits, maybe two if you dig for collectibles, and it uses that time with quiet confidence. You play as a little black cat who crash-lands via a failed rocket launch on a sun-soaked island littered with ancient relics. Your talking backpack companion, Buggy, anchors the story, such as it is. The goal is simple: find scattered batteries, fix the rocket, get home. What keeps it interesting is how the island is structured. You move through a coastal opening area picking up shells, work out a broken tram station using block-and-pressure-plate puzzles, ride through to the town of Archipelago to help the locals with a ceremony, then push on to snowy peaks for the finale. Each zone is modest in scope but has its own distinct visual personality. The cartoony 3D art carries a warmth that few small projects manage, and the colour palette shifts gradually as you climb the island's elevation, which is a lovely small touch that a bigger team might have over-engineered. The puzzle design is light. Pressure plates need wooden blocks to stay open, so you end up nudging and hauling things across short distances. There is a multi-jump move for traversal and vent mechanisms that launch you upward when the jump alone will not reach. None of it is hard. The game is aiming for a mood, not a challenge rating, and it lands that mood reliably. The dialogue has a loose, self-aware humour to it, and the island is populated with quirky NPC characters whose ceremony subplot gives the mid-game a little human warmth even without any humans in sight. A shell-collecting side currency, balloon-gathering for a Major NPC, and a handful of exploration challenges called things like Ain't No Meowtain High Enough round out the optional content. The honest caveats: a balloon-related collectible quest has been flagged by community players as bugged, which stings if you are going for full completion. Runtime is genuinely short, so if you measure value purely by hours, you may feel underserved. The game also sits in an odd genre label spot, tagged as an RPG on Steam despite having no stats, progression systems, or levelling whatsoever. Do not let that confuse your expectations. This is a puzzle-platformer with light adventure structure, full stop. Steam user sentiment sits around 79 to 81 percent positive across roughly 100 reviews, which feels accurate. People who find it charming find it very charming. People who want more depth will finish it and want more depth. For what it is, this is a quietly lovely thing. The kind of game you might load up on a slow afternoon and close feeling more relaxed than when you opened it. The island carries a stillness that the sound design supports without ever becoming oppressive. It knows when to end. That is rarer than it sounds. Kai, Scout Team

Kitty May Cry
AdventureCasualIndieRPG

Kitty May Cry

Nov 13, 2022猫咪岛施工队Gamirror Games
GamerScout Says

A bitesize 3D platformer-puzzle from a Chinese indie team that asks almost nothing of you and delivers something genuinely sweet in return. Worth a look if your palate runs toward short, handcrafted worlds over sprawling open-world bloat.

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About Kitty May Cry

I have a soft spot for the kind of game that knows exactly how big it wants to be and refuses to apologise for it. Kitty May Cry is that game. It sits somewhere between a 3D puzzle-platformer and a gentle island-exploration toy, built by a small Chinese indie team whose credits read like the most charming dev diary you will ever encounter. The whole thing runs about an hour to see the credits, maybe two if you dig for collectibles, and it uses that time with quiet confidence. You play as a little black cat who crash-lands via a failed rocket launch on a sun-soaked island littered with ancient relics. Your talking backpack companion, Buggy, anchors the story, such as it is. The goal is simple: find scattered batteries, fix the rocket, get home. What keeps it interesting is how the island is structured. You move through a coastal opening area picking up shells, work out a broken tram station using block-and-pressure-plate puzzles, ride through to the town of Archipelago to help the locals with a ceremony, then push on to snowy peaks for the finale. Each zone is modest in scope but has its own distinct visual personality. The cartoony 3D art carries a warmth that few small projects manage, and the colour palette shifts gradually as you climb the island's elevation, which is a lovely small touch that a bigger team might have over-engineered. The puzzle design is light. Pressure plates need wooden blocks to stay open, so you end up nudging and hauling things across short distances. There is a multi-jump move for traversal and vent mechanisms that launch you upward when the jump alone will not reach. None of it is hard. The game is aiming for a mood, not a challenge rating, and it lands that mood reliably. The dialogue has a loose, self-aware humour to it, and the island is populated with quirky NPC characters whose ceremony subplot gives the mid-game a little human warmth even without any humans in sight. A shell-collecting side currency, balloon-gathering for a Major NPC, and a handful of exploration challenges called things like Ain't No Meowtain High Enough round out the optional content. The honest caveats: a balloon-related collectible quest has been flagged by community players as bugged, which stings if you are going for full completion. Runtime is genuinely short, so if you measure value purely by hours, you may feel underserved. The game also sits in an odd genre label spot, tagged as an RPG on Steam despite having no stats, progression systems, or levelling whatsoever. Do not let that confuse your expectations. This is a puzzle-platformer with light adventure structure, full stop. Steam user sentiment sits around 79 to 81 percent positive across roughly 100 reviews, which feels accurate. People who find it charming find it very charming. People who want more depth will finish it and want more depth. For what it is, this is a quietly lovely thing. The kind of game you might load up on a slow afternoon and close feeling more relaxed than when you opened it. The island carries a stillness that the sound design supports without ever becoming oppressive. It knows when to end. That is rarer than it sounds. Kai, Scout Team

Tags

singleplayercontroller-supporttier:sub-5Puzzle-PlatformerBlock PushingIsland ExplorationShort PlaytimeNPC QuestsCollectible HuntingVent TraversalCompanion CharacterChinese Indie

System Requirements

Minimum

OS
Windows 7 64bit
Memory
4 GB RAM
Storage
4 GB available space
Graphics
NVIDIA GeForce GTX 1050
Processor
Intel Core i3 7100

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Game Info

Developer
猫咪岛施工队
Publisher
Gamirror Games
Release Date
Nov 13, 2022

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Frequently asked questions about Kitty May Cry

Where can I buy Kitty May Cry cheapest?

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What platforms is Kitty May Cry available on?

Kitty May Cry is available on PC.

When was Kitty May Cry released?

Kitty May Cry was released on 13 November 2022.

Who developed Kitty May Cry?

Kitty May Cry was developed by 猫咪岛施工队 and published by Gamirror Games.